Difference between revisions of "Witchaven"
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{{Infobox game/row/publisher|IntraCorp|United States}} | {{Infobox game/row/publisher|IntraCorp|United States}} | ||
{{Infobox game/row/publisher|U.S. Gold|Europe}} | {{Infobox game/row/publisher|U.S. Gold|Europe}} | ||
+ | {{Infobox game/row/publisher|SNEG|Digital}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Build}} | {{Infobox game/row/engine|Build}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|DOS|September 20, 1995}} | {{Infobox game/row/date|DOS|September 20, 1995}} | ||
− | | | + | {{Infobox game/row/date|Windows|June 9, 2021|wrapper=DOSBox|ref=<ref>{{Refurl|url=https://www.gog.com/news/the_summer_sale_splashes_onto_the_scene_with_groovy_game_deals|title=The Summer Sale splashes onto the scene with groovy game deals! - GOG.com|date=2021-06-09}}</ref>}} |
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|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, multiplayer}} | {{Infobox game/row/taxonomy/modes | Singleplayer, multiplayer}} | ||
Line 33: | Line 25: | ||
{{Infobox game/row/taxonomy/themes | Fantasy}} | {{Infobox game/row/taxonomy/themes | Fantasy}} | ||
{{Infobox game/row/taxonomy/series | Witchaven}} | {{Infobox game/row/taxonomy/series | Witchaven}} | ||
+ | |steam appid = 1655410 | ||
+ | |gogcom id = 1315510047 | ||
+ | |strategywiki = Witchaven | ||
+ | |hltb = 25400 | ||
+ | |igdb = witchaven | ||
+ | |mobygames = 3318 | ||
+ | |wikipedia = Witchaven | ||
+ | |official site= https://web.archive.org/web/19961107060208/http://www.intracorp.com/witchaven.html | ||
+ | |winehq = | ||
+ | |license = commercial | ||
}} | }} | ||
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|introduction = '''''Witchaven''''' is a 1995 sword & sorcery {{Glossary:fantasy}} {{Glossary:FPS}} game with a heavy focus on melee combat. It features light {{Glossary:RPG}} mechanics and blends fast-paced {{glossary:first-person}} combat with a rudimentary experience and leveling system. It is the first game licensed to use the [[Engine:build|Build]] engine, and as such uses an earlier version than ''[[Duke Nukem 3D]]''. It is known for hazardous map triggers and game physics that cause slippery player movement, sudden deaths, and faulty hit detection. Its {{Glossary:singleplayer}} mode is twenty-five levels long and it has six {{Glossary:multiplayer}}-only maps | |introduction = '''''Witchaven''''' is a 1995 sword & sorcery {{Glossary:fantasy}} {{Glossary:FPS}} game with a heavy focus on melee combat. It features light {{Glossary:RPG}} mechanics and blends fast-paced {{glossary:first-person}} combat with a rudimentary experience and leveling system. It is the first game licensed to use the [[Engine:build|Build]] engine, and as such uses an earlier version than ''[[Duke Nukem 3D]]''. It is known for hazardous map triggers and game physics that cause slippery player movement, sudden deaths, and faulty hit detection. Its {{Glossary:singleplayer}} mode is twenty-five levels long and it has six {{Glossary:multiplayer}}-only maps | ||
− | |current state = ''Witchaven'' received a few patches before developer [[Company: | + | |current state = ''Witchaven'' received a few patches before developer [[Company:Capstone Software|Capstone Software]] became defunct. The game would receive little attention after 1996 until a former development team member released the game's source code in 2006.<ref>{{Refurl|url=https://lesbird.github.io/capstone/index.html|title=lesbird.github.io|date=28 May 2023}}</ref> After this, EGwhaven and a Dehacker tool would appear that alleviate problems with mouse control and gamelogic issues. ''Witchaven'' support was added to BuildGDX in 2018, and is the most accessible way to play this game on modern systems. |
+ | |||
+ | For a high-fidelity, accurate, and accessible implementation of the game use BuildGDX. For a bugfixed version of the original DOS executable and game code use EGwhaven inside DOSBox or on a Pentium DOS computer. | ||
}} | }} | ||
− | |||
− | |||
'''General information''' | '''General information''' | ||
{{mm}} [https://ettingrinder.youfailit.net/wh-main.html ETTiNGRiNDER's Witchaven Shrine] Fanpage that catalogues much of Witchaven's content & bugs. | {{mm}} [https://ettingrinder.youfailit.net/wh-main.html ETTiNGRiNDER's Witchaven Shrine] Fanpage that catalogues much of Witchaven's content & bugs. | ||
{{mm}} [http://www.r-t-c-m.com/knowledge-base/build-games/witchaven.html Witchaven entry at RTCM] Lots of information & patches relating to Witchaven. | {{mm}} [http://www.r-t-c-m.com/knowledge-base/build-games/witchaven.html Witchaven entry at RTCM] Lots of information & patches relating to Witchaven. | ||
