Difference between revisions of "Final Fantasy II"
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{{Infobox game/row/taxonomy/art styles | Anime, Pixel art}} | {{Infobox game/row/taxonomy/art styles | Anime, Pixel art}} | ||
{{Infobox game/row/taxonomy/themes | Fantasy}} | {{Infobox game/row/taxonomy/themes | Fantasy}} | ||
− | {{Infobox game/row/taxonomy/series | Final Fantasy}} | + | {{Infobox game/row/taxonomy/series | Final Fantasy Pixel Remaster, Final Fantasy }} |
|steam appid = 1173780 | |steam appid = 1173780 | ||
|steam appid side = | |steam appid side = | ||
Line 63: | Line 63: | ||
==Essential improvements== | ==Essential improvements== | ||
+ | |||
+ | ===[https://github.com/d3xMachina/FFPR-Fix/releases/latest FFPR-Fix]=== | ||
+ | {{++}} Uncaps the frameerate and allows to enable vsync to match the monitor's framerate | ||
+ | {{ii}} Requires [https://builds.bepinex.dev/projects/bepinex_be BepInEx Bleeding-Edge IL2CPP] | ||
+ | {{Fixbox|description=Instructions|fix= | ||
+ | # Download the this specific version of [https://builds.bepinex.dev/projects/bepinex_be/577/BepInEx_UnityIL2CPP_x64_ec79ad0_6.0.0-be.577.zip BepInEx Bleeding-Edge IL2CPP] | ||
+ | # Download [https://github.com/d3xMachina/FFPR-Fix/releases/latest FFPR-Fix] | ||
+ | # Exract {{file| BepInEx_UnityIL2CPP_x64_ec79ad0_6.0.0-be.577.zip}} in {{p|game}} | ||
+ | # Extract {{file|FFPR_Fix.zip}} in {{p|game}} | ||
+ | # Run the game and close it when it finished loading, it's going to take a couple of seconds | ||
+ | # Navigate to {{p|game}}\BepInEx\plugins and open {{file|d3xMachina.ffpr_fix.cfg}} | ||
+ | # Set the vsync to true, and unlock the framerate by setting Uncap to true | ||
+ | }} | ||
+ | |||
+ | |||
===Improve the readability of the in-game text=== | ===Improve the readability of the in-game text=== | ||
{{--}} The stock fonts used by the game are narrow and difficult to read. | {{--}} The stock fonts used by the game are narrow and difficult to read. | ||
{{ii}} The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as [[Final Fantasy XIII]]. | {{ii}} The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as [[Final Fantasy XIII]]. | ||
+ | {{ii}} As of January 30, 2024, the game has been updated to have the option of switching to the pixel font used in the console versions. | ||
{{Fixbox|description=Instructions|ref=<ref name="RPGsite">{{Refurl|url=https://www.rpgsite.net/feature/11522-how-to-fix-that-awful-font-in-the-final-fantasy-pixel-remaster-games-on-pc|title=RPGSite - How to fix that awful font in the Final Fantasy Pixel Remaster games on PC|date=2021-07-30}}</ref><ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2560516877|title=FONT FIX FOR NON-ENGLISH LANGUAGES - Steam Community Guides|date=2021-07-30}}</ref>|fix= | {{Fixbox|description=Instructions|ref=<ref name="RPGsite">{{Refurl|url=https://www.rpgsite.net/feature/11522-how-to-fix-that-awful-font-in-the-final-fantasy-pixel-remaster-games-on-pc|title=RPGSite - How to fix that awful font in the Final Fantasy Pixel Remaster games on PC|date=2021-07-30}}</ref><ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=2560516877|title=FONT FIX FOR NON-ENGLISH LANGUAGES - Steam Community Guides|date=2021-07-30}}</ref>|fix= | ||
# Browse to the local files of your Final Fantasy Pixel Remaster installation. | # Browse to the local files of your Final Fantasy Pixel Remaster installation. | ||
Line 131: | Line 147: | ||
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = see [[#Essential improvements|FFPR-Fix]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = 2D game with limited animation frames, so while movement/scrolling may work as 60 FPS, the game is not fully 60 FPS | |60 fps notes = 2D game with limited animation frames, so while movement/scrolling may work as 60 FPS, the game is not fully 60 FPS | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = | + | |120 fps notes = see [[#Essential improvements|FFPR-Fix]]. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 173: | Line 189: | ||
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true |
Latest revision as of 14:28, 3 June 2024
This page is for the remaster of the 1988 NES game. For the 1991 Super NES game originally released as "Final Fantasy II" in North America, see Final Fantasy IV or Final Fantasy IV (3D Remake).
