Difference between revisions of "Vietnam 2: Special Assignment"
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{{Infobox game | {{Infobox game | ||
− | |cover = Vietnam 2 Special Assignment | + | |cover = Vietnam 2 Special Assignment (PC Cover).png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Single Cell Software}} | {{Infobox game/row/developer|Single Cell Software}} | ||
Line 6: | Line 6: | ||
{{Infobox game/row/publisher|ValuSoft}} | {{Infobox game/row/publisher|ValuSoft}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|LithTech}} | + | {{Infobox game/row/engine|LithTech|name=LithTech Talon}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|July 2001}} | {{Infobox game/row/date|Windows|July 2001}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} | |
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} |
− | {{Infobox game/row/taxonomy/genres | | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | + | {{Infobox game/row/taxonomy/themes | Asia, Cold War }} | |
− | |||
− | {{Infobox game/row/taxonomy/art styles | }} | ||
− | {{Infobox game/row/taxonomy/themes | Asia }} | ||
{{Infobox game/row/taxonomy/series | Vietnam }} | {{Infobox game/row/taxonomy/series | Vietnam }} | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
− | | | + | |official site= https://web.archive.org/web/20020607093433/http://valusoft.com/products/vietnam2.html |
+ | |hltb = 22732 | ||
+ | |igdb = vietnam-2-special-assignment | ||
+ | |mobygames = 5521 | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
Line 31: | Line 31: | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = This game was released as ''Vietnam 2: Special Assignment'', but in the actual game it is called ''Vietnam 2: Black Ops Special Assignment'' or ''Vietnam: Black Ops 2''. | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20020607093433/http://valusoft.com/products/vietnam2.html Official site] - retrieved with Wayback machine from June 7, 2002. | ||
{{mm}} [http://www.mobygames.com/game/windows/vietnam-2-special-assignment MobyGames page] | {{mm}} [http://www.mobygames.com/game/windows/vietnam-2-special-assignment MobyGames page] | ||
Line 43: | Line 49: | ||
==Essential improvements== | ==Essential improvements== | ||
− | |||
===Patches=== | ===Patches=== | ||
− | {{ii}} Latest patch is version 1.01 available [https://www.patches-scrolls.de/patch/4670/7/35039 here]. It fixes issues with saving and loading the game. | + | {{ii}} Latest patch is version 1.01, available [https://www.patches-scrolls.de/patch/4670/7/35039 here]. It fixes issues with saving and loading the game. |
===dgVoodoo 2=== | ===dgVoodoo 2=== | ||
{{ii}} [[dgVoodoo 2]] fixes rendering issues (black main menu screen) and can be used to remove the 2048x2048 resolution limit (verified working on version 2.54). | {{ii}} [[dgVoodoo 2]] fixes rendering issues (black main menu screen) and can be used to remove the 2048x2048 resolution limit (verified working on version 2.54). | ||
− | {{--}} With ''dgVoodoo 2'' the intro videos will not render. When changing the display settings in the game the mouse cursor may disappear, but the menus can still be navigated using the keyboard. | + | {{--}} With ''dgVoodoo 2'', the intro videos will not render. When changing the display settings in the game the mouse cursor may disappear, but the menus can still be navigated using the keyboard. |
==Game data== | ==Game data== | ||
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
|4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = 90º by default. Change FOV by adding the lines <code>"FovX" "XX"</code> and <code>"FovY" "YY"</code> in {{file|{{p|game}}/autoexec.cfg}} (change XX and YY for the preferred values). |
|windowed = false | |windowed = false | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
− | |anisotropic notes = | + | |anisotropic notes = |
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
Line 99: | Line 104: | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{ii}} Only 4:3 resolutions are available in the options menu. Widescreen resolutions can be set manually in the config file, but the game is stretched. Menus remain 640x480, HUD is not scaled. HUD can be scaled using [[DgVoodoo 2#HUD and interface scaling on high resolutions|dgVoodoo 2]]. | + | {{ii}} Only 4:3 resolutions are available in the options menu. Widescreen resolutions can be set manually in the config file, but the game is stretched, increase the horizontal FOV to fix it, see [[#Field of view (FOV)|Field of view (FOV)]]. Menus remain 640x480, HUD is not scaled. HUD can be scaled using [[DgVoodoo 2#HUD and interface scaling on high resolutions|dgVoodoo 2]]. |
− | {{ii}} Because of DirectX resolution limit the game will not run at resolutions larger than 2048x2048, use [[#dgVoodoo 2|dgVoodoo 2]] to remove the limit. | + | {{ii}} Because of DirectX 7's resolution limit, the game will not run at resolutions larger than 2048x2048, use [[#dgVoodoo 2|dgVoodoo 2]] to remove the limit. |
{{Fixbox|description=Setting screen resolution manually|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=December 27, 2017}}</ref>|fix= | {{Fixbox|description=Setting screen resolution manually|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=December 27, 2017}}</ref>|fix= | ||
