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Difference between revisions of "Tom Clancy's Splinter Cell: Double Agent"

From PCGamingWiki, the wiki about fixing PC games
(Added more stores.)
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==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|1=
+
{{Fixbox|description=Adjust videos folder|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Adjust videos folder|ref={{cn|date=July 2016}}}}
 
 
# Move/delete/rename <code>{{p|game}}\SCDA-Offline\System\Videos\Ubilogo.bik</code>.  
 
# Move/delete/rename <code>{{p|game}}\SCDA-Offline\System\Videos\Ubilogo.bik</code>.  
 
# To skip menu intros, replace {{file|menu}} and {{file|menus_01menu}} (in the same folder) with another shorter clip such as <code>Pause.bik</code>. This step is optional.
 
# To skip menu intros, replace {{file|menu}} and {{file|menus_01menu}} (in the same folder) with another shorter clip such as <code>Pause.bik</code>. This step is optional.
Line 114: Line 113:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|1=
+
{{Fixbox|description=Use [https://thirteenag.github.io/wfp#scda Splinter Cell Double Agent Widescreen Fix]|ref={{cn|date=June 2017}}}}
{{Fixbox/fix|Use [https://thirteenag.github.io/wfp#scda Splinter Cell Double Agent Widescreen Fix]|ref={{cn|date=June 2017}}}}
+
{{Fixbox|description=Edit SplinterCell4.ini/Default.ini|ref=<ref name=widescreen>[http://forums.ubi.com/showthread.php/508851-Resolutin-Settings-in-Double-Agent-Forums Resolutin Settings in Double Agent | Ubisoft Forums]</ref>|fix=
}}
 
{{Fixbox|1=
 
{{Fixbox/fix|Edit SplinterCell4.ini/Default.ini|ref=<ref name=widescreen>[http://forums.ubi.com/showthread.php/508851-Resolutin-Settings-in-Double-Agent-Forums Resolutin Settings in Double Agent | Ubisoft Forums]</ref>}}
 
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|SplinterCell4.ini}} (single player) or {{file|Default.ini}} (multiplayer).
 
# Open {{file|SplinterCell4.ini}} (single player) or {{file|Default.ini}} (multiplayer).
Line 127: Line 123:
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|1=
+
{{Fixbox|description=Edit SplinterCell4User.ini|ref=<ref name=widescreen/>|fix=
{{Fixbox/fix|Edit SplinterCell4User.ini|ref=<ref name=widescreen/>}}
 
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|SplinterCell4User.ini}}.
 
# Open {{file|SplinterCell4User.ini}}.
Line 142: Line 137:
  
 
===[[Glossary:Windowed|Windowed]]===
 
===[[Glossary:Windowed|Windowed]]===
{{Fixbox|1=
+
{{Fixbox|description=Edit SplinterCell4.ini|ref=<ref>[http://www.neowin.net/forum/topic/511277-sc-double-agent-tweaks/ SC Double Agent Tweaks - Neowin Forums]</ref>|fix=
{{Fixbox/fix|Edit SplinterCell4.ini|ref=<ref>[http://www.neowin.net/forum/topic/511277-sc-double-agent-tweaks/ SC Double Agent Tweaks - Neowin Forums]</ref>}}
 
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|SplinterCell4.ini}}.
 
# Open {{file|SplinterCell4.ini}}.
Line 186: Line 180:
  
 
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
 
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
{{Fixbox|1=
+
{{Fixbox|description=Disable mouse acceleration|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Disable mouse acceleration|ref={{cn|date=July 2016}}}}
 
 
# Open your [[#Configuration file(s) location|configuration file]], and look for <code>[Init]</code> section
 
# Open your [[#Configuration file(s) location|configuration file]], and look for <code>[Init]</code> section
 
# Set <code>UseDIMouse</code> to True.
 
# Set <code>UseDIMouse</code> to True.
Line 252: Line 245:
 
==Issues fixed==
 
==Issues fixed==
 
===Game crashes on startup===
 
===Game crashes on startup===
{{Fixbox|1=
+
{{Fixbox|description=Use [https://thirteenag.github.io/wfp#scda ThirteenAG's fix]|ref={{cn|date=April 2017}}}}
{{Fixbox/fix|Use [https://thirteenag.github.io/wfp#scda ThirteenAG's fix]|ref={{cn|date=April 2017}}}}
+
{{Fixbox|description=Go to {{p|game}}/SCDA-Offline/System/SplinterCell4.exe and in compatibility settings disable visual themes and disable desktop composition|ref=<ref>[http://forums.ubi.com/showthread.php/528944-Double-Agent Double Agent Forums]</ref>}}
}}
+
 