Developers | |
---|---|
Tose | |
Publishers | |
Square Enix | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | July 28, 2021 |
Reception | |
Metacritic | 77 |
OpenCritic | 75 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Bird's-eye view |
Genres | JRPG |
Art styles | Anime, Pixel art |
Themes | Fantasy |
Series | Final Fantasy Pixel Remaster, Final Fantasy |
Final Fantasy Pixel Remaster | |
---|---|
Subseries of Final Fantasy | |
Final Fantasy | 2021 |
Final Fantasy II | 2021 |
Final Fantasy III | 2021 |
Final Fantasy IV | 2021 |
Final Fantasy V (2021) | 2021 |
Final Fantasy VI (2022) | 2022 |
- Adds a mini map and Auto battle.
- Lacks some extra dungeons and quests, as well as a few other bonuses from the PS1, GBA and PSP versions.
Final Fantasy II is a singleplayer bird's-eye view JRPG game in the Final Fantasy Pixel Remaster and Final Fantasy series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
FFPR-Fix
- Uncaps the frameerate and allows to enable vsync to match the monitor's framerate
- Requires BepInEx Bleeding-Edge IL2CPP
Instructions |
---|
|
Improve the readability of the in-game text
- The stock fonts used by the game are narrow and difficult to read.
- The Japanese font, however, has characters that are easier to read and resembles the font used in the PlayStation Portable remake of the Final Fantasy I & II, as well as Final Fantasy XIII.
- As of January 30, 2024, the game has been updated to have the option of switching to the pixel font used in the console versions.
Instructions[1][2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1173780/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\FINAL FANTASY II PR\Steam\<user-id> |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1173780/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Game's resolutions seem to be designed for multiples of 1080p and 2160p. Shimmering on non-integer resolutions. | ||
Multi-monitor | |||
Ultra-widescreen | Up to 21:9. | ||
4K Ultra HD | |||
Field of view (FOV) | Limited 3D effects do not require FOV modding. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Limited 3D effects have no anisotropic filtering. | ||
Anti-aliasing (AA) | Limited 3D effects have no anti-aliasing. | ||
Vertical sync (Vsync) | see FFPR-Fix. | ||
60 FPS | 2D game with limited animation frames, so while movement/scrolling may work as 60 FPS, the game is not fully 60 FPS | ||
120+ FPS | see FFPR-Fix. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | By default Circle is mapped to confirm and Cross is mapped to cancel. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Thai |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 | [3] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Modifications
- Custom Font Mods - A collection of alternative font mods which are also compatible with the other games in the Final Fantasy Pixel Remaster series.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1, 10 (v1909) | |
Processor (CPU) | Intel Core i3-2105 AMD A8-7600 |
Intel Core i3-3225 AMD A8-7600 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | AMD Radeon R7 Intel HD Graphics 3000 DirectX 10 compatible | AMD Radeon R7 Intel HD Graphics 4000 DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.20f1
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1173780/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1173780) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ RPGSite - How to fix that awful font in the Final Fantasy Pixel Remaster games on PC - last accessed on 2021-07-30
- ↑ FONT FIX FOR NON-ENGLISH LANGUAGES - Steam Community Guides - last accessed on 2021-07-30
- ↑ Verified by User:Fds29 on 2021-07-21
- Verified with Special K