Difference between revisions of "Ready or Not"
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Mrpicklees (talk | contribs) m (Fix invalid reference for RT) |
Radioteque (talk | contribs) m (→Middleware) |
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(17 intermediate revisions by 9 users not shown) | |||
Line 6: | Line 6: | ||
|publishers = | |publishers = | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|build=4.27.2}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|December 13, 2023}} | {{Infobox game/row/date|Windows|December 13, 2023}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|ready-or-not|79}} | ||
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
Line 27: | Line 29: | ||
|gogcom id = | |gogcom id = | ||
|mobygames = 177053 | |mobygames = 177053 | ||
+ | |hltb = 85975 | ||
+ | |igdb = ready-or-not | ||
+ | |lutris = ready-or-not | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = Ready or Not (video game) | |wikipedia = Ready or Not (video game) | ||
Line 61: | Line 66: | ||
# Go to {{folder|{{path|game}}\ReadyOrNot\Content\Movies}}. | # Go to {{folder|{{path|game}}\ReadyOrNot\Content\Movies}}. | ||
# Move, rename or delete {{file|ReadyOrNot_StartupMovie.mp4}} | # Move, rename or delete {{file|ReadyOrNot_StartupMovie.mp4}} | ||
+ | }} | ||
+ | |||
+ | ==User Interface Scaling== | ||
+ | {{Fixbox|description=Editing the Engine.ini file|ref=<ref>Reference</ref>|fix= | ||
+ | # Go to <code>{{p|localappdata}}\ReadyOrNot\Saved\Config\WindowsNoEditor</code> | ||
+ | # Open Engine.ini in Notepad | ||
+ | # At the bottom, add the following line: | ||
+ | <pre>[/script/engine.userinterfacesettings] | ||
+ | ApplicationScale=1.35 | ||
+ | </pre> | ||
}} | }} | ||
Line 104: | Line 119: | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 116: | Line 131: | ||
|anisotropic notes = No setting for this in-game, may be always on. | |anisotropic notes = No setting for this in-game, may be always on. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = [[TAA]] | + | |antialiasing notes = Low disables AA, [[FXAA]] and [[TAA]] |
|upscaling = true | |upscaling = true | ||
− | |upscaling tech = FSR 2, DLSS 3.1.1 | + | |upscaling tech = FSR 2, DLSS 3.1.1, TAAU |
|upscaling notes = DLAA setting for DLSS is not available | |upscaling notes = DLAA setting for DLSS is not available | ||
|vsync = true | |vsync = true | ||
Line 129: | Line 144: | ||
|hdr notes = | |hdr notes = | ||
|ray tracing = false | |ray tracing = false | ||
− | |ray tracing notes = Announced for reflections, shadows, and ambient occlusion | + | |ray tracing notes = Announced for reflections, shadows, and ambient occlusion<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/october-2020-rtx-blockbuster-and-indie-game-update/|title=RTX ON: A Dozen More Games Will Have Ray Tracing and DLSS This Year|date=2022-09-25|snippet=Support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion, and DLSS will be available when the game launches in Early Access later in 2020.}}</ref>, but not available in the current release.<ref>{{Refcheck|user=Suicide machine|date=2021-12-18}}</ref> |
− | |color blind = | + | |color blind = true |
− | |color blind notes = | + | |color blind notes = Protanopia, Deuteranopia and Tritanopia modes are availables. |
}} | }} | ||
− | == | + | ===Disable film grain=== |
+ | {{ii}} The game has forced film grain but there is no setting to disable this. | ||
− | + | {{Fixbox|description=Modify {{file|{{p|localappdata}}\ReadyOrNot\Saved\Config\WindowsNoEditor\Engine.ini}}|fix= | |
− | {{Fixbox|description= | ||
# Go to {{folder|{{p|localappdata}}\ReadyOrNot\Saved\Config\WindowsNoEditor}}. | # Go to {{folder|{{p|localappdata}}\ReadyOrNot\Saved\Config\WindowsNoEditor}}. | ||
#Open {{file|Engine.ini}} in a text editor (if it does not exist, create it). | #Open {{file|Engine.ini}} in a text editor (if it does not exist, create it). | ||
#Add the following lines: | #Add the following lines: | ||
<pre> | <pre> | ||
− | [ | + | [SystemSettings] |
− | + | r.Tonemapper.Quality=0 | |
</pre> | </pre> | ||
}} | }} | ||
+ | |||
+ | ==Issues fixed== | ||
===Low GPU Usage caused by CPU bottlenecking on certain PC configurations=== | ===Low GPU Usage caused by CPU bottlenecking on certain PC configurations=== | ||
Line 163: | Line 180: | ||
r.CreateShadersOnLoad=1 | r.CreateShadersOnLoad=1 | ||
</pre> | </pre> | ||
+ | {{ii}}According to DevBlog Vol.69 the game will receive official PSO caching support in the future. | ||
}} | }} | ||
Line 180: | Line 198: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = false | |controller support = false | ||
− | |controller support notes = | + | |controller support notes = Can force Steam Input to use Presets that bind keyboard and mouse buttons to controller input. |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
Line 221: | Line 239: | ||
|steam hook input = unknown | |steam hook input = unknown | ||
|steam hook input notes = | |steam hook input notes = | ||
− | |steam input presets = | + | |steam input presets = true |
|steam input presets notes = | |steam input presets notes = | ||
