Difference between revisions of "Virtua Fighter PC"
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{{Infobox game | {{Infobox game | ||
− | |||
|cover = Virtua Fighter PC - cover.jpg | |cover = Virtua Fighter PC - cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer|Sega AM1}}{{Infobox game/row/developer|Sega AM2}} | + | {{Infobox game/row/developer|Sega AM1}} |
+ | {{Infobox game/row/developer|Sega AM2}} | ||
+ | {{Infobox game/row/porter|Sega PC|Windows}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher| | + | {{Infobox game/row/publisher|Sega}} |
− | {{Infobox game/row/publisher|Expert Software}} | + | {{Infobox game/row/publisher|Expert Software|Re-release}} |
|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|June 26, 1996}} | + | {{Infobox game/row/date|Windows|June 26, 1996|ref=<ref>{{Refurl|url=https://web.archive.org/web/20150918192728/http://sega.jp/cgi-bin/csgame.cgi?rpp=20&sr=220&tt=&sy=&gr=&hw=11&fw=&sort=2|title=<nowiki>PC | 家庭用ゲーム | セガ 製品情報</nowiki> (retrieved)|date=2024-07-11|snippet=タイトル: バーチャファイターPC<br>発売日: 1996/6/26}}</ref>}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | Real-time}} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | Side view}} | + | {{Infobox game/row/taxonomy/perspectives | Side view }} |
− | {{Infobox game/row/taxonomy/controls | Direct control}} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | Arcade, Fighting}} | + | {{Infobox game/row/taxonomy/genres | Arcade, Fighting }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
− | {{Infobox game/row/taxonomy/series | Virtua Fighter}} | + | {{Infobox game/row/taxonomy/series | Virtua Fighter }} |
|steam appid = | |steam appid = | ||
+ | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
+ | |gogcom id side = | ||
+ | |hltb = 10958 | ||
+ | |igdb = virtua-fighter-pc | ||
+ | |lutris = virtua-fighter-pc | ||
+ | |mobygames = 2966 | ||
|strategywiki = Virtua Fighter Remix | |strategywiki = Virtua Fighter Remix | ||
− | |||
|wikipedia = Virtua Fighter (video game) | |wikipedia = Virtua Fighter (video game) | ||
|winehq = 8130 | |winehq = 8130 | ||
Line 33: | Line 39: | ||
'''Key points''' | '''Key points''' | ||
− | {{++}} Enhanced port of | + | {{++}} Enhanced port of ''Virtua Fighter Remix''. |
− | {{ii}} Installing the game on 64-bit systems may require the [https://onedrive.live.com/?cid=f2586f89c2515a42&id=F2586F89C2515A42%21109 unofficial installer].<ref> | + | {{ii}} Installing the game on 64-bit systems may require the [https://onedrive.live.com/?cid=f2586f89c2515a42&id=F2586F89C2515A42%21109 unofficial installer].<ref>{{Refurl|url=https://www.youtube.com/watch?v=YCw1Q1M9H44|title=How To Play Virtua Fighter 1 On Win 8.1 / 8 / 7 / Vista / XP (x64 / x86) - YouTube|date=May 2023}}</ref> |
− | {{--}} | + | {{--}} Since it uses CDDA, trying to play the in-game music may not be simple. See [[#Restoring in-game music|Restoring in-game music]]. |
− | {{--}} On modern Windows the | + | {{--}} On the modern versions of Windows, the frame rate limiter does not work properly. Use [[MSI Afterburner]]. |
− | {{--}} | + | {{--}} Additional features of the 32X version are missing. |
==Availability== | ==Availability== | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= 640x480 and 320x240 only.<br> Accessible in the ''Screen Setting'' menu by pressing {{key|F6}} during gameplay;<br> as {{code|Hi}} and {{code|Low}} respectively. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 67: | Line 73: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = false | |fov = false | ||
− | |fov notes = Only the camera distance can be adjusted through the | + | |fov notes = Only the camera distance can be adjusted through the ''screen brightness'', ''camera'', and ''volume'' settings menus. Accessible by pressing {{key|F7}} during gameplay. |
|windowed = false | |windowed = false | ||
|windowed notes = | |windowed notes = | ||
Line 82: | Line 88: | ||
|vsync notes = | |vsync notes = | ||
|60 fps = false | |60 fps = false | ||
− | |60 fps notes = 30 | + | |60 fps notes = Limited to 30 FPS |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
Line 94: | Line 100: | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = Press {{key|F5}} during gameplay to enter the ''Key remap'' menu |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 106: | Line 112: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = Only pre-USB controllers that use the | + | |controller support notes = Only pre-USB controllers that use the ''Game Port'' connector will work.<br> [[Joy2Key]] can be used to work around this. |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = | + | |controller remap notes = Press {{key|F5}} during gameplay to enter the ''Key remap'' menu |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