{{Fixbox|1=
+
{{Fixbox|description=Launch the game with <code>-ll</code> [[Glossary:Command line arguments|parameter]]|ref={{cn|date=April 2017}}}}
{{Fixbox/fix|Go to {{p|game}}/SCDA-Offline/System/SplinterCell4.exe and in compatibility settings disable visual themes and disable desktop composition|ref=<ref>[http://forums.ubi.com/showthread.php/528944-Double-Agent Double Agent Forums]</ref>}}
 
}}
 
{{Fixbox|1=
 
{{Fixbox/fix|Launch the game with <code>-ll</code> [[Glossary:Command line arguments|parameter]]|ref={{cn|date=April 2017}}}}
 
}}
 
  
 
===Emile Dufraisne's bedroom bug===
 
===Emile Dufraisne's bedroom bug===
 
{{ii}} A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
 
{{ii}} A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
  
{{Fixbox|1=
+
{{Fixbox|description=Make a noise near the door, prompting Emile to open it|ref={{cn|date=June 2017}}|fix=
{{Fixbox/fix|Make a noise near the door, prompting Emile to open it|ref={{cn|date=June 2017}}}}
 
 
{{ii}} Stay close to him. If the door closes, it cannot be opened again.
 
{{ii}} Stay close to him. If the door closes, it cannot be opened again.
 
}}
 
}}
{{Fixbox|1=
+
{{Fixbox|description=Wait until JBA HQ Part 4 (final mission) where the bug seems to be fixed|ref={{cn|date=June 2017}}}}
{{Fixbox/fix|Wait until JBA HQ Part 4 (final mission) where the bug seems to be fixed|ref={{cn|date=June 2017}}}}
+
{{Fixbox|description=Use [[#Game hangs during last mission|ghost cheat]]|ref={{cn|date=June 2017}}}}
}}
 
{{Fixbox|1=
 
{{Fixbox/fix|Use [[#Game hangs during last mission|ghost cheat]]|ref={{cn|date=June 2017}}}}
 
}}
 
  
 
===Game hangs during last mission===
 
===Game hangs during last mission===
 
{{ii}} The game may freeze during the final mission after defusing the bomb and before the SWAT team enters.
 
{{ii}} The game may freeze during the final mission after defusing the bomb and before the SWAT team enters.
  
{{Fixbox|1=
+
{{Fixbox|description=Switch the resolution to <code>640x480</code>}}
{{Fixbox/fix|Switch the resolution to <code>640x480</code>}}
+
 
}}
+
{{Fixbox|description=Noclip onto bomb position|ref=<ref>[https://web.archive.org/web/20141205054017/http://forums.steampowered.com/forums/showthread.php?t=935655 Splinter Cell double agent last mission - Steam Users' Forums] (retrieved)</ref>|fix=
{{Fixbox|1=
 
{{Fixbox/fix|Noclip onto bomb position|ref=<ref>[https://web.archive.org/web/20141205054017/http://forums.steampowered.com/forums/showthread.php?t=935655 Splinter Cell double agent last mission - Steam Users' Forums] (retrieved)</ref>}}
 
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{File|SplinterCell4User.ini}}.
 
# Open {{File|SplinterCell4User.ini}}.
Line 294: Line 275:
 
{{ii}} This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
 
{{ii}} This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
  
{{Fixbox|1=
+
{{Fixbox|description=Set Environment Detail to Low in display options|ref={{cn|date=July 2016}}}}
{{Fixbox/fix|Set Environment Detail to Low in display options|ref={{cn|date=July 2016}}}}
 
}}
 
  
 
===Kinshasa (Part 2) map is too bright===
 
===Kinshasa (Part 2) map is too bright===
 
{{ii}} Kinshasa (Part 2) map becomes excessively bright when user sets <code>SimpleShader</code> option to False in game's configuration file to improve visual quality.
 
