Difference between revisions of "Ready or Not"
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− | + | {{state|postdev}} | |
− | {{state| | ||
{{Infobox game | {{Infobox game | ||
|cover = Ready Or Not cover.jpg | |cover = Ready Or Not cover.jpg | ||
Line 7: | Line 6: | ||
|publishers = | |publishers = | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|build=4.27.2}} |
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|December 13, 2023}} |
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|ready-or-not|79}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
{{Infobox game/row/taxonomy/perspectives | First-person }} | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
{{Infobox game/row/taxonomy/genres | Action, FPS, Tactical shooter }} | {{Infobox game/row/taxonomy/genres | Action, FPS, Tactical shooter }} | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
Line 23: | Line 24: | ||
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
+ | |official site= https://voidinteractive.net/ | ||
|steam appid = 1144200 | |steam appid = 1144200 | ||
|steam appid side = 840820, 888330 | |steam appid side = 840820, 888330 | ||
− | |||
|gogcom id = | |gogcom id = | ||
− | |mobygames = ready-or-not | + | |mobygames = 177053 |
+ | |hltb = 85975 | ||
+ | |igdb = ready-or-not | ||
+ | |lutris = ready-or-not | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = Ready or Not (video game) | |wikipedia = Ready or Not (video game) | ||
|winehq = | |winehq = | ||
|license = | |license = | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = The game entered early access on December 17, 2021. The full release followed on December 13, 2023. | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [https://steamcommunity.com/app/ | + | {{mm}} [https://steamcommunity.com/app/1144200/discussions/ Steam Community Discussions] |
{{mm}} [https://discord.com/invite/readyornot/ Official Discord Server] | {{mm}} [https://discord.com/invite/readyornot/ Official Discord Server] | ||
Line 41: | Line 53: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Developer | https://voidinteractive.net/#pre-order | Steam | Supporter edition also available. | | Windows }} | {{Availability/row| Developer | https://voidinteractive.net/#pre-order | Steam | Supporter edition also available. | | Windows }} | ||
− | {{Availability/row| Steam | | + | {{Availability/row| Steam-sub | 389471 | Steam | | | Windows }} |
+ | }} | ||
+ | |||
+ | ==Monetization== | ||
+ | {{DLC| | ||
+ | {{DLC/row| Supporter Edition | No longer available. | Windows}} | ||
}} | }} | ||
==Essential improvements== | ==Essential improvements== | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox|description=Go to | + | {{Fixbox|description=Move, rename or delete file|ref=|fix= |
+ | # Go to {{folder|{{path|game}}\ReadyOrNot\Content\Movies}}. | ||
+ | # Move, rename or delete {{file|ReadyOrNot_StartupMovie.mp4}} | ||
+ | }} | ||
+ | |||
+ | ==User Interface Scaling== | ||
+ | {{Fixbox|description=Editing the Engine.ini file|ref=<ref>Reference</ref>|fix= | ||
+ | # Go to <code>{{p|localappdata}}\ReadyOrNot\Saved\Config\WindowsNoEditor</code> | ||
+ | # Open Engine.ini in Notepad | ||
+ | # At the bottom, add the following line: | ||
+ | <pre>[/script/engine.userinterfacesettings] | ||
+ | ApplicationScale=1.35 | ||
+ | </pre> | ||
}} | }} | ||
Line 90: | Line 119: | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 102: | Line 131: | ||
|anisotropic notes = No setting for this in-game, may be always on. | |anisotropic notes = No setting for this in-game, may be always on. | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Low disables AA, [[FXAA]] and [[TAA]] |
− | |upscaling = | + | |upscaling = true |
− | |upscaling tech = | + | |upscaling tech = FSR 2, DLSS 3.1.1, TAAU |
− | |upscaling notes = | + | |upscaling notes = DLAA setting for DLSS is not available |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 111: | Line 140: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Framerate cap slider in-game allows a maximum of 144 FPS. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
|ray tracing = false | |ray tracing = false | ||
− | |ray tracing notes = Announced for reflections, shadows, and ambient occlusion | + | |ray tracing notes = Announced for reflections, shadows, and ambient occlusion<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/october-2020-rtx-blockbuster-and-indie-game-update/|title=RTX ON: A Dozen More Games Will Have Ray Tracing and DLSS This Year|date=2022-09-25|snippet=Support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion, and DLSS will be available when the game launches in Early Access later in 2020.}}</ref>, but not available in the current release.<ref>{{Refcheck|user=Suicide machine|date=2021-12-18}}</ref> |
