Difference between revisions of "NAM"
From PCGamingWiki, the wiki about fixing PC games
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|publishers = | |publishers = | ||
{{Infobox game/row/publisher|GT Interactive}} | {{Infobox game/row/publisher|GT Interactive}} | ||
− | {{Infobox game/row/publisher|Retroism}} | + | {{Infobox game/row/publisher|Infogrames}} |
− | {{Infobox game/row/publisher|Night Dive Studios}} | + | {{Infobox game/row/publisher|Retroism|2014-2019}} |
− | {{Infobox game/row/publisher|Ziggurat Interactive| | + | {{Infobox game/row/publisher|Night Dive Studios|2014-2019}} |
+ | {{Infobox game/row/publisher|Ziggurat Interactive|2019-present}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Build}} | {{Infobox game/row/engine|Build}} | ||
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|igdb = nam | |igdb = nam | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 1015 |
|wikipedia = NAM (video game) | |wikipedia = NAM (video game) | ||
|winehq = 5024 | |winehq = 5024 | ||
Line 47: | Line 48: | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = Also known as '''Napalm''' in select markets. | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | disc | | | DOS }} |
{{Availability/row| GamersGate | nam | Steam | | | Windows, OS X, Linux }} | {{Availability/row| GamersGate | nam | Steam | | | Windows, OS X, Linux }} | ||
{{Availability/row| GOG.com | nam | DRM-free | | | Windows, OS X, Linux }} | {{Availability/row| GOG.com | nam | DRM-free | | | Windows, OS X, Linux }} | ||
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{{Source ports table/row| Raze | url=https://github.com/coelckers/Raze/releases | Fork of EDuke32 to [[Engine:Id Tech 1#Source ports|GZDoom]] architecture. Currently in Alpha. Also supports [[Blood]], [[Redneck Rampage]] and [[PowerSlave|Powerslave/Exhumed]]. | Windows, OS X, Linux }} | {{Source ports table/row| Raze | url=https://github.com/coelckers/Raze/releases | Fork of EDuke32 to [[Engine:Id Tech 1#Source ports|GZDoom]] architecture. Currently in Alpha. Also supports [[Blood]], [[Redneck Rampage]] and [[PowerSlave|Powerslave/Exhumed]]. | Windows, OS X, Linux }} | ||
{{Source ports table/row| EDuke32 | url=http://eduke32.com/ | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.<br />It doesn't properly support multiplayer yet. | Windows, OS X, Linux }} | {{Source ports table/row| EDuke32 | url=http://eduke32.com/ | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities.<br />It doesn't properly support multiplayer yet. | Windows, OS X, Linux }} | ||
− | {{Source ports table/row| EDuke32-OldMP | url=https://forums.duke4.net/topic/6523-eduke32-oldmp/ | A multiplayer branch of an old EDuke32 build. | Windows }} | + | {{Source ports table/row| EDuke32-OldMP | url=https://forums.duke4.net/topic/6523-eduke32-oldmp/ | A multiplayer branch of an old '''EDuke32''' build. | Windows }} |
− | {{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. | Windows, OS X, Linux }} | + | {{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. '''Discontinued'''. | Windows, OS X, Linux }} |
+ | {{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows }} | ||
}} | }} | ||
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|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
|vsync notes = Requires a [[#Source ports|source port]]. | |vsync notes = Requires a [[#Source ports|source port]]. | ||
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
|red book cd audio = false | |red book cd audio = false | ||
|red book cd audio notes = | |red book cd audio notes = | ||
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|minOS = 4.0 | |minOS = 4.0 | ||
− | |minCPU = Intel 486 | + | |minCPU = Intel 486 DX4 100 MHz |
|minRAM = 16 MB | |minRAM = 16 MB | ||
− | |minHD = | + | |minHD = 60 MB |
|minGPU = VGA | |minGPU = VGA | ||
− | |recCPU = | + | |recCPU = Intel Pentium 133 MHz |
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
|recGPU = | |recGPU = | ||
+ | |minaudio = Sound Blaster 16 | ||
+ | |minother = 28.8 Kbps modem for online multiplayer | ||
}} | }} | ||
Latest revision as of 04:50, 10 May 2024
Developers | |
---|---|
TNT Team | |
Publishers | |
GT Interactive | |
Infogrames | |
2014-2019 | Retroism |
2014-2019 | Night Dive Studios |
2019-present | Ziggurat Interactive |
Engines | |
Build | |
Release dates | |
DOS | July 28, 1998 |
Windows (DOSBox) | November 6, 2014 |
macOS (OS X) (DOSBox) | November 6, 2014 |
Linux (DOSBox) | November 6, 2014 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Asia, Cold War, Historical |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
NAM is a singleplayer and multiplayer first-person action and shooter game.
Also known as Napalm in select markets.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
GOG.com | ||||
Humble Store | ||||
Steam | Not available in Germany. |
Essential improvements
Source ports
Name | Description | |
---|---|---|
Raze | Fork of EDuke32 to GZDoom architecture. Currently in Alpha. Also supports Blood, Redneck Rampage and Powerslave/Exhumed. | |
EDuke32 | Adds many modern features to Build engine such as high and widescreen resolution, dynamic lighting and shadows and expands the modding capabilities. It doesn't properly support multiplayer yet. |
|
EDuke32-OldMP | A multiplayer branch of an old EDuke32 build. | |
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. Discontinued. | |
NuBuildGDX | Fork of BuildGDX aiming for stability, bug fixing and performance improvements. |
Multiplayer frontends
- Both frontends support both the DOS release and all source ports.
- YANG - Also supports other Build game such as Blood and Shadow Warrior, as well as any DOS games run through DOSBox.
- Duke Matcher
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\NAM.CFG |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\GAME*.SAV |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Requires a source port. | ||
Multi-monitor | Requires a source port. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter (when using DOSBox or a source port). | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Requires a source port. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Requires a source port. | ||
60 FPS | |||
120+ FPS | Requires a source port. |
Field of view (FOV)
Use the console (source ports only) |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Requires a source port. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound and Music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Versus, Co-op See Multiplayer frontends for extended features. |
||
Online play | 8 | Versus, Co-op See Multiplayer frontends for extended features. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Provided by EDuke32-OldMP. | |
Dedicated | Provided by EDuke32-OldMP. See Source ports and Multiplayer frontends. | |
Self-hosting | See Multiplayer frontends. | |
Direct IP | See Multiplayer frontends. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | VGA |
Executable | PPC | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|
Windows | Requires a source port. | ||||
macOS (OS X) | Requires a source port. | ||||
Linux | Requires a source port. |
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 4.0 | |
Processor (CPU) | Intel 486 DX4 100 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | |
Hard disk drive (HDD) | 60 MB | |
Video card (GPU) | VGA | |
Sound (audio device) | Sound Blaster 16 | |
Other | 28.8 Kbps modem for online multiplayer |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 100 MB | |
Sound (audio device) | DirectX compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7 | |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 100 MB | |
Sound (audio device) | CoreAudio compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04 LTS | |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 100 MB | |
Sound (audio device) | ALSA supported |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings).