Difference between revisions of "Mary Skelter: Nightmares"
From PCGamingWiki, the wiki about fixing PC games
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|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
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|antialiasing = unknown | |antialiasing = unknown | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
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{{--}} HUD elements and 2D animations update faster when running at a higher frame rate.<ref>{{Refcheck|user=KingKrouch|date=2020-10-30|comment=Tested running with a 60 FPS cap, and unlocked at 200 FPS.}}</ref> | {{--}} HUD elements and 2D animations update faster when running at a higher frame rate.<ref>{{Refcheck|user=KingKrouch|date=2020-10-30|comment=Tested running with a 60 FPS cap, and unlocked at 200 FPS.}}</ref> | ||
− | {{Fixbox|description=Unlock the frame rate for animations|ref=<ref> | + | {{Fixbox|description=Unlock the frame rate for animations|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/837610/discussions/0/1709564118760885048/|title=Tips/info on the PC version of the game. :: Mary Skelter: Nightmares General Discussions|date=May 2023}}</ref>|fix= |
# Go to <code>{{p|game}}</code>. | # Go to <code>{{p|game}}</code>. | ||
# Open <code>MarySkelter.ini</code>. | # Open <code>MarySkelter.ini</code>. | ||
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|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = limited | |dualshock 4 = limited | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 00:13, 10 May 2023
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Zerodiv | |
Publishers | |
Ghostlight | |
Release dates | |
Windows | July 19, 2018 |
Reception | |
OpenCritic | 79 |
IGDB | 83 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | First-person |
Controls | Direct control, Menu-based |
Genres | JRPG, Visual novel |
Art styles | Anime |
Themes | Fantasy, Post-apocalyptic, Horror |
Series | Mary Skelter |
Mary Skelter | |
---|---|
Mary Skelter: Nightmares | 2018 |
Mary Skelter 2 | 2022 |
Key points
- The game locks enemy animations to 30 FPS by default. See High frame rate to fix.
General information
- Ghostlight's page for the PC version
- Mary Skelter Wiki
- Visual Novel Database article
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\MarySkelter.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/837610/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Ghostlight Ltd\Mary Skelter Nightmares |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/837610/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed.[1] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Windowed mode plays at the original 30:17 aspect ratio to match the PS Vita.[2] | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Enemy animations update at 30 FPS. See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
High frame rate
- Roughly ten percent of the game's enemies have minor animation issues when the frame rate is unlocked.[3]
- HUD elements and 2D animations update faster when running at a higher frame rate.[4]
Unlock the frame rate for animations[5] |
---|
|
Change the refresh rate for Exclusive Fullscreen mode[6] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Camera turning/snapping is done using keys, and cannot be controlled with a mouse. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Camera turning/snapping is done with left/right on the directional pad or analog stick, and cannot be controlled without snapping. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Requires setting LegacyInput=1 in the MarySkelter.ini file in <path-to-game>. Up/Down inputs on right analog sticks don't register. |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Requires setting LegacyInput=1 in the MarySkelter.ini file in <path-to-game>. Up/Down inputs on right analog sticks don't register. |
|
---|---|---|
Button prompts | Analog sticks appear numbered, while other inputs use Xbox button prompts. |
Additional information | ||
---|---|---|
Controller hotplugging | Wireless controllers over Bluetooth need to be connected before launch to be detected. Generic and Dualshock 4 controllers cannot be hotplugged.[7] | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Using a gamepad requires manually selecting it in the "Input/Graphics" options menu. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "BGM", "SE", "Voice", alongside toggles for ADV, battle, and event voices. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Issues fixed
Mouse movement not responding, stuttering, or causing framerate drops with fast movements
Set mouse polling rate setting to 500Hz or lower[8] |
---|
|
Scrambled or corrupted textures on AMD graphics cards
Update graphics card drivers.[9] |
---|
"DXFAIL: DXGI_ERROR_DEVICE_REMOVED" error
Update graphics card drivers.[10] |
---|
Add an exception to MarySkelter.exe in the currently running antivirus software, or disable it prior to launch.[11]
|
---|
|
Update or reinstall DirectX.[12] |
---|
Update graphics card drivers.[13] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | 2.13 GHz Intel Core 2 Duo or equivalent | 3 GHz Intel Core i3 or equivalent |
System memory (RAM) | 1 GB | 4 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | DirectX 11 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/837610/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (837610) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:KingKrouch on 2020-10-30
- While on the configuration used for testing, 2560x1080 and 5120x2160 may appear as resolution options, there is pillarboxing. In Windowed and Borderless mode, the aspect ratio is limited.
