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Difference between revisions of "Bionic Commando (2009)"

From PCGamingWiki, the wiki about fixing PC games
m (Added Czech lang)
 
(46 intermediate revisions by 16 users not shown)
Line 1: Line 1:
 +
{{disambig|the 2009 game|the original 1988 game|[[Bionic Commando]]}}
 
{{Infobox game
 
{{Infobox game
 
|title        = Bionic Commando
 
|title        = Bionic Commando
Line 6: Line 7:
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|Capcom}}
 
{{Infobox game/row/publisher|Capcom}}
 +
{{Infobox game/row/publisher|1C Company|Russia}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Diesel}}
 
{{Infobox game/row/engine|Diesel}}
Line 13: Line 15:
 
{{Infobox game/row/reception|Metacritic|bionic-commando|69}}
 
{{Infobox game/row/reception|Metacritic|bionic-commando|69}}
 
{{Infobox game/row/reception|IGDB|bionic-commando|69}}
 
{{Infobox game/row/reception|IGDB|bionic-commando|69}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | Sci-fi }}
 +
{{Infobox game/row/taxonomy/series            | Bionic Commando }}
 
|steam appid  = 21670
 
|steam appid  = 21670
 
|gogcom id    =  
 
|gogcom id    =  
 +
|hltb        = 1058
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = bionic-commando__
+
|mobygames    = 41784
|hltb        = 1058
 
 
|wikipedia    = Bionic Commando (2009 video game)
 
|wikipedia    = Bionic Commando (2009 video game)
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Bionic Commando}}
 
  
'''Key points'''
+
'''''Bionic Commando (2009)''''' is an {{Glossary:Action}} {{Glossary:Adventure}} game developed by [[Company:GRIN|GRIN]] using the [[Engine:Diesel|Diesel]] engine and published by [[Company:Capcom|Capcom]]. The game features both a {{Glossary:Singleplayer}} campaign and a {{Glossary:Multiplayer}} mode, though as of 2022 the online mode is no longer available due to the closure of its online servers.
{{--}} Very few video customization settings.
+
 
{{--}} Uses Xbox controller prompts for keyboard and mouse.
+
The player controls Nathan Spencer and his main characteristic is the ability of using his Bionic Arm, which allow him to swing around buildings and throw objects. The game mixes fluid traversal movement and packed action gameplay with multiple firing weapons and type of enemies on a level based structure.
{{--}} Aim Acceleration cannot be disabled when using a controller.
+
 
{{--}} In-game mouse movement depends on the framerate and is very jerky even at 60 FPS. It gets smooth when the game runs at around 100 FPS or higher.<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=October 13, 2018}}</ref>
+
The game is part of the Bionic Commando series that has started with the homonymous NES title in the 1987, which received a remake called [[Bionic Commando Rearmed]] that was developed by [[Company:GRIN|GRIN]] aswell.
{{--}} Game lacks an FPS limiter or toggle Vsync and may be physics issues at high fps. See [[#Frame_rate_.28FPS.29|Frame rate capping]] for manually capping the framerate.
 
  
 
'''General information'''
 
'''General information'''
Line 36: Line 49:
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail | | Disc | {{DRM|SecuROM}} disc check.<ref>[http://www.reclaimyourgame.com/content.php/19-SecuROM-7-List Reclaim Your Game - RYG's SecuROM 7+ DRM List]</ref> | | Windows }}
+
{{Availability/row| Retail | | Disc | {{DRM|SecuROM}} disc check.<ref>{{Refurl|url=http://www.reclaimyourgame.com/content.php/19-SecuROM-7-List|title=Reclaim Your Game - RYG's SecuROM 7+ DRM List|date=May 2023}}</ref> | | Windows }}
 
{{Availability/row| Steam | 21670 | Steam | | | Windows }}
 
{{Availability/row| Steam | 21670 | Steam | | | Windows }}
 
}}
 
}}
Line 42: Line 55:
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|description=Launch the game with the <code>-nointro -s</code> [[Glossary:Command line arguments|parameters]]|ref=<ref>[http://filenetworks.blogspot.com/2009/07/fix-bionic-commando-pc-2009-crashes.html FILEnetworks Blog: Fix Bionic Commando (PC) 2009 crashes, unlock content & troubleshoot video issues]</ref>}}
+
{{Fixbox|description=Launch the game with the <code>-nointro -s</code> [[Glossary:Command line arguments|command line arguments]]|ref=<ref>{{Refurl|url=http://filenetworks.blogspot.com/2009/07/fix-bionic-commando-pc-2009-crashes.html|title=FILEnetworks Blog: Fix Bionic Commando (PC) 2009 crashes, unlock content & troubleshoot video issues|date=May 2023}}</ref>}}
  