− | # Open | + | # Open {{file|{{P|game}}\autoexec.cfg}} with a text editor. |
# Change values of <code>"screenwidth"</code> and <code>"screenheight"</code>. | # Change values of <code>"screenwidth"</code> and <code>"screenheight"</code>. | ||
}} | }} | ||
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{{ii}} With default values the crosshair is very transparent and is often hard to see. | {{ii}} With default values the crosshair is very transparent and is often hard to see. | ||
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad" />|fix= | {{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad" />|fix= | ||
− | # Open | + | # Open {{file|{{P|game}}\autoexec.cfg}} with a text editor. |
# Increase the value of <code>"CrosshairAlpha"</code> to make it less transparent. | # Increase the value of <code>"CrosshairAlpha"</code> to make it less transparent. | ||
# Color can also be changed by changing the values of <code>"CrosshairColorR"</code>, <code>"CrosshairColorG"</code> and <code>"CrosshairColorB"</code>. | # Color can also be changed by changing the values of <code>"CrosshairColorR"</code>, <code>"CrosshairColorG"</code> and <code>"CrosshairColorB"</code>. | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
Line 218: | Line 223: | ||
{{API | {{API | ||
|direct3d versions = 7 | |direct3d versions = 7 | ||
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 239: | Line 244: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = |
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
− | |macos arm app = | + | |macos arm app = |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
− | |linux arm app = | + | |linux arm app = |
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 01:41, 13 April 2024
Developers | |
---|---|
Single Cell Software | |
Publishers | |
ValuSoft | |
Engines | |
LithTech Talon | |
Release dates | |
Windows | July 2001 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Asia, Cold War |
Series | Vietnam |
Vietnam | |
---|---|
Vietnam: Black Ops | 2000 |
Vietnam 2: Special Assignment | 2001 |
Vietnam: Ho Chi Minh Trail | 2003 |
Vietnam 2: Special Assignment is a singleplayer first-person action, FPS and shooter game in the Vietnam series.
This game was released as Vietnam 2: Special Assignment, but in the actual game it is called Vietnam 2: Black Ops Special Assignment or Vietnam: Black Ops 2.
General information
- Official site - retrieved with Wayback machine from June 7, 2002.
- MobyGames page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Patches
- Latest patch is version 1.01, available here. It fixes issues with saving and loading the game.
dgVoodoo 2
- dgVoodoo 2 fixes rendering issues (black main menu screen) and can be used to remove the 2048x2048 resolution limit (verified working on version 2.54).
- With dgVoodoo 2, the intro videos will not render. When changing the display settings in the game the mouse cursor may disappear, but the menus can still be navigated using the keyboard.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 90º by default. Change FOV by adding the lines "FovX" "XX" and "FovY" "YY" in <path-to-game>/autoexec.cfg (change XX and YY for the preferred values). |
||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Enabled by default, no option to disable. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Widescreen resolution
- Only 4:3 resolutions are available in the options menu. Widescreen resolutions can be set manually in the config file, but the game is stretched, increase the horizontal FOV to fix it, see Field of view (FOV). Menus remain 640x480, HUD is not scaled. HUD can be scaled using dgVoodoo 2.
- Because of DirectX 7's resolution limit, the game will not run at resolutions larger than 2048x2048, use dgVoodoo 2 to remove the limit.
Setting screen resolution manually[1] |
---|
|
Crosshair transparency
- With default values the crosshair is very transparent and is often hard to see.
Instructions[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects and background sounds. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Rendering glitches and missing objects
- Random objects (barrels, torches, ammunition) in some levels are not loaded at all, while in others they are just not being rendered (player can still collide with them). This is most noticeable in the first level.
- Probably because of bad culling some plants and trees may randomly appear and disappear in the first level. The terrain may occasionally flicker in white color in the same level.
- Background terrain in levels The River Of Death and The Showdown may not render.
- Some objects and plants can be found colored in bright red, blue or green color.
- The light maps get glitched in the second part of level The River Of Death.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | [2] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System |
System requirements
Windows[3] | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME | |
Processor (CPU) | Intel Pentium II (300 MHz) | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 250 MB | |
Video card (GPU) | 8 MB of VRAM DirectX 8 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Verified by User:Antrad on December 27, 2017
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").
- ↑ Information taken from the back of game CD box.