{{ii}} Kinshasa (Part 2) map becomes excessively bright when user sets <code>SimpleShader</code> option to False in game's configuration file to improve visual quality.
  
{{Fixbox|1=
+
{{Fixbox|description=Set HDR Rendering to Off in display options|ref={{cn|date=July 2016}}}}
{{Fixbox/fix|Set HDR Rendering to Off in display options|ref={{cn|date=July 2016}}}}
 
}}
 
  
 
===Enhanced night vision goggles show black screen with gray stripes===
 
===Enhanced night vision goggles show black screen with gray stripes===
{{Fixbox|1=
+
{{Fixbox|description=Edit the map files to disable enhanced night vision and revert back to standard night vision|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Edit the map files to disable enhanced night vision and revert back to standard night vision|ref={{cn|date=July 2016}}}}
 
 
# Go to <code>{{p|game}}\SCDA-Offline\Maps</code>.
 
# Go to <code>{{p|game}}\SCDA-Offline\Maps</code>.
 
# Open the following map files:
 
# Open the following map files:
Line 326: Line 302:
  
 
===Character moves by himself===
 
===Character moves by himself===
{{Fixbox|1=
+
{{Fixbox|description=Disable controller input|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Disable controller input|ref={{cn|date=July 2016}}}}
 
 
# Open the [[#Configuration file(s) location|configuration file]]  
 
# Open the [[#Configuration file(s) location|configuration file]]  
 
# Look for <code>[WinDrv.WindowsClient]</code> section and set <code>UseJoystick=False</code>
 
# Look for <code>[WinDrv.WindowsClient]</code> section and set <code>UseJoystick=False</code>
Line 335: Line 310:
 
{{--}} Game may default monitor refresh rate to 60&nbsp;Hz, resulting in reduced smoothness and possible screen-tearing even if internal GPU render is at 100 FPS.
 
{{--}} Game may default monitor refresh rate to 60&nbsp;Hz, resulting in reduced smoothness and possible screen-tearing even if internal GPU render is at 100 FPS.
  
{{Fixbox|1=
+
{{Fixbox|description=Set screen refresh rate|ref={{cn|date=July 2017}}|fix=
{{Fixbox/fix|Set screen refresh rate|ref={{cn|date=July 2017}}}}
 
 
# Install Special K by following the [http://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better.
 
# Install Special K by following the [http://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better.
 
# Start the game once and close it to allow the configuration file of Special K to be created.
 
# Start the game once and close it to allow the configuration file of Special K to be created.
Line 345: Line 319:
 
==Other information==
 
==Other information==
 
===Better graphics===
 
===Better graphics===
{{Fixbox|1=
+
{{Fixbox|description=Force highest quality|ref={{CN|Very often more than half of the settings isn't even parsed by unreal engine.. And I don't know if 80.222.155.13 and 72.251.181.53 might have instead just though to names|date=September 2015}}|fix=
{{Fixbox/fix|Force highest quality|ref={{CN|Very often more than half of the settings isn't even parsed by unreal engine.. And I don't know if 80.222.155.13 and 72.251.181.53 might have instead just though to names|date=September 2015}}}}
 
 
# Open [[#Configuration file(s) location|configuration file]]
 
# Open [[#Configuration file(s) location|configuration file]]
 
<div class="mw-collapsible mw-collapsed"><ol><li value="2"> Make sure variables are approximately like these</li></ol><div class="mw-collapsible-content">
 
<div class="mw-collapsible mw-collapsed"><ol><li value="2"> Make sure variables are approximately like these</li></ol><div class="mw-collapsible-content">

Revision as of 01:49, 23 November 2017

Tom Clancy's Splinter Cell: Double Agent
Tom Clancy's Splinter Cell: Double Agent cover
Developers
Ubisoft Shanghai
Ubisoft Montreal
Publishers
Ubisoft
Engines
Unreal Engine 2.5
Release dates
Windows November 7, 2006
Tom Clancy's Splinter Cell: Double Agent on Wikipedia
Splinter Cell
Subseries of Tom Clancy
Splinter Cell 2003
Splinter Cell: Pandora Tomorrow 2004
Splinter Cell: Chaos Theory 2005
Splinter Cell: Double Agent 2006
Splinter Cell: Conviction 2010
Splinter Cell: Blacklist 2013