+ | {{GOG.com links|1315510047|witchaven|for game series}} | ||
+ | {{mm}} [https://steamcommunity.com/app/1655410/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | disc | | | DOS }} | {{Availability/row| Retail | | disc | | | DOS }} | ||
+ | {{Availability/row| GOG.com | witchaven | DRM-free | Prepackaged with [[DOSBox]]. | | Windows }} | ||
+ | {{Availability/row| Humble | witchaven-i-and-ii-bundle | Steam | Bundled with [[Witchaven II: Blood Vengeance]]. | | Windows }} | ||
+ | {{Availability/row| Steam | 1655410 | Steam | Prepackaged with [[DOSBox]]. | | Windows}} | ||
}} | }} | ||
+ | {{ii}} GOG.com and Steam versions include the original retail build, as well as an Enhanced build (both running on [[DOSBox]] with a custom configuration tool). The Enhanced build features fixes introduced in [[#Essential improvements|EGwhaven]], and the controls are remapped to be more consistent with modern first-person games.<ref>{{Refurl|url=https://www.gog.com/game/witchaven|title=Witchaven on GOG.com|date=2021-06-09}}</ref><ref>{{Refurl|url=https://store.steampowered.com/app/1655410/Witchaven/|title=Witchaven on Steam|date=2021-06-09}}</ref> | ||
===Demo=== | ===Demo=== | ||
− | |||
{{ii}} '''[http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-shareware/ July 1995 Witchaven Demos]''' | {{ii}} '''[http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-shareware/ July 1995 Witchaven Demos]''' | ||
Identical shareware demos containing the first three maps of the game. These demos have different enemy placement and game mechanics than retail. Capstone released a [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#whdemptch patch] for them based on player feedback through a {{W|Usenet newsgroup}}. | Identical shareware demos containing the first three maps of the game. These demos have different enemy placement and game mechanics than retail. Capstone released a [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#whdemptch patch] for them based on player feedback through a {{W|Usenet newsgroup}}. | ||
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{{++}} [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#wh1userptch ETTiNGRiNDER's Unofficial Witchaven level patches] Fixes issues for two maps. | {{++}} [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#wh1userptch ETTiNGRiNDER's Unofficial Witchaven level patches] Fixes issues for two maps. | ||
− | {{ii}} Witchaven can be set to read | + | {{ii}} Witchaven can be set to read its SMK files from the hard drive. Use the <code>LOCAL</code> parameter when launching the game. |
===Source ports=== | ===Source ports=== | ||
{{Source ports table|content= | {{Source ports table|content= | ||
− | {{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game.| Windows, OS X, Linux | + | {{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. '''Discontinued'''. | Windows, OS X, Linux}} |
− | }} | + | {{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows }} |
+ | {{Source ports table/row| JFWitchaven | url=https://www.jonof.id.au/capstone/ | Based on JFBuild. | Windows, OS X }} | ||
}} | }} | ||
+ | |||
===[[DOSBox]]=== | ===[[DOSBox]]=== | ||
− | |||
====[https://dos32a.narechk.net/index_en.html DOS32A]==== | ====[https://dos32a.narechk.net/index_en.html DOS32A]==== | ||
{{ii}} DOS32A is a memory extender for DOS games. It is an open source replacement to DOS4GW which was often used in game development. It can improve both the performance and stability of Witchaven. | {{ii}} DOS32A is a memory extender for DOS games. It is an open source replacement to DOS4GW which was often used in game development. It can improve both the performance and stability of Witchaven. | ||
==Game data== | ==Game data== | ||
− | |||
{{--}} Most of Witchaven's save data and settings are stored in non-human-readable .DAT files. It is possible to modify them with a {{W|hex editor}}. | {{--}} Most of Witchaven's save data and settings are stored in non-human-readable .DAT files. It is possible to modify them with a {{W|hex editor}}. | ||
− | |||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
Line 86: | Line 92: | ||
{{p|game}}\SETUP.DAT| | {{p|game}}\SETUP.DAT| | ||
{{p|game}}\SETUP.INI|}} | {{p|game}}\SETUP.INI|}} | ||
+ | {{Game data/config|Windows|}} | ||
}} | }} | ||
− | |||
{{ii}} PREF.DAT contains values changeable ingame.<ref>https://moddingwiki.shikadi.net/wiki/PREF.DAT_(Witchaven)</ref> | {{ii}} PREF.DAT contains values changeable ingame.<ref>https://moddingwiki.shikadi.net/wiki/PREF.DAT_(Witchaven)</ref> | ||
