Difference between revisions of "Team Fortress"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
|||
(33 intermediate revisions by 8 users not shown) | |||
Line 9: | Line 9: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|August 24, 1996}} | {{Infobox game/row/date|Windows|August 24, 1996}} | ||
+ | {{Infobox game/row/date|Linux|August 24, 2001|ref={{cn|reason=Very incorrect.|date=March 2019}}}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | Freeware }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Team Fortress }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |mobygames = | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
|winehq = | |winehq = | ||
+ | |license = | ||
}} | }} | ||
− | + | {{disambig||the Valve-developed, [[Engine:GoldSrc|GoldSrc]] remake from 1999|[[Team Fortress Classic]]}} | |
− | {{disambig||the Valve-developed, [[Engine:GoldSrc|GoldSrc]] | ||
'''Key points''' | '''Key points''' | ||
− | {{ii}} Requires | + | {{ii}} Requires the shareware copy of [[Quake]] to run |
'''General information''' | '''General information''' | ||
{{mm}} [https://web.archive.org/web/20131230052459/http://www.planetfortress.com/ Planet Fortress (Archived)] - The official site for the mod | {{mm}} [https://web.archive.org/web/20131230052459/http://www.planetfortress.com/ Planet Fortress (Archived)] - The official site for the mod | ||
− | {{mm}} [http://www.filefactory.org/index.php?game=tf&page=news Team Fortress File Factory] | + | {{mm}} [http://www.filefactory.org/index.php?game=tf&page=news Team Fortress File Factory] |
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| official | https://community.pcgamingwiki.com/files/file/254-team-fortress-quake-mod/ | DRM-free | [https://web.archive.org/web/20120605015851/http://www.planetfortress.com/teamfortress/download.html Mirror (archived)] | | + | {{Availability/row| official | https://community.pcgamingwiki.com/files/file/254-team-fortress-quake-mod/ | DRM-free | [https://web.archive.org/web/20120605015851/http://www.planetfortress.com/teamfortress/download.html Mirror (archived)] | | Windows }} |
+ | {{Availability/row| developer | https://www.fortressone.org/ | DRM-free | [https://www.fortressone.org Community Enhanced Mod built on ezQuake] | | Windows, Linux }} | ||
+ | {{Availability/row| official| https://www.moddb.com/mods/team-fortress/downloads/team-fortress-28-release | DRM-free | [https://www.moddb.com/mods/team-fortress/downloads/team-fortress-28-release Mirror] | | Windows, Linux }} | ||
}} | }} | ||
Line 41: | Line 58: | ||
{{Source ports table/row| Fruitz of Dojo Quake | url=https://github.com/fruitz-of-dojo/Quake/releases | A Cocoa port of the engine, it allows Quake and QuakeWorld to be played on modern Macs. | OS X }} | {{Source ports table/row| Fruitz of Dojo Quake | url=https://github.com/fruitz-of-dojo/Quake/releases | A Cocoa port of the engine, it allows Quake and QuakeWorld to be played on modern Macs. | OS X }} | ||
{{Source ports table/row| FTEQuakeWorld | url=http://www.fteqw.com/ | FTEQuakeWorld is targeted at QuakeWorld players while adding support for other Quake engine games, it features enhanced visuals, voice chat support, and better modding capability for QuakeWorld servers. | Windows, OS X, Linux }} | {{Source ports table/row| FTEQuakeWorld | url=http://www.fteqw.com/ | FTEQuakeWorld is targeted at QuakeWorld players while adding support for other Quake engine games, it features enhanced visuals, voice chat support, and better modding capability for QuakeWorld servers. | Windows, OS X, Linux }} | ||
− | {{Source ports table/row| QuakeSpasm | url=http://quakespasm.sourceforge.net | QuakeSpasm is a descendant of [ | + | {{Source ports table/row| QuakeSpasm | url=http://quakespasm.sourceforge.net | QuakeSpasm is a descendant of [https://www.celephais.net/fitzquake/ FitzQuake] and like that engine, it focuses on fixing bugs and stability, lifting engine limits such as maximum items and geometry detail and restoring the missing functionality that the original software renderer had but the OpenGL renderer lacked. Unlike many other engines, QuakeSpasm does not alter the style of the original game and doesn't fix game-changing bugs that affects mods. It runs under Windows, OS X and Linux. | Windows, OS X, Linux }} |
{{Source ports table/row| Ultimate Quake Patch | url=https://web.archive.org/web/20141205145127/http://forums.steampowered.com/forums/showthread.php?t=1756923 | Designed for the Steam version of Quake but is also compatible with other versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback. | Windows }} | {{Source ports table/row| Ultimate Quake Patch | url=https://web.archive.org/web/20141205145127/http://forums.steampowered.com/forums/showthread.php?t=1756923 | Designed for the Steam version of Quake but is also compatible with other versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback. | Windows }} | ||
}} | }} | ||
Line 50: | Line 67: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}}} | + | {{Game data/config|Windows|{{p|game}}\}} |
+ | {{Game data/config|Linux|}} | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Team Fortress WinQuake Video.png|In-game video settings (under WinQuake).}} | {{Image|Team Fortress WinQuake Video.png|In-game video settings (under WinQuake).}} | ||
{{Image|Team Fortress GLQuake Video.png|In-game video settings (under GLQuake).}} | {{Image|Team Fortress GLQuake Video.png|In-game video settings (under GLQuake).}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 80: | Line 98: | ||
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = A source port is required. See [[#Recommended engines|Recommended engines]]. | |antialiasing notes = A source port is required. See [[#Recommended engines|Recommended engines]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
|vsync notes = A source port is required. See [[#Recommended engines|Recommended engines]]. | |vsync notes = A source port is required. See [[#Recommended engines|Recommended engines]]. | ||