− | |color blind = | + | |color blind = true |
− | |color blind notes = | + | |color blind notes = Protanopia, Deuteranopia and Tritanopia modes are availables. |
}} | }} | ||
− | == | + | ===Disable film grain=== |
+ | {{ii}} The game has forced film grain but there is no setting to disable this. | ||
− | + | {{Fixbox|description=Modify {{file|{{p|localappdata}}\ReadyOrNot\Saved\Config\WindowsNoEditor\Engine.ini}}|fix= | |
− | {{Fixbox|description= | + | # Go to {{folder|{{p|localappdata}}\ReadyOrNot\Saved\Config\WindowsNoEditor}}. |
− | # Go to | + | #Open {{file|Engine.ini}} in a text editor (if it does not exist, create it). |
− | #Open {{file|Engine.ini}} (if it does not exist create it). | + | #Add the following lines: |
− | #Add the following lines | ||
<pre> | <pre> | ||
− | [ | + | [SystemSettings] |
− | + | r.Tonemapper.Quality=0 | |
</pre> | </pre> | ||
}} | }} | ||
+ | |||
+ | ==Issues fixed== | ||
===Low GPU Usage caused by CPU bottlenecking on certain PC configurations=== | ===Low GPU Usage caused by CPU bottlenecking on certain PC configurations=== | ||
Line 141: | Line 172: | ||
{{Fixbox|description=Force enable shader preloading|ref={{cn|date=2022-11-08|reason=}}|fix= | {{Fixbox|description=Force enable shader preloading|ref={{cn|date=2022-11-08|reason=}}|fix= | ||
{{++}} Massively improves framepacing during gameplay and alleviates most stutters caused by shader compilation. | {{++}} Massively improves framepacing during gameplay and alleviates most stutters caused by shader compilation. | ||
− | {{--}} | + | {{--}} Does not work with the DirectX 12 version of the game. Also does not work on current AMD RDNA2 systems due to the driver not caching the shaders properly. Can exacerbate stuttering during level loading screens as the CPU is utilized on all cores to 100%. The shader cache has to be compiled again once a display driver has been uninstalled or updated due to the display driver's shader cache being deleted/reset in the update/uninstall process. |
− | # Go to {{ | + | # Go to {{folder|{{P|localappdata}}\ReadyOrNot\Saved\Config\WindowsNoEditor\}} |
− | # Open | + | # Open {{file|Engine.ini}} in a text editor. |
# Add the following text as a new paragraph at the bottom and then save the file. | # Add the following text as a new paragraph at the bottom and then save the file. | ||
<pre> | <pre> | ||
Line 149: | Line 180: | ||
r.CreateShadersOnLoad=1 | r.CreateShadersOnLoad=1 | ||
</pre> | </pre> | ||
+ | {{ii}}According to DevBlog Vol.69 the game will receive official PSO caching support in the future. | ||
}} | }} | ||
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|touchscreen notes = | |touchscreen notes = | ||
|controller support = false | |controller support = false | ||
− | |controller support notes = | + | |controller support notes = Can force Steam Input to use Presets that bind keyboard and mouse buttons to controller input. |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
Line 207: | Line 239: | ||
|steam hook input = unknown | |steam hook input = unknown | ||
|steam hook input notes = | |steam hook input notes = | ||
− | |steam input presets = | + | |steam input presets = true |
|steam input presets notes = | |steam input presets notes = | ||
|steam controller prompts = unknown | |steam controller prompts = unknown | ||
Line 221: | Line 253: | ||
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
|closed captions = false | |closed captions = false | ||
Line 229: | Line 261: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = true |
|royalty free audio notes = | |royalty free audio notes = | ||
}} | }} | ||
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|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = false | + | |subtitles = true |
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
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|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 254: | Line 294: | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = false | + | |subtitles = true |
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Japanese |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 270: | Line 318: | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = false | + | |subtitles = true |
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Portuguese |
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Turkish | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 306: | Line 378: | ||
|p2p notes = Hosting via in-game will start a P2P session. | |p2p notes = Hosting via in-game will start a P2P session. | ||
|dedicated = true | |dedicated = true | ||
− | |dedicated notes = Official | + | |dedicated notes = Official servers hosted by the developers |