{{ii}} SETUP.DAT contains values changeable by setup utility.<ref>https://moddingwiki.shikadi.net/wiki/SETUP.DAT_(Witchaven)</ref> | {{ii}} SETUP.DAT contains values changeable by setup utility.<ref>https://moddingwiki.shikadi.net/wiki/SETUP.DAT_(Witchaven)</ref> | ||
Line 97: | Line 103: | ||
{{p|game}}\SVGM*.MAP| | {{p|game}}\SVGM*.MAP| | ||
{{p|game}}\SVGN*.DAT}} | {{p|game}}\SVGN*.DAT}} | ||
+ | {{Game data/saves|Windows|}} | ||
}} | }} | ||
− | |||
{{ii}}SVGM*.MAP stores map data. Witchaven uses [[engine:build|Build]] MAP format version 6.<ref>https://moddingwiki.shikadi.net/wiki/MAP_Format_(Build)</ref> | {{ii}}SVGM*.MAP stores map data. Witchaven uses [[engine:build|Build]] MAP format version 6.<ref>https://moddingwiki.shikadi.net/wiki/MAP_Format_(Build)</ref> | ||
{{ii}}SVGN*.DAT stores player data.<ref>https://moddingwiki.shikadi.net/wiki/DAT_Format_(Witchaven_savegame)</ref> | {{ii}}SVGN*.DAT stores player data.<ref>https://moddingwiki.shikadi.net/wiki/DAT_Format_(Witchaven_savegame)</ref> | ||
+ | |||
+ | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games launcher = | ||
+ | |epic games launcher notes = | ||
+ | |gog galaxy = false | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = true | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
+ | }} | ||
==Video== | ==Video== | ||
− | |||
{{Image|witchaven_video.png|Witchaven's video settings screen.}} | {{Image|witchaven_video.png|Witchaven's video settings screen.}} | ||
− | + | {{--}} Certain parts of Witchaven's gamelogic were written to be dependent on framerate. If unmodified it begins to malfunction at 30FPS and up.<ref>http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=10#p72</ref><ref>http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=20#p79</ref> | |
− | {{--}} Certain parts of Witchaven's gamelogic were written to be dependent on framerate. If unmodified it begins to malfunction at 30FPS and up.<ref>http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=10#p72</ref> <ref>http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=20#p79</ref> | ||
{{ii}}EGwhaven remedies this by capping the framerate to 24FPS. | {{ii}}EGwhaven remedies this by capping the framerate to 24FPS. | ||
− | |||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 133: | Line 154: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = See [[#Source ports|Source ports]]. | |antialiasing notes = See [[#Source ports|Source ports]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 156: | Line 180: | ||
|mouse menu notes = The Witchaven Setup Utility supports mouse use. The ingame menu and sound card configuration program do not. | |mouse menu notes = The Witchaven Setup Utility supports mouse use. The ingame menu and sound card configuration program do not. | ||
|invert mouse y-axis = false | |invert mouse y-axis = false | ||
− | |invert mouse y-axis notes = ''See the [[Glossary: | + | |invert mouse y-axis notes = ''See the [[Glossary:Invert Y-axis|Glossary page]] for potential workarounds.'' |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 168: | Line 192: | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = false | |invert controller y-axis = false | ||
− | |invert controller y-axis notes = ''See the [[Glossary: | + | |invert controller y-axis notes = ''See the [[Glossary:Invert Y-axis|Glossary page]] for potential workarounds.'' |
|xinput controllers = false | |xinput controllers = false | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 205: | Line 229: | ||
==Audio== | ==Audio== | ||
− | |||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
Line 218: | Line 241: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 282: | Line 307: | ||
<th scope="col" style="width: 470px;" class="table-vr-head-notes">Notes</th> | <th scope="col" style="width: 470px;" class="table-vr-head-notes">Notes</th> | ||
</tr> | </tr> | ||
− | |||
<tr class="template-infotable-body table-vr-body-row"> | <tr class="template-infotable-body table-vr-body-row"> | ||
Line 289: | Line 313: | ||
<td class="table-vr-body-notes">Supported via a [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#wh1ptch patch] by Capstone. Type <code>WH VFX1</code> to use.</td> | <td class="table-vr-body-notes">Supported via a [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#wh1ptch patch] by Capstone. Type <code>WH VFX1</code> to use.</td> | ||
</tr> | </tr> | ||
− | |||
<tr class="template-infotable-body table-vr-body-row"> | <tr class="template-infotable-body table-vr-body-row"> | ||
