Difference between revisions of "Shrek 2: The Game"
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|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]], or use [[dgVoodoo 2#DirectX 8|dgVoodoo 2]]. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Use [[dgVoodoo 2#DirectX 8|dgVoodoo 2]]. |
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 95: | Line 95: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = No frame rate cap. | + | |120 fps notes = No frame rate cap. Game lacks an FPS limiter and causes a large amount of bugs with frame rates higher than 60 FPS. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 109: | Line 109: | ||
'''Notes''' | '''Notes''' | ||
− | {{--}} HUD | + | {{--}} HUD and menus are stretched. |
{{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]]. | {{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]]. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2782-shrek-2-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-11-02}}</ref>|fix= | ||
+ | |||
+ | '''Notes''' | ||
+ | {{++}} Camera FOV is fixed both during gameplay and in-engine cutscenes. | ||
+ | {{--}} HUD and menus are stretched. | ||
}} | }} | ||
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# Change <code>DesiredFOV=85</code> and <code>DefaultFOV=85</code> to the desired value. | # Change <code>DesiredFOV=85</code> and <code>DefaultFOV=85</code> to the desired value. | ||
− | {{ | + | '''Notes''' |
+ | {{--}} Camera FOV during in-engine cutscenes stays the same. For a fully {{term|Hor+}} solution, use the [https://community.pcgamingwiki.com/files/file/2782-shrek-2-widescreen-fix/ Widescreen Fix]. | ||
}} | }} | ||
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# Go to class <code>[D3DDrv.D3DRenderDevice]</code>. | # Go to class <code>[D3DDrv.D3DRenderDevice]</code>. | ||
# In this section, adjust line <code>LevelOfAnisotropy=1</code> (maximum is 16). | # In this section, adjust line <code>LevelOfAnisotropy=1</code> (maximum is 16). | ||
− | |||
− | |||
− | |||
}} | }} | ||
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# Open {{file|[[#Game data|game.ini]]}}. | # Open {{file|[[#Game data|game.ini]]}}. | ||
# Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>. | # Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>. | ||
− | |||
− | |||
− | |||
}} | }} | ||
Latest revision as of 20:19, 27 February 2024
This page is for the original PC game developed by KnowWonder. For the PC port of the console game developed by Luxoflux, see Shrek 2: Team Action.
Developers | |
---|---|
KnowWonder | |
macOS (OS X) | Aspyr Media |
macOS (OS X) | Ryan C. Gordon |
Publishers | |
Activision | |
Russia | 1C Company |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | May 3, 2004 |
macOS (OS X) | August 27, 2004 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure, Hack and slash, Platform |
Art styles | Stylized |
Themes | Fantasy, Medieval |
Series | Shrek |
Shrek | |
---|---|
Subseries of DreamWorks | |
Shrek Game Land Activity Center | 2001 |
Shrek 2 Activity Center: Twisted Fairy Tale Fun | 2004 |
Shrek 2: The Game | 2004 |
Shrek 2: Team Action | 2004 |
Shrek SuperSlam | 2005 |
Shrek the Third | 2007 |
Shrek's Carnival Craze | 2008 |
Shrek Forever After | 2010 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- Official Website (Archived)
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | CD-ROM used only for installation. |
- This game is not available digitally.
Essential improvements
Patches
- Patch v1.1 is the latest patch for the OS X version.[1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Shrek 2\ |
macOS (OS X) |
-
game.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Shrek 2\Save\ |
macOS (OS X) |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Default 85°; see Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF), or use dgVoodoo 2. | ||
Anti-aliasing (AA) | Use dgVoodoo 2. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | No frame rate cap. Game lacks an FPS limiter and causes a large amount of bugs with frame rates higher than 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Edit ini file[2] |
---|
Notes
|
Use the Widescreen Fix[3] |
---|
Notes
|
Field of view (FOV)
Edit ini file[2] |
---|
Notes
|
Windowed
Edit ini file[4] |
---|
|
Anisotropic filtering (AF)
Edit ini file[5] |
---|
|
Vertical sync (Vsync)
Edit ini file[6] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Set bInvertMouse=True in User.ini under [Engine.PlayerInput] . |
|
Controller | ||
Controller support | Set UseJoystick=True in game.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | See Remapping. | |
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Remapping
Change controller binds[7] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | Use OpenAL Soft for binaural HRTF mixing.[8] | |
Royalty free audio |
- DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.
- Using DSOAL causes random high-pitched voices. No EAX reverb is used in-game.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile, requires DGVoodoo2 v 2.55.4, see profile introdution. Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum. |
Issues unresolved
Clipping problems when climbing stairs
- At high frame rates (+150fps) there will be clipping problems on some stairs
Issues fixed
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[9] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | Minimum required DirectX version listed is 9.0b, however the game uses Direct3D 8 for rendering. |
OpenGL | ||
Software renderer |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | Install the version 1.1 patch for Intel support. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Cutscenes | Bink Video | 1.5.21.0 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 2000 |
Processor (CPU) | Intel Pentium II 500 MHz | Intel Pentium III |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 16 MB of VRAM DirectX 9 compatible | |
Other | 4x CD-ROM Drive |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.2.8 | |
Processor (CPU) | PowerPC G3 | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 32 MB of VRAM |
References
- ↑ Aspyr - Support - last accessed on 2007-08-04
- "This patch addresses some graphics issues and adds native support for Intel Mac computers."
- ↑ 2.0 2.1 Shrek 2 | WSGF
- ↑ Verified by User:AlphaYellow on 2023-11-02
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2022-11-23
- ↑ Two years of HRTF research has led to this moment - last accessed on May 2023
- ↑ Verified by User:AlphaYellow on 2023-06-05