{{Fixbox|description=Download Replacement Video Files |ref={{cn|date=February 2020}}|fix=
+
{{Fixbox|description=Download replacement video files|ref={{cn|date=February 2020}}|fix=
 
# Download [https://drive.google.com/open?id=1UAr0-6wvgpYeXc4HxUOuAgou1iKca8PB Blank Video Files].
 
# Download [https://drive.google.com/open?id=1UAr0-6wvgpYeXc4HxUOuAgou1iKca8PB Blank Video Files].
# Go to <code>{{p|game}}\DATA\MOVIES\</code>
+
# Go to {{folder|{{p|game}}\DATA\MOVIES}}.
# Replace the .bik files with the new blank files.}}
+
# Replace the {{file|.bik}} files with the new blank files.}}
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|localappdata}}\BC\data\settings\|{{p|game}}\data\settings\}}
+
{{Game data/config|Windows|{{p|localappdata}}\BC\data\settings\}}
 +
{{Game data/config|Steam|{{p|game}}\data\settings\}}
 
}}
 
}}
 
{{ii}} <code>controls.xml</code> stores control bindings.
 
{{ii}} <code>controls.xml</code> stores control bindings.
Line 59: Line 73:
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|localappdata}}\BC\saves\|{{p|steam}}\userdata\{{p|uid}}\21670\}}
+
{{Game data/saves|Windows|{{p|localappdata}}\BC\saves\}}
 +
{{Game data/saves|Steam|{{p|Steam}}\userdata\{{p|uid}}\21670\}}
 
}}
 
}}
  
Line 106: Line 121:
 
|antialiasing              = hackable
 
|antialiasing              = hackable
 
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
 
|vsync notes                = Disabled. Force in the graphics card control panel or use [https://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3Doverrider] or [[Special K]].
 
|vsync notes                = Disabled. Force in the graphics card control panel or use [https://community.pcgamingwiki.com/files/file/84-d3doverrider/ D3Doverrider] or [[Special K]].
Line 111: Line 129:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = Game issues with framerate higher than 144, see [[#Frame rate (FPS)|Frame rate (FPS)]].
+
|120 fps notes              =  
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 127: Line 145:
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Fixbox|description=Force [[SGSSAA]] (Nvidia only)|ref=<ref>[https://docs.google.com/spreadsheet/pub?key=0AnHpuYHx21sjdENRSHg1ZkhndWF5R05tQjhCbTFNUVE&output=html NVidia Flags]</ref>|fix=
+
{{Fixbox|description=Force [[SGSSAA]] (Nvidia only)|ref=<ref>{{Refurl|url=https://docs.google.com/spreadsheet/pub?key=0AnHpuYHx21sjdENRSHg1ZkhndWF5R05tQjhCbTFNUVE&output=html|title=NVidia Flags|date=May 2023}}</ref>|fix=
 
# Download and run [[Nvidia Profile Inspector]].
 
# Download and run [[Nvidia Profile Inspector]].
 
# Search for ''Bionic Commando'' in the profiles list.
 
# Search for ''Bionic Commando'' in the profiles list.
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{{ii}} Don't {{key|Alt|Tab}} out of the game without opening a menu first, otherwise the lighting will be messed up.
 
{{ii}} Don't {{key|Alt|Tab}} out of the game without opening a menu first, otherwise the lighting will be messed up.
 
}}
 
}}
 
{{Fixbox|description=Alternative solutions|ref=<ref name="refcheck Antrad"/>|fix=
 
* Morphological filtering ([[MLAA]]) can be forced in the graphics card control panel (AMD).
 
* Force [[SMAA]] using [http://mrhaandi.blogspot.com/p/injectsmaa.html injectSMAA].
 
* Enable ''Virtual/Dynamic Super Resolution'' in the graphics card control panel and render the game at a higher resolution than the monitor's native resolution.
 
