Difference between revisions of "GoldenEye: Source"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game | {{Infobox game | ||
− | |cover = GoldenEye Source | + | |cover = GoldenEye Source logo.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|GESHL2 Team}} | {{Infobox game/row/developer|GESHL2 Team}} | ||
|publishers = | |publishers = | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Source}} | + | {{Infobox game/row/engine|Source|name=Source 2007}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|February 7, 2009}} | {{Infobox game/row/date|Windows|February 7, 2009}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | Freeware }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | James Bond 007 }} | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
Line 16: | Line 29: | ||
|license = Freeware | |license = Freeware | ||
}} | }} | ||
− | |||
'''Key points''' | '''Key points''' | ||
{{ii}} Total conversion mod for Source based on the Nintendo 64 game [[Wikipedia:GoldenEye 007 (1997 video game)|GoldenEye 007]]. | {{ii}} Total conversion mod for Source based on the Nintendo 64 game [[Wikipedia:GoldenEye 007 (1997 video game)|GoldenEye 007]]. | ||
+ | {{ii}} Based off on [[Half-Life 2]]. | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://www.moddb.com/mods/goldeneye-source Mod DB Page] |
{{mm}} [http://forums.geshl2.com/index.php Official forums] | {{mm}} [http://forums.geshl2.com/index.php Official forums] | ||
{{mm}} [http://wiki.geshl2.com/ Official Wiki] | {{mm}} [http://wiki.geshl2.com/ Official Wiki] | ||
Line 28: | Line 41: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| official | | + | {{Availability/row| official | https://www.moddb.com/mods/goldeneye-source | steam | Requires Source SDK Base 2007, which can be downloaded from Steam at <code>steam://install/218</code>. | | Windows }} |
}} | }} | ||
{{ii}} The soundtrack is available for free from [https://www.moddb.com/mods/goldeneye-source/downloads/the-goldeneye-source-collection-2016-ost the ModDB page]. | {{ii}} The soundtrack is available for free from [https://www.moddb.com/mods/goldeneye-source/downloads/the-goldeneye-source-collection-2016-ost the ModDB page]. | ||
{{ii}} A higher resolution icon can be found [https://archive.org/details/GoldenEyeSourceXL here]. | {{ii}} A higher resolution icon can be found [https://archive.org/details/GoldenEyeSourceXL here]. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Make network play more responsive=== | ||
+ | {{ii}} The game defaults to Source's stock network update rates, which were designed around network connections of the mid-2000s. Servers run with 66 Hz update rate by default, but the default update rate is only 20 Hz on the client side. | ||
+ | {{ii}} Using the maximum allowed value (100 Hz) is beneficial on certain servers that run at update rates higher than the default. On servers running at lower update rates, the value set here will adjust itself automatically. | ||
+ | {{Fixbox|description=Use console commands to increase network data rate|fix= | ||
+ | # Enable the developer console in the advanced control options, then open the console. | ||
+ | # Enter the following command: <code>cl_cmdrate 100; cl_updaterate 100; rate 187500</code> | ||
+ | }} | ||
==Game data== | ==Game data== | ||
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|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Interface scales poorly. See [[#Distorted UI, blurred or missing text at 4K or higher|Distorted UI, blurred or missing text at 4K or higher]] |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 67: | Line 89: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Double buffered <ref>{{Refurl|url=https://www.youtube.com/watch?v=qShOm6pwUbA|title=Black mesa vsync is double buffered|date=2024}}</ref> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = 300 FPS cap by default. With console, can change <code>fps_max</code> up to <code>1000</code>; use <code>0</code> for uncapped framerate. |
|hdr = false | |hdr = false | ||
|hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | |hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 217: | Line 244: | ||