Line 315: | Line 338: | ||
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = |
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
Line 327: | Line 350: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = unknown |
− | |windows 64-bit exe = | + | |windows 64-bit exe = unknown |
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 344: | Line 370: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = Smacker Video | + | |cutscenes = Smacker Video Technology |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = DWANGO | |multiplayer = DWANGO | ||
Line 372: | Line 398: | ||
|recOS = | |recOS = | ||
− | |recCPU = Pentium 100 | + | |recCPU = Intel Pentium 100 |
+ | |recRAM = | ||
+ | |recHD = | ||
+ | |recGPU = | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = Windows | ||
+ | |minOS = 7, 8.1 | ||
+ | |minCPU = Dual Core | ||
+ | |minRAM = 2 GB | ||
+ | |minHD = 1 GB | ||
+ | |minGPU = | ||
+ | |minVRAM = 512 MB | ||
+ | |||
+ | |recOS = 10 | ||
+ | |recCPU = | ||
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
|recGPU = | |recGPU = | ||
+ | |recVRAM = 1 GB | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 00:50, 16 May 2024
Developers | |
---|---|
Capstone Software | |
Publishers | |
United States | IntraCorp |
Europe | U.S. Gold |
Digital | SNEG |
Engines | |
Build | |
Release dates | |
DOS | September 20, 1995 |
Windows (DOSBox) | June 9, 2021[1] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Digitized, Realistic |
Themes | Fantasy |
Series | Witchaven |
Witchaven | |
---|---|
Witchaven | 1995 |
Witchaven II: Blood Vengeance | 1996 |
Witchaven is a 1995 sword & sorcery fantasy FPS game with a heavy focus on melee combat. It features light RPG mechanics and blends fast-paced first-person combat with a rudimentary experience and leveling system. It is the first game licensed to use the Build engine, and as such uses an earlier version than Duke Nukem 3D. It is known for hazardous map triggers and game physics that cause slippery player movement, sudden deaths, and faulty hit detection. Its singleplayer mode is twenty-five levels long and it has six multiplayer-only maps
Witchaven received a few patches before developer Capstone Software became defunct. The game would receive little attention after 1996 until a former development team member released the game's source code in 2006.[2] After this, EGwhaven and a Dehacker tool would appear that alleviate problems with mouse control and gamelogic issues. Witchaven support was added to BuildGDX in 2018, and is the most accessible way to play this game on modern systems.
For a high-fidelity, accurate, and accessible implementation of the game use BuildGDX. For a bugfixed version of the original DOS executable and game code use EGwhaven inside DOSBox or on a Pentium DOS computer.
General information
- ETTiNGRiNDER's Witchaven Shrine Fanpage that catalogues much of Witchaven's content & bugs.
- Witchaven entry at RTCM Lots of information & patches relating to Witchaven.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Prepackaged with DOSBox. | |||
Humble Store | Bundled with Witchaven II: Blood Vengeance. | |||
Steam | Prepackaged with DOSBox. |
- GOG.com and Steam versions include the original retail build, as well as an Enhanced build (both running on DOSBox with a custom configuration tool). The Enhanced build features fixes introduced in EGwhaven, and the controls are remapped to be more consistent with modern first-person games.[3][4]
Demo
Identical shareware demos containing the first three maps of the game. These demos have different enemy placement and game mechanics than retail. Capstone released a patch for them based on player feedback through a Usenet newsgroup.
Features finalized versions of the first three maps. Includes cinematic intro by Animation Factory. Performs disc check.
Essential improvements
- EGwhaven A bugfix/enhancement patch to the original executable. Improves mod-ability, player movement, and adds a human-readable config file.
- ETTiNGRiNDER's Unofficial Witchaven level patches Fixes issues for two maps.
- Witchaven can be set to read its SMK files from the hard drive. Use the
LOCAL
parameter when launching the game.
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. Discontinued. | |
NuBuildGDX | Fork of BuildGDX aiming for stability, bug fixing and performance improvements. | |
JFWitchaven | Based on JFBuild. |
DOSBox
DOS32A
- DOS32A is a memory extender for DOS games. It is an open source replacement to DOS4GW which was often used in game development. It can improve both the performance and stability of Witchaven.