}}
 
 
===[[Glossary:Frame rate (FPS)|Frame rate (FPS)]]===
 
 
{{ii}} The game physics breaks at a framerate higher than 144 (e.g. the throw mechanic doesn't work properly).
 
 
{{++}} Cap the game at 144 FPS or lower to fix it ([[Special K]] is recommended for optimal results).
 
 
'''Notes'''
 
{{ii}} Don't {{key|Alt|Tab}} after starting the game otherwise it will start to stutter constantly after going back in-game.
 
  
 
==Input==
 
==Input==
 
{{Image|Bionic Commando 2009 - Controls.png|Control bindings.}}
 
{{Image|Bionic Commando 2009 - Controls.png|Control bindings.}}
 
{{ii}} Input device is selected by pressing either {{key|Enter}} or Start button at the start screen, which disables the other device from that point on.
 
{{ii}} Input device is selected by pressing either {{key|Enter}} or Start button at the start screen, which disables the other device from that point on.
 +
{{--}} The game uses Xbox controller prompts for keyboard and mouse, no fix available.
 +
 
{{Input
 
{{Input
|key remap                = true
+
|key remap                = limited
 
|key remap notes          = Further remap by editing <code>[[#Configuration file(s) location|controls.xml]]</code>
 
|key remap notes          = Further remap by editing <code>[[#Configuration file(s) location|controls.xml]]</code>
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = The Y axis is slower then X axis, see [[#Mouse Sensitivity|Mouse Sensitivity]] for a workaround.
+
|mouse sensitivity notes  = In-game mouse movement speed depends on the framerate,<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=October 13, 2018}}</ref> see [[#Mouse Sensitivity|Mouse Sensitivity]] for more details.
 +
<br/>The Y axis is slower then X axis, see [[#Mouse Consistency|Mouse Consistency]] for a workaround.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 179: Line 185:
 
|controller remap notes    = Edit <code>[[#Configuration file(s) location|controls.xml]]</code>
 
|controller remap notes    = Edit <code>[[#Configuration file(s) location|controls.xml]]</code>
 
|controller sensitivity    = true
 
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= Aim Acceleration cannot be disabled when using a controller but can be mitigated by lowering the in-game aim sensitivity.
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
Line 186: Line 192:
 
|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = false
 
|dualshock 4              = false
Line 243: Line 249:
 
  <button name="equip_mgsj" input="3"/>
 
  <button name="equip_mgsj" input="3"/>
 
}}
 
}}
 +
 +
'''Notes'''
 +
{{ii}} '''''Do not''''' reset the controls binding via in-game options otherwise even this setting will be reverted to the default one.
  
 
===Skip cutscenes by pressing "Space" two times===
 
===Skip cutscenes by pressing "Space" two times===
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{{++}} For an easier configuration you can modify this behavior by let the game skip the cutscenes after a second press of the "Space" button.
 
{{++}} For an easier configuration you can modify this behavior by let the game skip the cutscenes after a second press of the "Space" button.
  
{{Fixbox|description=Edit controls.xml|ref=<ref name="Sixelalexis"/>|fix=
+
{{Fixbox|description=Edit controls.xml|ref={{cn|date=October 2021}}|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|controls.xml}}.
 
# Open {{file|controls.xml}}.
# Find the "skip_cutscene" line (upper line is presented for locating it more easily since there are multiple similar entries):
+
# Find the "'''''skip_cutscene'''''" line (upper line is presented for localize the interested line more easily due to multiple similar entries):
 
  <button name="toggle_weapon" input="r"/>
 
  <button name="toggle_weapon" input="r"/>
  <button name="skip_cutscene" input="confirm"/>
+
  '''''<button name="skip_cutscene" input="confirm"/>'''''
 
4. And change it to:
 
4. And change it to:
 
  <button name="skip_cutscene" input="space"/>
 
  <button name="skip_cutscene" input="space"/>
 
}}
 
}}
  
===Navigate through "Info Screen" by pressing "Space"===
+
'''Notes'''
{{ii}} The game allow to select the specific voices of the "Info Screen" (Objectives, Challenges etc.) by pressing the "Enter" button.
+
{{ii}} '''''Do not''''' reset the controls binding via in-game options otherwise even this setting will be reverted to the default one.
{{++}} For an easier navigation you can modify this behavior by let the game enter those voices with the press of the "Space" button.
+
 
 +
===Navigate through "Info Screen" entries by pressing "Space"===
 +
{{ii}} The game allow to select the specific entries of the "Info Screen" (Objectives, Challenges etc.) by pressing the "Enter" button.
 +
{{++}} For an easier navigation you can modify this behavior by let the player select those entries with the press of the "Space" button.
  
