Difference between revisions of "ReadySet Heroes"
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{{Infobox game/row/developer|Robot Entertainment}} | {{Infobox game/row/developer|Robot Entertainment}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher| | + | {{Infobox game/row/publisher|PlayStation Mobile}} |
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 4}} | {{Infobox game/row/engine|Unreal Engine 4}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 29, 2019}} | {{Infobox game/row/date|Windows|October 29, 2019}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|readyset-heroes|rating}} | ||
+ | {{Infobox game/row/reception|Opencritic|8367/readyset-heroes|51}} | ||
+ | {{Infobox game/row/reception|IGDB|readyset-heroes|}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view, Scrolling }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Brawler, Roguelike }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Fantasy }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
− | |gogcom id side = | + | |gogcom id side = |
+ | |official site= https://robotentertainment.com/rsh | ||
+ | |hltb = 71573 | ||
+ | |igdb = readyset-heroes | ||
+ | |mobygames = readyset-heroes | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
Line 40: | Line 65: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = true |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|ReadySet Heroes Options.png|In-game options.}} | {{Image|ReadySet Heroes Options.png|In-game options.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 67: | Line 92: | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = {{term|Vert-}} gameplay, spanned HUD, {{term|pillarboxed}} cutscenes and score screens.<ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Compared screenshots taken at custom 5760x1080 and 1920x1080 resolutions.}}</ref><br>Use [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ | + | |multimonitor notes = {{term|Vert-}} gameplay, spanned HUD, {{term|pillarboxed}} cutscenes and score screens.<ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Compared screenshots taken at custom 5760x1080 and 1920x1080 resolutions.}}</ref><br>Use the [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ PCGW community mod] as a partial workaround. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = {{term|Vert-}} gameplay, {{term|pillarboxed}} cutscenes and score screens.<ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Compared screenshots taken at 2560x1080 (native) and 1920x1080.}}</ref> Use [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ | + | |ultrawidescreen notes = {{term|Vert-}} gameplay, {{term|pillarboxed}} cutscenes and score screens.<ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Compared screenshots taken at 2560x1080 (native) and 1920x1080.}}</ref> Use the [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ related mod]. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Using a custom system resolution of 3840x2160 and first-launching the game set the config resolution and taken screenshots' resolution to 3840x2160, resulting in sharper image compared to 1080p.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=Rose|date=2019-10-29|comment=Using a custom system resolution of 3840x2160 and first-launching the game set the config resolution and taken screenshots' resolution to 3840x2160, resulting in sharper image compared to 1080p.}}</ref> | ||
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|antialiasing = always on | |antialiasing = always on | ||
|antialiasing notes = [[TAA]] is always on. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for workarounds. | |antialiasing notes = [[TAA]] is always on. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for workarounds. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
|vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | |vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | ||
Line 90: | Line 118: | ||
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
Line 95: | Line 125: | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/1450-readyset-heroes-ultrawide-multimonitor-mod/ ReadySet Heroes FOV mod]|ref=|fix= | ||
+ | {{++}} Quick FOV adjustment in real time. | ||
+ | {{--}} Requires to be run after each game launch. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use the Universal Unreal Engine 4 Console Unlocker|ref=<ref name="rose3"/>|fix= | ||
+ | # Follow [[Engine:Unreal Engine 4#Enable developer console|the instructions]] to enable the developer console in the game. | ||
+ | # Enter <code>FOV X</code> where X is the desired value. | ||
+ | {{--}} Requires to be run after each game launch. | ||
+ | }} | ||
+ | |||
{{Fixbox|description=Increase FOV by setting its value to vertical in a config file|ref=<ref name="rose1"/>|fix= | {{Fixbox|description=Increase FOV by setting its value to vertical in a config file|ref=<ref name="rose1"/>|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
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<pre>[/Script/Engine.LocalPlayer] | <pre>[/Script/Engine.LocalPlayer] | ||
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre> | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 195: | Line 227: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|ReadySet Heroes Controls.png|In-game keyboard and mouse controls.}} | {{Image|ReadySet Heroes Controls.png|In-game keyboard and mouse controls.}} | ||
