Difference between revisions of "Wolfenstein 3D"
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Revision as of 16:38, 28 December 2019
Developers | |
---|---|
id Software | |
Publishers | |
3D Realms | |
Mac OS | MacPlay |
Browser | Bethesda Softworks |
Engines | |
Wolfenstein 3D engine | |
Release dates | |
DOS | May 5, 1992 |
Mac OS (Classic) | 1994 |
Windows (DOSBox) | August 3, 2007 |
⤏ Go to series page | |
Castle Wolfenstein | 1981 |
Beyond Castle Wolfenstein | 1984 |
Wolfenstein 3D | 1992 |
Spear of Destiny | 1992 |
Return to Castle Wolfenstein | 2001 |
Wolfenstein: Enemy Territory | 2003 |
Wolfenstein | 2009 |
Wolfram (unofficial game) | 2012 |
Wolfenstein: The New Order | 2014 |
Wolfenstein: The Old Blood | 2015 |
Wolfenstein II: The New Colossus | 2017 |
Wolfenstein: Youngblood | 2019 |
Wolfenstein: Cyberpilot | 2019 |
RealRTCW (unofficial mod) | 2020 |
Key points
- Can run on virtually any computer
- Wolfenstein 3D source code was released in 1995, making the game very mod friendly.
General information
- 3D Realms Wolfenstein 3D page
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- Wolfenstein Wiki
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Released in either the Original Missions or the Nocturnal Missions editions. | |||
Retail | Released in either the Second Encounter or the Third Encounter editions. | |||
Official website | Pre-packaged with DOSBox. | |||
Amazon.com | ||||
Bethesda.net | ||||
GamersGate | ||||
GOG.com | Pre-packaged with DOSBox. Comes bundled with Spear of Destiny. Not available for purchase in Germany.[1] | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Pre-packaged with DOSBox. |
- A web browser version of the Original Missions is also available. Some legacy options have been removed.
- Not available for sale in Germany due to German censorship laws.
Version differences
- The Mac OS version of the game is basically a port of the console versions (high res sprites, front facing enemies, extra weapons, etc.). However, unlike the DOS version, it was designed for modding; custom levels (referred to as Scenarios) were readily selectable from the episode menu.[2] It should be noted that the Shareware version of the Mac port was known as the First Encounter while the retail version known as the Third Encounter contained ports of the original DOS levels in addition to the console levels; Second Encounter was the standard version.
DLC and expansion packs
Name | Notes | |
---|---|---|
Nocturnal Missions | Second trilogy expanding on the Original Missions. Included in all digital releases. | |
Wolfenstein 3D: Super Upgrades | Map compilation pack, available as freeware on 3D Realms' Wolfenstein 3D page. Includes some utilities as well, including a front end map selector, a map editor and a random level generator. |
Essential improvements
DOS
- Patch 1.1 can be found here whilst 1.2 ("the elevator fix") can be found here.
- UltraWolf is an unofficial patch that adds Gravis UltraSound support to Wolfenstein 3D. Note that it is not compatible with version 1.4. Additional sound effects can be found here.
- WolfMenu is a mod frontend for Wolfenstein 3D under DOS.
Source ports
Name | Description | |
---|---|---|
ECWolf | Based on Wolf4SDL and ZDoom code. Provides many useful features such as support for wide screen resolutions and unlimited save slots, and aims to provide a wide array of mod editing capabilities. Experimental support for the Macintosh port is also available, see here for more. | |
Wolf4SDL | ||
WolfGL | Uses OpenGL. | |
WinWolf3d | ||
NewWolf | ||
BetterWolf | Slight modification of the original DOS version. Adds proper strafe keys, an optional auto map replacing the HUD's weapon icon and crosshair. |
Sprite Fix and Rotation Project (ECWolf only)
- Fixes the sprites of the game and its expansions and adds missing rotations.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\ |
Windows | <path-to-game>\base[Note 1]<path-to-game> (mounted in DOSBox)[Note 2] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2270/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVEGAM*.WL6 |
Windows | <path-to-game>\base\SAVEGAM*.WL6[Note 1] <path-to-game> (mounted in DOSBox)[Note 2] |
Mac OS (Classic) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2270/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op Use the SplitWolf mod. |
||
LAN play | ||||
Online play |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Use Wolfenstein 3D VR | ||
Oculus VR (LibOVR) | Use Wolfenstein 3D VR | ||
Windows Mixed Reality | Use Wolfenstein 3D VR | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Issues fixed
Lag/Low FPS (Steam DOSBox release)
Modify the wolf3d.conf file[citation needed] |
---|
|
Super Upgrades crashes in DOSBox
Use an external shell[3] |
---|
|
Can't play the Mac version on OS X
Use ECWolf[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | ||
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | Use ECWolf. | ||||
macOS (OS X) | Use ECWolf. | ||||
Linux | Use ECWolf. | ||||
Mac OS (Classic) |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | 6.2 |
Processor (CPU) | Intel 286 | Intel 386 |
System memory (RAM) | 528 kB | 2 MB |
Hard disk drive (HDD) | 3 MB | 8 MB |
Video card (GPU) | DOS Compatible (VESA) | DOS Compatible (VESA) |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 6.0.7 | |
Processor (CPU) | 25 MHz | |
System memory (RAM) | 2200 kB | 6000 kB |
Hard disk drive (HDD) |
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2270/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2270) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.