 
{{Fixbox|description=Edit controls.xml|ref={{cn|date=October 2021}}|fix=
 
{{Fixbox|description=Edit controls.xml|ref={{cn|date=October 2021}}|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|controls.xml}}.
 
# Open {{file|controls.xml}}.
# Find the "confirm" line (upper line is presented for locating it more easily since there are multiple similar entries):
+
# Find the "'''''confirm'''''" line (upper line is presented for localize the interested line more easily due to multiple similar entries):
 
  <button name="equip_grenade" input="2"/>
 
  <button name="equip_grenade" input="2"/>
  <button name="confirm" input="confirm"/>
+
  '''''<button name="confirm" input="confirm"/>'''''
 
4. And change it to:
 
4. And change it to:
 
  <button name="confirm" input="space"/>
 
  <button name="confirm" input="space"/>
 
}}
 
}}
 +
 +
'''Notes'''
 +
{{ii}} '''''Do not''''' reset the controls binding via in-game options otherwise even this setting will be reverted to the default one.
  
 
===Mouse Sensitivity===
 
===Mouse Sensitivity===
 +
{{ii}} In-game mouse movement speed depends on the framerate, the lower is the framerate and higher is the aim speed (in a proportional way so 60 FPS is double the speed of 120 FPS, 30 FPS is four times the speed of 120 FPS and so on). This results in a very difficult mouse control on a lower framerate (e.g. 60 FPS).
 +
{{++}} To fix this is suggested to lower the in-game aim sensitivity at the minimum level and then adjust the aim speed accordingly with the mouse DPI settings (800 DPI is enough for accurate gameplay at 60 FPS with the in-game aim sensitivity at the minimum level).
 +
 +
'''Notes'''
 +
{{ii}} At higher framerate (100+ FPS) this issue tend to be a lot less prominent, it's still suggested to lower the in-game aim sensitivity accordingly.
 +
 +
===Mouse Consistency===
 
{{ii}} The Y axis is roughly 40% slower then X axis.
 
{{ii}} The Y axis is roughly 40% slower then X axis.
 
{{++}} It's possible to have a workaround with mice that support separate DPI sensitivity per axis or more simply by editing the <code>[[#Configuration file(s) location|controls.xml]]</code>
 
{{++}} It's possible to have a workaround with mice that support separate DPI sensitivity per axis or more simply by editing the <code>[[#Configuration file(s) location|controls.xml]]</code>
  
{{Fixbox|description=Edit controls.xml|ref={{cn|date=November 2016}}|fix=
+
{{Fixbox|description=Edit controls.xml|ref={{cn|date=October 2021}}|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|controls.xml}}.
 
# Open {{file|controls.xml}}.
Line 284: Line 306:
 
  <axis name="look" controller="mouse" input="mouse" multiplier="0.05 0.07 0" lerp="1" no_limit="true"
 
  <axis name="look" controller="mouse" input="mouse" multiplier="0.05 0.07 0" lerp="1" no_limit="true"
 
}}
 
}}
 +
 +
'''Notes'''
 +
{{ii}} '''''Do not''''' reset the controls binding via in-game options otherwise even this setting will be reverted to the default one.
  
 
==Audio==
 
==Audio==
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = hackable
 
|eax support              = hackable
|eax support notes       = Use [[Glossary:Surround sound#OpenAL|OpenAL Soft 1.20.1]] or higher for binaural HRTF mixing.<ref>[https://www.youtube.com/watch?v=lYbfCLyTVtM OpenAL Soft 1.20.1: Fixed audio in Diesel engine games (Bionic Commando HRTF)]</ref>
+
|eax support notes         = Use [[Glossary:Surround sound#OpenAL|OpenAL Soft 1.20.1]] or higher for binaural HRTF mixing.<ref>{{Refurl|url=https://www.youtube.com/watch?v=lYbfCLyTVtM|title=OpenAL Soft 1.20.1: Fixed audio in Diesel engine games (Bionic Commando HRTF)|date=May 2023}}</ref>
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
}}
 
}}
 
{{ii}}OpenAL Soft ''1.19.0'' and ''1.19.1'' cause distorted audio in GRIN engine games. OpenAL Soft ''1.20.1'' fixes the audio.
 