|steam controller prompts = unknown | |steam controller prompts = unknown | ||
Line 235: | Line 253: | ||
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
|closed captions = false | |closed captions = false | ||
Line 243: | Line 261: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = true |
|royalty free audio notes = | |royalty free audio notes = | ||
}} | }} | ||
Line 252: | Line 270: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 260: | Line 278: | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = false | + | |subtitles = true |
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = German |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Italian |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Japanese |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 292: | Line 318: | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = false | + | |subtitles = true |
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Portuguese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Turkish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 335: | Line 393: | ||
{{API | {{API | ||
|direct3d versions = 11, 12 | |direct3d versions = 11, 12 | ||
− | |direct3d notes = | + | |direct3d notes = The game uses dx11 if given the command line parameter ''-dx11'', and will otherwise use dx12. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 374: | Line 432: | ||
|physics = PhysX | |physics = PhysX | ||
|physics notes = | |physics notes = | ||
− | |audio = FMOD | + | |audio = FMOD |
|audio notes = | |audio notes = | ||
|interface = | |interface = |
Revision as of 14:56, 3 April 2024
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
VOID Interactive | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | December 13, 2023 |
Reception | |
Metacritic | 79 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Tactical shooter |
Art styles | Realistic |
Ready or Not is a singleplayer and multiplayer first-person action, FPS and tactical shooter game.
The game entered early access on December 17, 2021. The full release followed on December 13, 2023.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Supporter edition also available. | |||
Steam |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Supporter Edition | No longer available. |
Essential improvements
Skip intro videos
Move, rename or delete file |
---|
|
User Interface Scaling
Editing the Engine.ini file[1] |
---|
[/script/engine.userinterfacesettings] ApplicationScale=1.35 |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 80-120 (weapon fov can be adjusted by doing so via game slider (will be weapon FOV) and then using Universal Unreal Unlocker software to change view fov) | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | No setting for this in-game, may be always on. | ||
Anti-aliasing (AA) | Low disables AA, FXAA and TAA | ||
High-fidelity upscaling | FSR 2.0, DLSS 3.1, TAAU DLAA setting for DLSS is not available |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate cap slider in-game allows a maximum of 144 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Announced for reflections, shadows, and ambient occlusion[2], but not available in the current release.[3] | ||
Color blind mode | Protanopia, Deuteranopia and Tritanopia modes are availables. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Disable film grain
- The game has forced film grain but there is no setting to disable this.
Modify %LOCALAPPDATA%\ReadyOrNot\Saved\Config\WindowsNoEditor\Engine.ini
|
---|
[SystemSettings] r.Tonemapper.Quality=0 |
Issues fixed
Low GPU Usage caused by CPU bottlenecking on certain PC configurations
Fix low GPU usage by using DirectX 12 rather than DirectX 11 |
---|
|
Alleviate or eliminate shader compilation stutter
Force enable shader preloading[citation needed] |
---|
[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Can force Steam Input to use Presets that bind keyboard and mouse buttons to controller input. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Spanish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Hosting via in-game will start a P2P session. | |
Dedicated | Official servers hosted by the developers | |
Self-hosting | Dedicated server software included with game install. | |
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | The game uses dx11 if given the command line parameter -dx11, and will otherwise use dx12. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-4430 AMD FX-6300 |
Intel Core i5-7600K AMD Ryzen 5-1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 90 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon R7 370 2 GB of VRAM DirectX 11 compatible | Nvidia GTX 1060 6 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1144200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1144200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Reference
- ↑ RTX ON: A Dozen More Games Will Have Ray Tracing and DLSS This Year - last accessed on 2022-09-25
- "Support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion, and DLSS will be available when the game launches in Early Access later in 2020."
- ↑ Verified by User:Suicide machine on 2021-12-18