Game data
- Most of Witchaven's save data and settings are stored in non-human-readable .DAT files. It is possible to modify them with a hex editor.
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\PREF.DAT <path-to-game>\SETUP.DAT <path-to-game>\SETUP.INI |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1655410/pfx/[Note 2] |
- PREF.DAT contains values changeable ingame.[5]
- SETUP.DAT contains values changeable by setup utility.[6]
- SETUP.INI is the main config for the HMI sound system.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SVGM*.MAP <path-to-game>\SVGN*.DAT |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1655410/pfx/[Note 2] |
- SVGM*.MAP stores map data. Witchaven uses Build MAP format version 6.[7]
- SVGN*.DAT stores player data.[8]
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
- Certain parts of Witchaven's gamelogic were written to be dependent on framerate. If unmodified it begins to malfunction at 30FPS and up.[9][10]
- EGwhaven remedies this by capping the framerate to 24FPS.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Source ports. | ||
Multi-monitor | See Source ports. | ||
Ultra-widescreen | See Source ports. | ||
4K Ultra HD | See Source ports. | ||
Field of view (FOV) | See Source ports. | ||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | See Source ports. | ||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS | See Source ports. See Source ports. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Using setup.exe . |
|
Mouse acceleration | ||
Mouse sensitivity | During gameplay press F12 and then use ↑↓ to select between the X and Y axes. Then press ←→ to adjust the sensitivity of your selected axis. Press F12 again to confirm. | |
Mouse input in menus | The Witchaven Setup Utility supports mouse use. The ingame menu and sound card configuration program do not. | |
Mouse Y-axis inversion | See the Glossary page for potential workarounds. | |
Controller | ||
Controller support | ||
Full controller support | Controller must be configured first. | |
Controller remapping | Using setup.exe . |
|
Controller sensitivity | ||
Controller Y-axis inversion | See the Glossary page for potential workarounds. |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Tracked motion controllers | The VFX1 cyberpuck is supported via a patch. Controls are configured in VFX1.CFG. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | During gameplay press F9 and then use ↑↓ to select between music and sound effects. Then use ←→ to modify volume. Press F9 again to confirm. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus, Co-op |
||
Online play | 16 | Versus, Co-op IPX |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting | IPX |
Multiplayer clients
- Classic Gaming Arena is a service for IPX-based multiplayer games running within DOSBox. Runs on Windows, Mac, and Linux.
VR support
Headset | Native | Notes |
---|---|---|
Forte VFX1 | Supported via a patch by Capstone. Type WH VFX1 to use. |
|
Victormaxx Cybermaxx 2.0 | Supported via a patch by Capstone. Type WH CYBER to use. |
|
Virtual i-O I-Glasses | Supported via a patch by Capstone. Type WH IGLASS to use. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | SVGA, SVGA (VESA), VGA |
Middleware
Middleware | Notes | |
---|---|---|
Audio | HMI Sound Operating System | Configured by editing HMISET.CFG, PATCHES.INI, and SETUP.INI. |
Cutscenes | Smacker Video Technology | |
Multiplayer | DWANGO | Support was added by Capstone via a patch |
Modding
Map Editing
- Build editor for Witchaven 1 A modified version of the build editor designed to work with Witchaven. Uses map version 6.
Texture packs
- Witchaven upscale texture pack by Phredeeke Original Witchaven textures refined using a generative adversarial network. Designed for BuildGDX.
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX/33 MHz | Intel Pentium 100 |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 5 MB | |
Video card (GPU) | SuperVGA, VESA, VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1 | 10 |
Processor (CPU) | Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 512 MB of VRAM | 1 GB of VRAM |
Notes
- ↑ 1.0 1.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1655410/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1655410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ The Summer Sale splashes onto the scene with groovy game deals! - GOG.com - last accessed on 2021-06-09
- ↑ lesbird.github.io - last accessed on 28 May 2023
- ↑ Witchaven on GOG.com - last accessed on 2021-06-09
- ↑ Witchaven on Steam - last accessed on 2021-06-09
- ↑ https://moddingwiki.shikadi.net/wiki/PREF.DAT_(Witchaven)
- ↑ https://moddingwiki.shikadi.net/wiki/SETUP.DAT_(Witchaven)
- ↑ https://moddingwiki.shikadi.net/wiki/MAP_Format_(Build)
- ↑ https://moddingwiki.shikadi.net/wiki/DAT_Format_(Witchaven_savegame)
- ↑ http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=10#p72
- ↑ http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=20#p79