{{ii}}OpenAL Soft ''1.19.0'' and ''1.19.1'' cause distorted audio in GRIN engine games. OpenAL Soft ''1.20.1'' fixes the audio.
Line 310: Line 337:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Czech
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation - [https://www.abcgames.cz/?p=preklady_zobraz&id=11742 link #1]
 +
|fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 338: Line 373:
 
  |language  = Japanese
 
  |language  = Japanese
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
Line 346: Line 381:
 
  |language  = Korean
 
  |language  = Korean
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
Line 358: Line 393:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation: [https://tribogamer.com/downloads/1378_baixar-traducao-para-bionic-commando-bionic-commando.html download (TriboGamer)]
 +
|fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = Russian
 
  |language  = Russian
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
Line 370: Line 413:
 
  |language  = Spanish
 
  |language  = Spanish
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = false
 
  |subtitles = true
 
  |subtitles = true
 
  |notes    =  
 
  |notes    =  
Line 377: Line 420:
 
}}
 
}}
  
==Issues fixed==
+
==Network==
===Game crashes on startup===
+
{{Network/Multiplayer
{{Fixbox|description=Install a specific Physx version|ref={{cn|date=November 2015}}|fix=
+
|lan play            = true
#Download and install http://www.nvidia.com/object/physx-9.13.1220-driver.html
+
|lan play players    = 8
}}
+
|lan play modes      = Versus
{{Fixbox|description=Alternative Physx version|ref={{cn|date=November 2015}}|fix=
+
|lan play notes      = Can still be played through LAN party (like using ZeroTier)
#Download and install https://www.nvidia.com/en-us/drivers/physx/9_18_0907/physx-9-18-0907-driver.html
+
|online play          = true
#Run game in '''Compatibility Mode''' as either ''Windows 95'' or ''Windows 98 / Windows ME''
+
|online play players  = 8
 +
|online play modes    = Versus
 +
|online play notes    = Not working anymore due to server closure
 
}}
 
}}
  
Line 431: Line 476:
 
|play area room-scale notes  =  
 
|play area room-scale notes  =  
 
}}
 
}}
 +
 +
==Issues fixed==
 +
===Game crashes on startup===
 +
{{Fixbox|description=Install a specific Physx version|ref={{cn|date=November 2015}}|fix=
 +
#Download and install https://www.nvidia.com/en-us/drivers/physx/9_13_1220/physx-9-13-1220-driver/
 +
}}
 +
{{Fixbox|description=Alternative Physx version|ref={{cn|date=November 2015}}|fix=
 +
#Download and install https://www.nvidia.com/en-us/drivers/physx/9_18_0907/physx-9-18-0907-driver.html
 +
#Run game in '''Compatibility Mode''' as either ''Windows 95'' or ''Windows 98 / Windows ME''
 +
}}
 +
===Fix missing OpenAL32.dll and Missing Sound Card===
 +
{{Fixbox|description=Install [[Glossary:Sound card#Set up OpenAL|OpenAL]]|ref=<ref>[https://web.archive.org/web/20170523010339/http://forums.steampowered.com/forums/showthread.php?t=1862772 Bionic Commando No sound card found - Steam Users' Forums] (retrieved)</ref>}}
  
 
==Other information==
 
==Other information==
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 9
+
|direct3d versions      = 9.0c
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 453: Line 510:
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
|shader model versions  =  
+
|shader model versions  = 3.0
 
|shader model notes    =  
 
|shader model notes    =  
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 06:20, 23 May 2024

This page is for the 2009 game. For the original 1988 game, see Bionic Commando.

Bionic Commando
Bionic Commando cover
Developers
GRIN
Publishers
Capcom
Russia 1C Company
Engines
Diesel
Release dates
Windows July 28, 2009
Reception
Metacritic 69
IGDB 69
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action
Themes Sci-fi
Series Bionic Commando
Bionic Commando (2009) on HowLongToBeat
Bionic Commando (2009) on IGDB
Bionic Commando (2009) on MobyGames
Bionic Commando (2009) on Wikipedia
Bionic Commando
Bionic Commando 1988
Bionic Commando Rearmed 2008
Bionic Commando (2009) 2009

Bionic Commando (2009) is an action adventure game developed by GRIN using the Diesel engine and published by Capcom. The game features both a singleplayer campaign and a multiplayer mode, though as of 2022 the online mode is no longer available due to the closure of its online servers.