Key points

The official multiplayer service is no longer available.[1]

General information

Ubisoft game page
Official Forum
Splinter Cell Wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
SecuROM 7 DRM copy protection removed in Patch v1.02a.[2] The versions included in 'Splinter Cell Mega Pack' (Ubisoft/Encore, 2011) and 'Splinter Cell Ultimate Edition' (Ubisoft, 2013) appear to be entirely DRM-free.
Windows
Amazon.com
Icon overlay.png
Windows
GamersGate
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows
Incorrect store name. See here for available options.
Icon overlay.png
Windows
The soundtrack is available for free at composer's website.

Essential improvements

Skip intro videos

Adjust videos folder[citation needed]
  1. Move/delete/rename <path-to-game>\SCDA-Offline\System\Videos\Ubilogo.bik.
  2. To skip menu intros, replace menu and menus_01menu (in the same folder) with another shorter clip such as Pause.bik. This step is optional.

Patches

The patch required for multiplayer is not included in the Steam version.
Only Patch 1.02a is required. Patches can be found here.

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/13580/pfx/[Note 1]
Single player settings are in <path-to-game>\SCDA-Offline\System\SplinterCell4.ini
Multiplayer settings are in <path-to-game>\SCDA-Online\System\Default.ini

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/13580/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud
Ubisoft Connect

Video settings

Video settings
Video settings
Advanced video settings
Advanced video settings

Template:Video settings

Widescreen resolution

Use Splinter Cell Double Agent Widescreen Fix[citation needed]
Edit SplinterCell4.ini/Default.ini[3]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini (single player) or Default.ini (multiplayer).
  3. Find the section [WinDrv.WindowsClient].
  4. In this section there's going to be two lines named FullscreenViewportX = and FullscreenViewportY =. Replace with your desired resolution.
  5. Change the FOV. See Field of view (FOV).

Field of view (FOV)

Edit SplinterCell4User.ini[3]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4User.ini.
  3. Find a section [Engine.PlayerController].
  4. There you'll find 2 lines:
    • DesiredFOV=75.0
    • DefaultFOV=75.0
  5. Change them to desired fov (91.3154482287 is advised for 16:9 displays and 85.2812718522 for 16:10 ones)

Notes

This solution is single player only. No known method exists for multiplayer.

Windowed

Edit SplinterCell4.ini[4]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4.ini.
  3. Change StartupFullscreen=True to StartupFullscreen=False

Input settings

Input settings
Input settings

Template:Input settings

Mouse acceleration

Disable mouse acceleration[citation needed]
  1. Open your configuration file, and look for [Init] section
  2. Set UseDIMouse to True.

Notes

Using Direct Mouse Input will invert Mouse Y axis. Open SplinterCell4User and set bInvertMouseUp=True to solve this while in-game. Menu will still be inverted though.

Audio settings

Audio settings
Audio settings

Template:Audio settings

Network

Multiplayer types

Type Native Players Notes
LAN play
6 Tunngle is recommended for LAN matches
Online play
6 Online services are online but only accessible after manually installing Patch 1.02a. It is recommended to use existing Steam Groups to find other players (does not require game purchase through Steam).

Issues unresolved

Game crashes with a runtime error

Game may often crash/freeze on saving and loading screens, as well as upon being maximized from the taskbar. Usually it is followed by a C++ runtime error.

Issues fixed

Game crashes on startup

Use ThirteenAG's fix[citation needed]
Go to <path-to-game>/SCDA-Offline/System/SplinterCell4.exe and in compatibility settings disable visual themes and disable desktop composition[5]
Launch the game with -ll parameter[citation needed]

Emile Dufraisne's bedroom bug

A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
Make a noise near the door, prompting Emile to open it[citation needed]
Stay close to him. If the door closes, it cannot be opened again.
Wait until JBA HQ Part 4 (final mission) where the bug seems to be fixed[citation needed]
Use ghost cheat[citation needed]

Game hangs during last mission

The game may freeze during the final mission after defusing the bomb and before the SWAT team enters.
Switch the resolution to 640x480
Noclip onto bomb position[6]
  1. Go to the configuration file(s) location.
  2. Open SplinterCell4User.ini.
  3. In the [Engine.Input] section bind to the buttons for the walk and ghost cheat.
  4. As soon as the game hangs, go into ghost mode.
  5. Fly in front of the bomb and switch off ghost mode (the walk button).