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===Quitting the game=== | ===Quitting the game=== | ||
− | {{--}} There is no option to exit the game through any of the menus | + | {{--}} There is no option to exit the game through any of the menus. You need to manually exit the game by pressing {{key|ALT|F4}}. |
==Audio== | ==Audio== | ||
Line 209: | Line 215: | ||
==Issues fixed== | ==Issues fixed== | ||
− | === | + | ===Restoring in-game music=== |
− | {{++}} _Inmm.dll can be used to fix the lack of game music by | + | {{++}} ''_Inmm.dll'' can be used to fix the lack of in-game music by emulating the Red Book CD audio. |
− | |||
{{Fixbox|description=How to use _inmm.dll|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=How to use _inmm.dll|ref={{cn|date=July 2016}}|fix= | ||
− | # Download [https://community.pcgamingwiki.com/files/file/107-patched-inmmdll/ | + | # Download and install [https://community.pcgamingwiki.com/files/file/107-patched-inmmdll/ _inmm.dll]. |
− | # | + | # Extract all audio tracks from the original CD with ''extract audio copy'' or ''windows media player''. |
− | # | + | # Run {{file|_inmm.dll Setup}}, then click on the '''Method''' tab, and set {{key|default}} to {{code|DirectShow}}. |
− | + | # Click on the '''_inmm.ini''' tab, then click {{key|Add}}, and select all extracted audio tracks. | |
− | # | + | # Click {{key|Save}}, then go to the game directory, and save the INI file. |
− | + | # Close ''_inmm.dll Setup'', then drag {{file|VFPC.exe}} onto {{file|_inmmcnf.exe}}. | |
− | # | + | # Click {{key|OK}} when a message pops up that asks if you want to patch {{file|VFPC.exe}}. |
− | # Close _inmm.dll Setup, then drag | ||
}} | }} | ||
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|direct3d notes = | |direct3d notes = | ||
|directdraw versions = 2 | |directdraw versions = 2 | ||
− | |directdraw notes = Also supports NV1 3D API if | + | |directdraw notes = Also supports NV1 3D API if using a Nvidia card |
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = |
Latest revision as of 06:01, 11 July 2024
Developers | |
---|---|
Sega AM1 | |
Sega AM2 | |
Windows | Sega PC |
Publishers | |
Sega | |
Re-release | Expert Software |
Release dates | |
Windows | June 26, 1996[1] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Arcade, Fighting |
Series | Virtua Fighter |
Virtua Fighter | |
---|---|
Virtua Fighter PC | 1996 |
Virtua Fighter 2 | 1997 |
Virtua Fighter 2 (2010) | 2010 |
Key points
- Enhanced port of Virtua Fighter Remix.
- Installing the game on 64-bit systems may require the unofficial installer.[2]
- Since it uses CDDA, trying to play the in-game music may not be simple. See Restoring in-game music.
- On the modern versions of Windows, the frame rate limiter does not work properly. Use MSI Afterburner.
- Additional features of the 32X version are missing.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc Check |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\vfpc.ini[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 640x480 and 320x240 only. Accessible in the Screen Setting menu by pressing F6 during gameplay; as Hi and Low respectively. |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Only the camera distance can be adjusted through the screen brightness, camera, and volume settings menus. Accessible by pressing F7 during gameplay. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Limited to 30 FPS | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Press F5 during gameplay to enter the Key remap menu | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Only pre-USB controllers that use the Game Port connector will work. Joy2Key can be used to work around this. |
|
Full controller support | ||
Controller remapping | Press F5 during gameplay to enter the Key remap menu | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Quitting the game
- There is no option to exit the game through any of the menus. You need to manually exit the game by pressing Alt+F4.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play |
Issues fixed
Restoring in-game music
- _Inmm.dll can be used to fix the lack of in-game music by emulating the Red Book CD audio.
How to use _inmm.dll[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 2 | Also supports NV1 3D API if using a Nvidia card |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz or superior CPU | Intel Pentium 133 MHz or superior CPU |
System memory (RAM) | 8 MB | 16 MB |
Hard disk drive (HDD) | 60 MB |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ PC | 家庭用ゲーム | セガ 製品情報 (retrieved) - last accessed on 2024-07-11
- "タイトル: バーチャファイターPC
発売日: 1996/6/26"
- "タイトル: バーチャファイターPC
- ↑ How To Play Virtua Fighter 1 On Win 8.1 / 8 / 7 / Vista / XP (x64 / x86) - YouTube - last accessed on May 2023