The player controls Nathan Spencer and his main characteristic is the ability of using his Bionic Arm, which allow him to swing around buildings and throw objects. The game mixes fluid traversal movement and packed action gameplay with multiple firing weapons and type of enemies on a level based structure.

The game is part of the Bionic Commando series that has started with the homonymous NES title in the 1987, which received a remake called Bionic Commando Rearmed that was developed by GRIN aswell.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM DRM disc check.[1]
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Skip intro videos

Launch the game with the -nointro -s command line arguments[2]
Download replacement video files[citation needed]
  1. Download Blank Video Files.
  2. Go to <path-to-game>\DATA\MOVIES.
  3. Replace the .bik files with the new blank files.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\BC\data\settings\
Steam <path-to-game>\data\settings\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/21670/pfx/[Note 1]
controls.xml stores control bindings.
renderer_settings.xml stores video settings.

Save game data location

System Location
Windows %LOCALAPPDATA%\BC\saves\
Steam <Steam-folder>\userdata\<user-id>\21670\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/21670/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
HUD elements, in-game text and button prompts don't scale up and are very small at 4K resolutions.
Field of view (FOV)
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See Anti-aliasing (AA).
Vertical sync (Vsync)
Disabled. Force in the graphics card control panel or use D3Doverrider or Special K.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Windowed

Edit renderer_settings.xml[3]
  1. Go to the configuration file(s) location.
  2. Open renderer_settings.xml with a text editor.
  3. Change windowed = "false" to windowed = "true"
  4. Save the changes.

Anti-aliasing (AA)

Force SGSSAA (Nvidia only)[4]
  1. Download and run Nvidia Profile Inspector.
  2. Search for Bionic Commando in the profiles list.
  3. Set Antialiasing compatibility to 0x004010C1.
  4. Set Antialiasing - Mode to Override any application setting.
  5. Set Antialiasing - Setting to 2x/4x/8xQ Multisampling.
  6. Set Antialiasing - Transparency supersampling to 2x/4x/8x Sparse Grid Supersampling (the level must match the previous setting).
  7. Optionally, set Texture filtering - LOD Bias to either -0.500 (if using 2x MSAA + 2x SGSSAA), -1.000 (if using 4x) or -1.500 (if using 8x). This will increase sharpness, but may mess up some visual effects.
  8. Click Apply to save the changes.

Notes

Don't Alt+Tab out of the game without opening a menu first, otherwise the lighting will be messed up.

Input

Control bindings.
Control bindings.
Input device is selected by pressing either Enter or Start button at the start screen, which disables the other device from that point on.
The game uses Xbox controller prompts for keyboard and mouse, no fix available.

Keyboard and mouse State Notes
Remapping
Further remap by editing controls.xml
Mouse acceleration
Mouse sensitivity
In-game mouse movement speed depends on the framerate,[3] see Mouse Sensitivity for more details.
The Y axis is slower then X axis, see Mouse Consistency for a workaround.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Edit controls.xml
Controller sensitivity
Aim Acceleration cannot be disabled when using a controller but can be mitigated by lowering the in-game aim sensitivity.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Additional information
Button prompts
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Bind all secondary weapons to one key

Since you can't have multiple secondary weapons at the same time (in the single player mode), only one key is needed.
Edit controls.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open controls.xml.
  3. Find the lines:
<button name="equip_hiker" input="3"/>
<button name="equip_sniper" input="4"/>
<button name="equip_tarantula" input="5"/>
<button name="equip_bulldog" input="6"/>
<button name="equip_mgsj" input="7"/>

4. And for example change them to:

<button name="equip_hiker" input="3"/>
<button name="equip_sniper" input="3"/>
<button name="equip_tarantula" input="3"/>
<button name="equip_bulldog" input="3"/>
<button name="equip_mgsj" input="3"/>

Notes

Do not reset the controls binding via in-game options otherwise even this setting will be reverted to the default one.