Coast guard gets stuck in the door on Cozumel

This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
Set Environment Detail to Low in display options[citation needed]

Kinshasa (Part 2) map is too bright

Kinshasa (Part 2) map becomes excessively bright when user sets SimpleShader option to False in game's configuration file to improve visual quality.
Set HDR Rendering to Off in display options[citation needed]

Enhanced night vision goggles show black screen with gray stripes

Edit the map files to disable enhanced night vision and revert back to standard night vision[citation needed]
  1. Go to <path-to-game>\SCDA-Offline\Maps.
  2. Open the following map files:
    • 00_HQ_05.ini
    • 00_HQ_05_B.ini
    • 01_Intro.ini
    • 03_Okhotsk_01.ini
    • 03_Okhotsk_02.ini
    • 04_Hotel.ini
    • 05_Cozumel_01.ini
    • 05_Cozumel_02.ini
    • 07_Kinshasa00.ini
    • 07_Kinshasa01.ini
    • 07_kinshasa02.ini
    • 10_newyork_02.ini
  3. Find all the lines reading bEnhanceNightVision=true and change true to false.

Character moves by himself

Disable controller input[citation needed]
  1. Open the configuration file
  2. Look for [WinDrv.WindowsClient] section and set UseJoystick=False

Run the game at screen refresh rate

Game may default monitor refresh rate to 60 Hz, resulting in reduced smoothness and possible screen-tearing even if internal GPU render is at 100 FPS.
Set screen refresh rate[citation needed]
  1. Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\SCDA-Offline\System\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\SplinterCell4.exe\SpecialK.ini depending on the installation method you used.
  4. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].

Other information

Better graphics

Force highest quality[citation needed]
  1. Open configuration file
  1. Make sure variables are approximately like these
[GENERAL]
DisableHDRTonemapping=True
LowResTex=False ; => Only if you've chosen to install the optional high-res textures
SimpleShader=False
SimpleEffect=False
HidePieces=True ; => Setting it to "False" will add a few objects to the environment, but it will cause the coast guard to get stuck in the door on Cozumel and introduce a couple of graphical artifacts throughout the game. While "True" is recommended for the sake of compatibility, you might consider setting it to "False" to have more Environment Details in game.

[Graphics]
bEnableHDR=False ; => Disables HDR rendering. Bloom effect is still active, while HDR tone mapping will be disabled.
bTrilinearFiltering=False
bSpecularLighting=True 
bVerticalSync=True
bHighQualityVisualFX=True

[WinDrv.WindowsClient]
TextureDetail=High
SkinDetail=High
Decals=True
NoDynamicLights=False
SkinDetail=High ; => Yes, Skin and Texture details appear twice in the .ini 
TextureDetail=High
NoFractalAnim=False
Decals=False

[D3DDrv.D3DRenderDevice]
UseVSync=False ; => Does not touch Vsync. It's actually dis/enabled elsewhere.
Translucency=True ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works.
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=False
UseGammaCorrection=True
UseTripleBuffering=False ; => Using Triple Buffering may cause save/load screen (the one with the progress bar) to flash
UsePrecache=True
Use32BitTextures=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now.
ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game.
ShadowTurnOffDegree=100 ; => A higher number is better. It tells the game at which distance to render lights with shadows. 200 is maximum, which renders all lights at any distance.
bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows.
FSAADegree=0 ; => Setting Anti-Aliasing to 2 or 4 will disable HDR rendering and very likely cause a "Frozen Frame" issue during cutcenes. Not recommended.
AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver.

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) AMD Athlon 3 GHz
Intel Pentium 4
System memory (RAM) 1 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) 128 MB of VRAM
DirectX 9 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References