Difference between revisions of "Shift 2 Unleashed"
Longpro2123 (talk | contribs) m (Longpro2123 moved page PCGamingWiki:Shift 2: Unleashed to Need for Speed: Shift 2 Unleashed over redirect) |
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|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
Line 271: | Line 277: | ||
* FFB is different for sure in Shift 2. The one thing really missing is tyre grip in the FFB. | * FFB is different for sure in Shift 2. The one thing really missing is tyre grip in the FFB. | ||
* This is mostly caused by the default set-ups being very loose. See [http://www.nogripracing.com/forum/showthread.php?t=247568 this thread] for how to tweak set-ups for more responsive handling. | * This is mostly caused by the default set-ups being very loose. See [http://www.nogripracing.com/forum/showthread.php?t=247568 this thread] for how to tweak set-ups for more responsive handling. | ||
− | * Apparently AA in S2U is software-based that makes the 'classic' AA not work. With ATI cards, you can enable Morphological Filtering in the driver, this gives good AA but comes with a huge performance drop. For | + | * Apparently AA in S2U is software-based that makes the 'classic' AA not work. With ATI cards, you can enable Morphological Filtering in the driver, this gives good AA but comes with a huge performance drop. For Nvidia cards, read this thread. |
* To save a set-up, use the Shift button. However, there seems to be a bug in the game that reverts changed values to their old values. | * To save a set-up, use the Shift button. However, there seems to be a bug in the game that reverts changed values to their old values. | ||
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|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 7 GB | |minHD = 7 GB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce 8 Series |
− | |minGPU2 = ATI HD3000 Series | + | |minGPU2 = ATI Radeon HD3000 Series |
|minVRAM = 256 MB | |minVRAM = 256 MB | ||
|minDX = 9.0c | |minDX = 9.0c |
Revision as of 09:18, 13 February 2018
Developers | |
---|---|
Slightly Mad Studios | |
Publishers | |
Electronic Arts | |
Engines | |
Madness Engine | |
Release dates | |
Windows | March 29, 2011 |
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Must be activated to play | |||
Amazon.com | ||||
Origin | ||||
Steam | Includes free DLC pack. Redeemable on Origin as well. |
- All versions require TAGES Solidshield DRM with 5 machine activation limit. Online activation through EA servers is required.
DLC and expansion packs
Name | Notes | |
---|---|---|
PC DLC Pack | Free download containing Legends Pack and Speedhunters Pack; Origin downloads available for all versions (DVD, Origin, Non-Origin). |
Essential improvements
Skip intro videos
Skip intro videos[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47920/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47920/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Polish | ||||
Russian |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Issues unresolved
Intermittent flickering in cockpit view on Nvidia Maxwell GPUs
- Players have reported an issue with Nvidia's Maxwell video cards where a single black frame is rendered at random moments when using cockpit view.[1][2]
Issues fixed
A poster on NoGripRacing details numerous fixes for a number of problems here.
Should it be deleted, the text of the post is as follows:
Issues:
- Low graphics quality
- Low FPS and stutters
- Input lag
- Poor FFB
- Cars feel like floating instead of driving on asphalt
- AA not working
- Settings (car set-up, graphics) do not stick
Solutions:
- Force AF to 16x through the gfx card driver
- http://www.overclock.net/ati/979202-shift-2-performance-fixes.html#post12952722
- Edit DampeningEnabled="1" string to "0" in vehicleset_pc_custom_pad.xml and reselect controller scheme in game (to custom pad of course). Should work with custom wheel file as well. Disbale 'Allow Game To Adjust Settings' in Logitech Profiler.
- FFB is different for sure in Shift 2. The one thing really missing is tyre grip in the FFB.
- This is mostly caused by the default set-ups being very loose. See this thread for how to tweak set-ups for more responsive handling.
- Apparently AA in S2U is software-based that makes the 'classic' AA not work. With ATI cards, you can enable Morphological Filtering in the driver, this gives good AA but comes with a huge performance drop. For Nvidia cards, read this thread.
- To save a set-up, use the Shift button. However, there seems to be a bug in the game that reverts changed values to their old values.
Steering input lag
Input lag where you steer but the car doesn't respond for a significant amount of time can be resolved by changing the DampeningEnabled="1" string to "0" in vehicleset_pc_custom_pad.xml and reselecting the "Custom" controller scheme in game.[3]
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | Vista SP2, 7 |
Processor (CPU) | Intel Core 2 Duo 2.0 GHz AMD Athlon X2 64 2.4 GHz |
Intel Core 2 Duo E6600 2.4 GHz AMD Phenom 8400 Triple-Core |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 7 GB | 10 GB |
Video card (GPU) | Nvidia GeForce 8 Series ATI Radeon HD3000 Series 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (47920) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.