Skip cutscenes by pressing "Space" two times

The game allow to skip cutscenes by pressing "Enter" after you press "Space".
For an easier configuration you can modify this behavior by let the game skip the cutscenes after a second press of the "Space" button.
Edit controls.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open controls.xml.
  3. Find the "skip_cutscene" line (upper line is presented for localize the interested line more easily due to multiple similar entries):
<button name="toggle_weapon" input="r"/>
<button name="skip_cutscene" input="confirm"/>

4. And change it to:

<button name="skip_cutscene" input="space"/>

Notes

Do not reset the controls binding via in-game options otherwise even this setting will be reverted to the default one.

Navigate through "Info Screen" entries by pressing "Space"

The game allow to select the specific entries of the "Info Screen" (Objectives, Challenges etc.) by pressing the "Enter" button.
For an easier navigation you can modify this behavior by let the player select those entries with the press of the "Space" button.
Edit controls.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open controls.xml.
  3. Find the "confirm" line (upper line is presented for localize the interested line more easily due to multiple similar entries):
<button name="equip_grenade" input="2"/>
<button name="confirm" input="confirm"/>

4. And change it to:

<button name="confirm" input="space"/>

Notes

Do not reset the controls binding via in-game options otherwise even this setting will be reverted to the default one.

Mouse Sensitivity

In-game mouse movement speed depends on the framerate, the lower is the framerate and higher is the aim speed (in a proportional way so 60 FPS is double the speed of 120 FPS, 30 FPS is four times the speed of 120 FPS and so on). This results in a very difficult mouse control on a lower framerate (e.g. 60 FPS).
To fix this is suggested to lower the in-game aim sensitivity at the minimum level and then adjust the aim speed accordingly with the mouse DPI settings (800 DPI is enough for accurate gameplay at 60 FPS with the in-game aim sensitivity at the minimum level).

Notes

At higher framerate (100+ FPS) this issue tend to be a lot less prominent, it's still suggested to lower the in-game aim sensitivity accordingly.

Mouse Consistency

The Y axis is roughly 40% slower then X axis.
It's possible to have a workaround with mice that support separate DPI sensitivity per axis or more simply by editing the controls.xml
Edit controls.xml[citation needed]
  1. Go to the configuration file(s) location.
  2. Open controls.xml.
  3. Find this line:
<axis name="look" controller="mouse" input="mouse" multiplier="0.05 0.05 0" lerp="1" no_limit="true"

4. And change it to:

<axis name="look" controller="mouse" input="mouse" multiplier="0.05 0.07 0" lerp="1" no_limit="true"

Notes

Do not reset the controls binding via in-game options otherwise even this setting will be reverted to the default one.

Audio

Audio feature State Notes
Separate volume controls
Music and sound effects.
Surround sound
Up to 7.0 output through OpenAL.
Subtitles
Closed captions
Mute on focus lost
EAX support
Use OpenAL Soft 1.20.1 or higher for binaural HRTF mixing.[5]
Royalty free audio
OpenAL Soft 1.19.0 and 1.19.1 cause distorted audio in GRIN engine games. OpenAL Soft 1.20.1 fixes the audio.

Localizations

Language UI Audio Sub Notes
English
Czech
Fan translation - link #1
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Fan translation: download (TriboGamer)
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
8 Versus
Can still be played through LAN party (like using ZeroTier)
Online play
8 Versus
Not working anymore due to server closure

VR support

3D modes State Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Issues fixed

Game crashes on startup

Install a specific Physx version[citation needed]
  1. Download and install https://www.nvidia.com/en-us/drivers/physx/9_13_1220/physx-9-13-1220-driver/
Alternative Physx version[citation needed]
  1. Download and install https://www.nvidia.com/en-us/drivers/physx/9_18_0907/physx-9-18-0907-driver.html
  2. Run game in Compatibility Mode as either Windows 95 or Windows 98 / Windows ME

Fix missing OpenAL32.dll and Missing Sound Card

Install OpenAL[6]

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio OpenAL
Cutscenes Bink Video

System requirements

Windows
Minimum
Operating system (OS) XP SP2, Vista
Processor (CPU) Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 5200+ 2.6 GHz
System memory (RAM) 1.5 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce 7800 series
ATI Radeon X1900
512 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support
Sound (audio device) DirectX 9.0c compatible


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References