{{Image|ReadySet Heroes Controller.png|In-game controller layout.}} | {{Image|ReadySet Heroes Controller.png|In-game controller layout.}} | ||
− | {{Input | + | {{Input |
|key remap = false | |key remap = false | ||
|key remap notes = | |key remap notes = | ||
Line 228: | Line 260: | ||
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = false | |dualshock 4 = false | ||
− | |dualshock 4 notes = <ref name="ds4">{{Refsnip|url=https://discordapp.com/channels/378341797983813652/630819022409039902/638834328679219229|title=Developer response to a question on Discord|date=2019-10-30|snippet=Colift Yesterday at 8:19 PM<br>Why is on the PC version no DS4-support? (also with UI support (DS4 Buttons))<br>IronPants Yesterday at 10:50 PM<br>We started with the most common controller used on PC's.}}</ref> | + | |dualshock 4 notes = <!--<ref name="ds4">{{Refsnip|url=https://discordapp.com/channels/378341797983813652/630819022409039902/638834328679219229|title=Developer response to a question on Discord|date=2019-10-30|snippet=Colift Yesterday at 8:19 PM<br>Why is on the PC version no DS4-support? (also with UI support (DS4 Buttons))<br>IronPants Yesterday at 10:50 PM<br>We started with the most common controller used on PC's.}}</ref>--> |
|dualshock prompts = false | |dualshock prompts = false | ||
|dualshock prompts notes = <ref name="ds4"/> | |dualshock prompts notes = <ref name="ds4"/> | ||
Line 261: | Line 293: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = Master, Voice, Music, Sound FX. | |separate volume notes = Master, Voice, Music, Sound FX. | ||
Line 274: | Line 306: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 496: | Line 530: | ||
==Network== | ==Network== | ||
− | {{Image|ReadySet Heroes Split screen.png|Local two-player co-op split screen behavior, as | + | {{Image|ReadySet Heroes Split screen.png|Local two-player co-op split screen behavior, as seen at a 16:9 resolution.}} |
{{Network/Multiplayer | {{Network/Multiplayer | ||
|local play = true | |local play = true | ||
Line 508: | Line 542: | ||
|online play = true | |online play = true | ||
|online play players = 4 | |online play players = 4 | ||
− | |online play modes = Versus | + | |online play modes = Co-op, Versus |
− | |online play notes = | + | |online play notes = PvE co-op, or solo PvE sessions culminating in a PvP brawl.<br>Supports cross-play with PlayStation.<ref name="rose3"/><ref>{{Refurl|url=https://blog.us.playstation.com/2019/10/29/ps4-brawler-readyset-heroes-gets-new-updates-cross-play-with-pc-today/|title=PS4 Brawler ReadySet Heroes Gets New Updates, Cross-Play With PC Today|date=2019-10-31}}</ref> |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 562: | Line 596: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 605: | Line 642: | ||
|minDX = 12 | |minDX = 12 | ||
− | |recOS = | + | |recOS = 8, 10 |
|recCPU = Intel Core i5-6400 | |recCPU = Intel Core i5-6400 | ||
|recCPU2 = AMD FX-8320 | |recCPU2 = AMD FX-8320 |
Latest revision as of 13:40, 10 June 2024
Developers | |
---|---|
Robot Entertainment | |
Publishers | |
PlayStation Mobile | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | October 29, 2019 |
Reception | |
OpenCritic | 51 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, Scrolling |
Controls | Direct control |
Genres | Brawler, Roguelike |
Themes | Fantasy |
ReadySet Heroes is a singleplayer and multiplayer bird's-eye view and scrolling brawler and roguelike game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | [1] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CNB\Saved\Config\WindowsNoEditor\ |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\CNB\Saved\SaveGames\ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- gameplay, spanned HUD, pillarboxed cutscenes and score screens.[2] Use the PCGW community mod as a partial workaround. |
||
Ultra-widescreen | Vert- gameplay, pillarboxed cutscenes and score screens.[3] Use the related mod. | ||
4K Ultra HD | [4] | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Labeled Fullscreen. See also Exclusive fullscreen. | ||
Anisotropic filtering (AF) | [5] | ||
Anti-aliasing (AA) | TAA is always on. See Anti-aliasing (AA) for workarounds. | ||
Vertical sync (Vsync) | See Vertical sync (Vsync). | ||
60 FPS | |||
120+ FPS | Limited to 62. See High frame rate for more. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Use the ReadySet Heroes FOV mod |
---|
|
Use the Universal Unreal Engine 4 Console Unlocker[6] |
---|
|
Increase FOV by setting its value to vertical in a config file[7] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV |
Exclusive fullscreen
Enable exclusive fullscreen through a config file[7] |
---|
|
Anti-aliasing (AA)
Adjust anti-aliasing quality through a config file[8] |
---|
|
Switch to FXAA through a config file[9] |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=1 |
Enable sharpening through a config file[9] |
---|
[SystemSettings] r.Tonemapper.Sharpen=1 |
Enable super-sampling through a config file[10] |
---|
[SystemSettings] r.ScreenPercentage=150
|
Vertical sync (Vsync)
Enable Vsync through a config file[11] |
---|
|
High frame rate
Increase FPS by setting a custom limit in a config file[12] |
---|
|
Depth of field
