Difference between revisions of "Guacamelee! Gold Edition"
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|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = The engine will duplicate previous frames when it's running above 60 FPS. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
− | |color blind notes = | + | |color blind notes = Enemy shields can be broken only by a specific attack, which depends on the color of the shield (red, yellow, green, blue). |
}} | }} | ||
Line 164: | Line 164: | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = hackable |
− | | | + | |playstation controller models = DualShock 4 |
− | | | + | |playstation controllers notes = See [[#Add DualShock 4 support|Add DualShock 4 support]]. |
− | | | + | |playstation prompts = false |
+ | |playstation prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = unknown |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = unknown | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 184: | Line 189: | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |digital movement supported = true | ||
+ | |digital movement supported notes= | ||
|simultaneous input = unknown | |simultaneous input = unknown | ||
|simultaneous input notes = | |simultaneous input notes = |
Latest revision as of 12:42, 5 May 2024
Developers | |
---|---|
DrinkBox Studios | |
macOS (OS X) | Alternative Games |
Linux | Alternative Games |
Release dates | |
Windows | August 8, 2013 |
macOS (OS X) | February 18, 2014 |
Linux | February 18, 2014 |
Reception | |
Metacritic | 88 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Brawler, Metroidvania, Platform |
Art styles | Cartoon, Stylized |
Themes | Comedy, North America, Supernatural |
Series | Guacamelee! |
Guacamelee! | |
---|---|
Guacamelee! Gold Edition | 2013 |
Guacamelee! Super Turbo Championship Edition | 2014 |
Guacamelee! 2 | 2018 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Guacamelee! Gold Edition is a singleplayer and multiplayer side view brawler, metroidvania and platform game in the Guacamelee! series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Steam | ||||
Official website (unavailable) | Includes soundtrack. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Guacamelee\ |
macOS (OS X) | $HOME/Documents/Drinkbox Studios/Guacamelee/ |
Linux | $XDG_DATA_HOME/Drinkbox Studios/Guacamelee/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Guacamelee\ |
macOS (OS X) | $HOME/Documents/Drinkbox Studios/Guacamelee/ |
Linux | $XDG_DATA_HOME/Drinkbox Studios/Guacamelee/ |
Steam | <Steam-folder>/userdata/<user-id>/214770/remote/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Anamorphic 16:9. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | The engine will duplicate previous frames when it's running above 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Color blind mode | Enemy shields can be broken only by a specific attack, which depends on the color of the shield (red, yellow, green, blue). |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | On Windows: XInput only. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4 See Add DualShock 4 support. |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Add DualShock 4 support
- The following workaround works only in Linux version of the game. The game uses an older version of SDL2 which lacks the support for DualShock 4.
- 32 Bit library of SDL2 package needs to be installed.
Replace older SDL 2 library included with the game |
---|
ln -s /usr/lib32/libSDL2-2.0.so ./libSDL2-2.0.so.0 The game will now use the SDL2 library from your system which was installed through the package manager which is much more recent. Alternatively you can compile SDL2 itself (do not forget to instruct to make a 32 bit version of it) and use that instead. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Co-op version of single-player campaign. |
||
LAN play | ||||
Online play | 2 | Co-op Use Remote Play Together option. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [1] | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Ex | 4.44.07 |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP, Vista, 7, 8 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.7 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.1 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 2.0 GHz Pentium 3 | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.1 compatible |
References
- ↑ GOG.com - Guacamelee! Gold Edition - last accessed on 2023-06-16
- "Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up."