|self-hosting = true | |self-hosting = true | ||
− | |self-hosting notes = Dedicated | + | |self-hosting notes = Dedicated server software included with game install. |
|direct ip = false | |direct ip = false | ||
− | |direct ip notes = | + | |direct ip notes = |
}}{{Network/Ports | }}{{Network/Ports | ||
|tcp = | |tcp = | ||
Line 321: | Line 393: | ||
{{API | {{API | ||
|direct3d versions = 11, 12 | |direct3d versions = 11, 12 | ||
− | |direct3d notes = | + | |direct3d notes = The game uses dx11 if given the command line parameter ''-dx11'', and will otherwise use dx12. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 360: | Line 432: | ||
|physics = PhysX | |physics = PhysX | ||
|physics notes = | |physics notes = | ||
− | |audio = FMOD | + | |audio = FMOD |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 382: | Line 454: | ||
|minCPU2 = AMD FX-6300 | |minCPU2 = AMD FX-6300 | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
− | |minHD = | + | |minHD = 90 GB |
|minGPU = Nvidia GeForce GTX 960 | |minGPU = Nvidia GeForce GTX 960 | ||
|minGPU2 = AMD Radeon R7 370 | |minGPU2 = AMD Radeon R7 370 |
Revision as of 14:56, 3 April 2024
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
VOID Interactive | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | December 13, 2023 |
Reception | |
Metacritic | 79 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Tactical shooter |
Art styles | Realistic |
Ready or Not is a singleplayer and multiplayer first-person action, FPS and tactical shooter game.
The game entered early access on December 17, 2021. The full release followed on December 13, 2023.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Supporter edition also available. | |||
Steam |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Supporter Edition | No longer available. |
Essential improvements
Skip intro videos
Move, rename or delete file |
---|
|
User Interface Scaling
Editing the Engine.ini file[1] |
---|
[/script/engine.userinterfacesettings] ApplicationScale=1.35 |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 80-120 (weapon fov can be adjusted by doing so via game slider (will be weapon FOV) and then using Universal Unreal Unlocker software to change view fov) | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | No setting for this in-game, may be always on. | ||
Anti-aliasing (AA) | Low disables AA, FXAA and TAA | ||
High-fidelity upscaling | FSR 2.0, DLSS 3.1, TAAU DLAA setting for DLSS is not available |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate cap slider in-game allows a maximum of 144 FPS. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Announced for reflections, shadows, and ambient occlusion[2], but not available in the current release.[3] | ||
Color blind mode | Protanopia, Deuteranopia and Tritanopia modes are availables. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Disable film grain
- The game has forced film grain but there is no setting to disable this.
Modify %LOCALAPPDATA%\ReadyOrNot\Saved\Config\WindowsNoEditor\Engine.ini
|
---|
[SystemSettings] r.Tonemapper.Quality=0 |
Issues fixed
Low GPU Usage caused by CPU bottlenecking on certain PC configurations
Fix low GPU usage by using DirectX 12 rather than DirectX 11 |
---|
|
Alleviate or eliminate shader compilation stutter
Force enable shader preloading[citation needed] |
---|
[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Can force Steam Input to use Presets that bind keyboard and mouse buttons to controller input. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Spanish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Hosting via in-game will start a P2P session. | |
Dedicated | Official servers hosted by the developers | |
Self-hosting | Dedicated server software included with game install. | |
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | The game uses dx11 if given the command line parameter -dx11, and will otherwise use dx12. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-4430 AMD FX-6300 |
Intel Core i5-7600K AMD Ryzen 5-1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 90 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon R7 370 2 GB of VRAM DirectX 11 compatible | Nvidia GTX 1060 6 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1144200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1144200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Reference
- ↑ RTX ON: A Dozen More Games Will Have Ray Tracing and DLSS This Year - last accessed on 2022-09-25
- "Support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion, and DLSS will be available when the game launches in Early Access later in 2020."
- ↑ Verified by User:Suicide machine on 2021-12-18