Line 92: | Line 113: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Team Fortress Remapping.png|In-game key map settings.}} | {{Image|Team Fortress Remapping.png|In-game key map settings.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 105: | Line 126: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = hackable | |controller support = hackable | ||
|controller support notes = See <code>{{p|game}}/Docs/JOYSTICK.TXT</code> for [[Quake]]. | |controller support notes = See <code>{{p|game}}/Docs/JOYSTICK.TXT</code> for [[Quake]]. | ||
Line 110: | Line 133: | ||
|full controller notes = | |full controller notes = | ||
|controller remap = hackable | |controller remap = hackable | ||
− | |controller remap notes = | + | |controller remap notes = See <code>{{p|game}}/Docs/JOYSTICK.TXT</code> for [[Quake]]. |
|controller sensitivity = unknown | |controller sensitivity = unknown | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= See <code>{{p|game}}/Docs/JOYSTICK.TXT</code> for [[Quake]]. |
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
Line 140: | Line 191: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 151: | Line 204: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 189: | Line 241: | ||
|tcp = 26000 | |tcp = 26000 | ||
|udp = 26000 | |udp = 26000 | ||
− | |upnp = | + | |upnp = unknown |
}} | }} | ||
{{ii}} This is the default port used. It can be changed in-game by the user | {{ii}} This is the default port used. It can be changed in-game by the user | ||
Line 216: | Line 268: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = unknown |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Latest revision as of 07:19, 22 May 2024
Developers | |
---|---|
Team Fortress Software | |
Engines | |
Quake engine | |
Version 2.0+ | QuakeWorld |
Release dates | |
Windows | August 24, 1996 |
Linux | August 24, 2001[citation needed] |
Taxonomy | |
Monetization | Freeware |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Art styles | Realistic |
Series | Team Fortress |
Team Fortress | |
---|---|
Team Fortress (mod) | 1996 |
Team Fortress Classic | 1999 |
Fortress Forever (unofficial mod) | 2007 |
Team Fortress 2 | 2007 |
For the Valve-developed, GoldSrc remake from 1999, see Team Fortress Classic.
Key points
- Requires the shareware copy of Quake to run
General information
- Planet Fortress (Archived) - The official site for the mod
- Team Fortress File Factory
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Mirror (archived) | |||
Developer website | Community Enhanced Mod built on ezQuake | |||
Official website | Mirror |
Essential improvements
Patches
- The most recent version of the Team Fortress mod is 2.8
- All patches are available on the Team Fortress File Factory
Recommended engines
Name | Description | |
---|---|---|
DarkPlaces | Though there are many engines for many needs out there, DarkPlaces is a common one for new players due to its support for modern Windows environments, Linux, and OS X along with modern graphical features such as realtime shadowmaps, bloom, and normalmapping. It also supports both the netQuake, and QuakeWorld networking protocols, as well as its own. It scales well on visual effects from the modern to the classic and sports a fast rendering for modern GPUs. It has some problems with mods that depend on the original Quake's bugs that the engine has fixed. | |
DirectQ | DirectQ is a Direct3d oriented engine with a few tweaks to the menu but little to graphical improvements, it simply runs on DirectX instead of OpenGL. It mostly resembles the classic look, but performs excellently. | |
Fruitz of Dojo Quake | A Cocoa port of the engine, it allows Quake and QuakeWorld to be played on modern Macs. | |
FTEQuakeWorld | FTEQuakeWorld is targeted at QuakeWorld players while adding support for other Quake engine games, it features enhanced visuals, voice chat support, and better modding capability for QuakeWorld servers. | |
QuakeSpasm | QuakeSpasm is a descendant of FitzQuake and like that engine, it focuses on fixing bugs and stability, lifting engine limits such as maximum items and geometry detail and restoring the missing functionality that the original software renderer had but the OpenGL renderer lacked. Unlike many other engines, QuakeSpasm does not alter the style of the original game and doesn't fix game-changing bugs that affects mods. It runs under Windows, OS X and Linux. | |
Ultimate Quake Patch | Designed for the Steam version of Quake but is also compatible with other versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Linux |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | A source port is required. See Recommended engines. | ||
Multi-monitor | A source port is required. See Recommended engines. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | A source port is required. See Recommended engines. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | A source port is required. See Recommended engines. | ||
Anti-aliasing (AA) | A source port is required. See Recommended engines. | ||
Vertical sync (Vsync) | A source port is required. See Recommended engines. | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | A source port is required. See Recommended engines. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See <path-to-game>/Docs/JOYSTICK.TXT for Quake. |
|
Full controller support | ||
Controller remapping | See <path-to-game>/Docs/JOYSTICK.TXT for Quake. |
|
Controller sensitivity | ||
Controller Y-axis inversion | See <path-to-game>/Docs/JOYSTICK.TXT for Quake. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 26000 |
UDP | 26000 |
- Universal Plug and Play (UPnP) support status is unknown.
- This is the default port used. It can be changed in-game by the user
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP | |
Processor (CPU) | 800 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 12 MB | |
Video card (GPU) | 32 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).