{{ii}} Error message: "MountFilesystem (421) failed: SteamMountFilesystem (6504,421,0x1787fa00=,0x1787f8f0) failed with error 5: No Steam Content Servers are available". | {{ii}} Error message: "MountFilesystem (421) failed: SteamMountFilesystem (6504,421,0x1787fa00=,0x1787f8f0) failed with error 5: No Steam Content Servers are available". | ||
− | {{Fixbox|description=Unable to Launch Game|ref=<ref>https://www.facebook.com/GoldenEyeSource/posts/217828935026633</ref>|fix= | + | {{Fixbox|description=Unable to Launch Game|ref=<ref>{{Refurl|url=https://www.facebook.com/GoldenEyeSource/posts/217828935026633|title=facebook.com|date=26 May 2023}}</ref>|fix= |
# Close Steam. | # Close Steam. | ||
# Go to the GoldenEye: Source installation folder. | # Go to the GoldenEye: Source installation folder. | ||
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# Delete the line <code>AdditionalContentId 420</code>. | # Delete the line <code>AdditionalContentId 420</code>. | ||
# Re-open Steam and re-launch the game. | # Re-open Steam and re-launch the game. | ||
+ | }} | ||
+ | |||
+ | ===Distorted UI, blurred or missing text at 4K or higher=== | ||
+ | {{Fixbox|description=Distorted UI, blurred or missing text at 4K or higher|fix= | ||
+ | # Download and install [https://community.pcgamingwiki.com/files/file/2974-goldeneye-source-4k-invisible-text-fix/ 4K invisible text fix]. | ||
}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 03:52, 3 May 2024
Developers | |
---|---|
GESHL2 Team | |
Engines | |
Source 2007 | |
Release dates | |
Windows | February 7, 2009 |
Taxonomy | |
Monetization | Freeware |
Modes | Multiplayer |
Series | James Bond 007 |
James Bond 007 | |
---|---|
James Bond 007: A View to a Kill | 1985 |
James Bond 007: Goldfinger | 1986 |
007: Licence to Kill | 1989 |
James Bond 007: The Stealth Affair | 1990 |
The Spy Who Loved Me | 1990 |
James Bond 007: Nightfire | 2002 |
007: Quantum of Solace | 2008 |
GoldenEye: Source (unofficial mod) | 2009 |
James Bond 007: Blood Stone | 2010 |
007 Legends | 2012 |
Key points
- Total conversion mod for Source based on the Nintendo 64 game GoldenEye 007.
- Based off on Half-Life 2.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Requires Source SDK Base 2007, which can be downloaded from Steam at steam://install/218 . |
- The soundtrack is available for free from the ModDB page.
- A higher resolution icon can be found here.
Essential improvements
Make network play more responsive
- The game defaults to Source's stock network update rates, which were designed around network connections of the mid-2000s. Servers run with 66 Hz update rate by default, but the default update rate is only 20 Hz on the client side.
- Using the maximum allowed value (100 Hz) is beneficial on certain servers that run at update rates higher than the default. On servers running at lower update rates, the value set here will adjust itself automatically.
Use console commands to increase network data rate |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\cfg\[Note 1] |
- Default installation directory is
<Steam-folder>\steamapps\sourcemods\
.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Interface scales poorly. See Distorted UI, blurred or missing text at 4K or higher | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Double buffered [1] | ||
60 FPS and 120+ FPS | 300 FPS cap by default. With console, can change fps_max up to 1000 ; use 0 for uncapped framerate. |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No speech | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27015, 27030-27039 |
UDP | 1200, 27000-27015, 27020 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Unable to launch game
- Error message: "MountFilesystem (421) failed: SteamMountFilesystem (6504,421,0x1787fa00=,0x1787f8f0) failed with error 5: No Steam Content Servers are available".
Unable to Launch Game[2] |
---|
|
Distorted UI, blurred or missing text at 4K or higher
Distorted UI, blurred or missing text at 4K or higher |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7 |
Processor (CPU) | Dual-core 3.0 GHz | Quad-core 2.5 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9 compatible | 1 GB DDR5 of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Black mesa vsync is double buffered - last accessed on 2024
- ↑ facebook.com - last accessed on 26 May 2023