- ↑ Known Issues and Workarounds - last accessed on 2018-07-19
- "The resolution of the game when in Windowed or Borderless display modes has a few pixels additional resolution on the vertical plane to accommodate the original aspect ratio of the Vita version of the game. This is intentional! :) When playing full screen the resolution is adjusted to the conventional resolutions (e.g. 1920x1088 in Borderless/Windowed becomes 1920x1080 in Full Screen.)"
- ↑ Tips/info on the PC version of the game. - last accessed on 2018-07-19
- "We have left this locked by default as about 10 of the over 100 enemies in the game have minor animation issues when the framerate is unlocked and we are unable to resolve this issue as it's a hangover from the original art assets. We wanted to add the ability to unlock the framerate to those who prefer it while not inconveniencing those who are happy with the regular fps for animation with these few quirky frames. After consulting with the beta testers we decided adding the line to the ini was the best solution all round"
- ↑ Verified by User:KingKrouch on 2020-10-30
- Tested running with a 60 FPS cap, and unlocked at 200 FPS.
- ↑ Tips/info on the PC version of the game. :: Mary Skelter: Nightmares General Discussions - last accessed on May 2023
- ↑ Verified by User:KingKrouch on 2020-10-30
- Tested by changing resolutions and adjusting .ini files on the latest Steam version.
- ↑ Verified by User:KingKrouch on 2020-10-31
- Tested generic controller hotplugging using a Nintendo Switch Pro Controller and HORI RAP 4 Kai in Dualshock 4 mode, wireless connecting with an Xbox One controller over Bluetooth, and wired hotplugging using a HORI RAP 4 Kai in PC/XInput mode.
- ↑ Verified by User:KingKrouch on 2020-10-31
- Tested different mouse polling rate settings after severe stuttering and framerate drops were noticed.
- ↑ Known Issues and Workarounds - last accessed on 2018-07-19
- "If your 2D assets such as text box art, minimap, etc, are messed up, this is usually a driver issue with AMD graphics cards. Please try updating your drivers to rectify the problem. Alternatively using previous issues of drivers has fixed this issue in the past."
- ↑ Known Issues and Workarounds - last accessed on 2018-07-19
- "If you are experiencing this message you need to update your drivers. If this doesn't work then unfortunately we're unable to resolve the issue as there's a driver issue that cannot be mitigated. This usually seems to be a problem with Intel graphics cards."
- ↑ Known Issues and Workarounds - last accessed on 2018-07-19
- "In some instances, Anti-Virus software may flag Mary Skelter: Nightmares as a threat which may prevent the game running or cause it to run at a lower frame rate and even to run out of memory. This has been experienced by a few users on Avast, AVG, BitDefender and Malware Bytes. To fix this whitelist the game / add it as an exception in your antivirus software.
- BitDefender users should also ensure that they make the game executable bypass Active Threat Defense. This has solved the memalloc (out of memory) issue for most users.**"
- "In some instances, Anti-Virus software may flag Mary Skelter: Nightmares as a threat which may prevent the game running or cause it to run at a lower frame rate and even to run out of memory. This has been experienced by a few users on Avast, AVG, BitDefender and Malware Bytes. To fix this whitelist the game / add it as an exception in your antivirus software.
- ↑ Known Issues and Workarounds - last accessed on 2018-07-19
- "These errors may also stem from issues with DirectX installation. Please re-install DirectX, which you can do here: https://community.pcgamingwiki.com/files/file/2106-legacy-directx-sdk-redist-directx_jun2010_redistexe/ then restart your PC when you're done."
- ↑ Known Issues and Workarounds - last accessed on 2018-07-19
- "Check your drivers generally are up-to-date, particularly if you have an Intel graphics card."