Disable depth of field through a config file[13] |
---|
[SystemSettings] r.DepthOfFieldQuality=0
|
Vignette
Disable vignette through a config file[6] |
---|
[SystemSettings] r.Tonemapper.Quality=0
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | Mouse is not used for character or camera control. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Relies on Epic Games Launcher, preventing launch from Steam Big Picture mode.[14] | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | Camera is not player-controlled. |
Controller types |
---|
XInput-compatible controllers | [15] | |
---|---|---|
Xbox button prompts | [15] | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [15] | |
Haptic feedback | [15] | |
Digital movement supported | ||
Simultaneous controller+KB/M | [15] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Voice, Music, Sound FX. | |
Surround sound | [16] | |
Subtitles | ||
Closed captions | Heroes' and enemies' sounds are partially captioned.[13] | |
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | English and English (United Kingdom) are available. | |||
Arabic | [13] | |||
Traditional Chinese | [13] | |||
Croatian | [13] | |||
Czech | [13] | |||
Danish | [13] | |||
Dutch | [13] | |||
Finnish | [13] | |||
French | [13] | |||
German | [13] | |||
Greek | [13] | |||
Hungarian | [13] | |||
Italian | [13] | |||
Japanese | Only available in Japan.[17] | |||
Korean | [13] | |||
Norwegian | [13] | |||
Polish | [13] | |||
Portuguese | [13] | |||
Brazilian Portuguese | [13] | |||
Romanian | [13] | |||
Russian | [13] | |||
Spanish | [13] | |||
Latin American Spanish | ||||
Swedish | [13] |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus Split screen. Letterboxed when playing as two. Choice between PvE co-op, and solo PvE culminating in a PvP brawl. |
||
LAN play | [18] | |||
Online play | 4 | Co-op, Versus PvE co-op, or solo PvE sessions culminating in a PvP brawl. Supports cross-play with PlayStation.[6][19] |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Direct IP |
Issues fixed
Inability to join for local co-op
- Using a controller after game launch may result in inability to use its Start button to join for local Keyboard+Mouse & Controller co-op.
Avoid using a controller before the hero selection screen[20] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | [21] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core i3-4160 AMD A8-7670K |
Intel Core i5-6400 AMD FX-8320 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon R9 270 DirectX 12 compatible | Nvidia GeForce GTX 780 Ti AMD Radeon R9 290X |
- A 64-bit operating system is required.
References
- ↑ Verified by User:Rose on 2019-10-29
- Launching the game directly from the executable results in the "Failed to authenticate! Game must be started through the launcher" message.
- ↑ Verified by User:Rose on 2019-10-29
- Compared screenshots taken at custom 5760x1080 and 1920x1080 resolutions.
- ↑ Verified by User:Rose on 2019-10-29
- Compared screenshots taken at 2560x1080 (native) and 1920x1080.
- ↑ Verified by User:Rose on 2019-10-29
- Using a custom system resolution of 3840x2160 and first-launching the game set the config resolution and taken screenshots' resolution to 3840x2160, resulting in sharper image compared to 1080p.
- ↑ Verified by User:Rose on 2019-10-29
- r.MaxAnisotropy:8 is found in the game startup log (
%LOCALAPPDATA%\CNB\Saved\Logs\CNB.log
).
- r.MaxAnisotropy:8 is found in the game startup log (
- ↑ 6.0 6.1 6.2 Verified by User:Rose on 2019-10-31
- ↑ 7.0 7.1 Verified by User:Rose on 2019-10-29
- ↑ Verified by User:Rose on 2019-10-29
- Setting sg.AntiAliasingQuality to 0 resulted in less blur.
- ↑ 9.0 9.1 Verified by User:Rose on 2019-10-29
- The changes resulted in a visibly sharper image in the game and screenshots comparisons.
- ↑ Verified by User:Rose on 2019-10-30
- Setting to 300 resulted in significantly less FPS, and sharper image.
- ↑ Verified by User:Rose on 2019-10-29
- Setting the monitor refresh rate to 50 caused the game to limit FPS to 50, as displayed by RivaTuner.
- ↑ Verified by User:Rose on 2019-10-29
- Setting the value to 500.000000 resulted in RivaTuner displaying 230 FPS at gameplay and more at menu screens.
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 13.20 13.21 13.22 Verified by User:Rose on 2019-10-30
- ↑ Verified by User:Rose on 2019-10-30
- Navigated each menu with an Xbox 360 controller, clicking through each available option. Played and tested various character moves.
- ↑ 15.0 15.1 15.2 15.3 15.4 Verified by User:Rose on 2019-10-29
- Tested with an Xbox 360 Razer Onza controller.
- ↑ Verified by User:Rose on 2019-10-30
- No audible sounds coming from the rear speakers on a 5.1 system, as additionally backed up by Special K where the back speakers' output values never exceeded 1%.
- ↑ ReadySet Heroes - Epic Games Store - last accessed on 2019-10-25
- "Japanese VO available only in Japan"
- ↑ Verified by User:Rose on 2019-10-30
- No LAN options are present.
- ↑ PS4 Brawler ReadySet Heroes Gets New Updates, Cross-Play With PC Today - last accessed on 2019-10-31
- ↑ Verified by User:Rose on 2019-10-30
- The issue occurred consistently with a KB/M and one controller setup, and following the steps as instructed always solved it.
- ↑ Verified by User:Rose on 2019-10-29
- As displayed by RivaTuner.