Difference between revisions of "State of Decay 2"
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{{Infobox game/row/reception|IGDB|state-of-decay-2|67}} | {{Infobox game/row/reception|IGDB|state-of-decay-2|67}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC, Subscription gaming service }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
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|strategywiki = State of Decay 2 | |strategywiki = State of Decay 2 | ||
|wikipedia = State of Decay 2 | |wikipedia = State of Decay 2 | ||
− | |winehq = | + | |winehq = 19776 |
|license = commercial | |license = commercial | ||
}} | }} | ||
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==Monetization== | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |cross-game bonus = | ||
+ | |dlc = The DLC includes new items. | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]]. | ||
+ | }} | ||
+ | |||
{{DLC| | {{DLC| | ||
{{DLC/row| Daybreak Pack | Included with the Season Pass and Juggernaut Edition. | Windows }} | {{DLC/row| Daybreak Pack | Included with the Season Pass and Juggernaut Edition. | Windows }} | ||
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}} | }} | ||
{{ii}} Microsoft Store and Steam versions use a different save file format which are incompatible with each other. | {{ii}} Microsoft Store and Steam versions use a different save file format which are incompatible with each other. | ||
− | {{ii}} Save folder includes crash logs in the | + | {{ii}} Save folder includes crash logs in the {{folder|logs}} subfolder which can add up to several gigabytes (a normal save folder shouldn't be larger than a couple megabytes). These logs are nonessential and can be deleted. |
+ | {{ii}} Cloud saves take priority over local saves. Disable cloud saving if attempting to restore game state from a local backup. | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refurl|url=https://www.amazon.com/State-Decay-Standard-Windows-Digital/dp/B01GW3Q62O|title=State of Decay 2: Standard Edition - Xbox One/Windows 10 Digital Code|date=March 07, 2018}}</ref> | |4k ultra hd notes = <ref>{{Refurl|url=https://www.amazon.com/State-Decay-Standard-Windows-Digital/dp/B01GW3Q62O|title=State of Decay 2: Standard Edition - Xbox One/Windows 10 Digital Code|date=March 07, 2018}}</ref> | ||
− | |fov = | + | |fov = true |
− | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]] | + | |fov notes = Limited to 40-100°. Can be set to any value by editing the configuration files. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = Fullscreen | + | |borderless windowed notes = Named 'Windowed Fullscreen'. |
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Scales with the textures option | + | |anisotropic notes = Scales with the textures option. |
|antialiasing = always on | |antialiasing = always on | ||
− | |antialiasing notes = Forces TAA. | + | |antialiasing notes = Forces [[TAA]]. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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}} | }} | ||
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r.FieldOfView=150</pre> | r.FieldOfView=150</pre> | ||
{{ii}} Any other values are possible. An extremely high value may turn the game unplayable until reverted. | {{ii}} Any other values are possible. An extremely high value may turn the game unplayable until reverted. | ||
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}} | }} | ||
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{{Fixbox|description=Native resolution|fix= | {{Fixbox|description=Native resolution|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open | + | # Open {{file|GameUserSettings.ini}}. |
− | # | + | # Change the following lines to your native resolution and save the file. |
<pre> | <pre> | ||
[/Script/DaytonGame.DaytonGameUserSettings] | [/Script/DaytonGame.DaytonGameUserSettings] | ||
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'''Notes''' | '''Notes''' | ||
{{ii}} Use this fix if the game looks blurry. | {{ii}} Use this fix if the game looks blurry. | ||
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}} | }} | ||
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{{Fixbox|description=Enable SSAA|fix= | {{Fixbox|description=Enable SSAA|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open | + | # Open {{file|Engine.ini}}. |
# Add the following and save the file. | # Add the following and save the file. | ||
<pre> | <pre> | ||
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'''Notes''' | '''Notes''' | ||
− | {{ii}} Values between 100 and 200 are recommended. | + | {{ii}} Values between 100 and 200 are recommended. Requires high-end GPU. |
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}} | }} | ||
==Input== | ==Input== | ||
− | {{Image|Input Settings Part 1.png|Input Settings Part 1}} | + | {{Image|State of Decay 2 - Input Settings Part 1.png|Input Settings Part 1}} |
− | {{Image|Input Settings Part 2.png|Input Settings Part 2}} | + | {{Image|State of Decay 2 - Input Settings Part 2.png|Input Settings Part 2}} |
{{Input | {{Input | ||
|key remap = limited | |key remap = limited | ||
− | |key remap notes = Left and right arrow keys are permanently bound to panning the camera. | + | |key remap notes = Left and right arrow keys are permanently bound to panning the camera. Several hotkeys such as C are hardcoded and can't be bound to certain actions. |
|acceleration option = unknown | |acceleration option = unknown | ||
|acceleration option notes = | |acceleration option notes = | ||
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Zoom sensitivity is a fraction of aim sensitivity and can't be changed. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
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==Audio== | ==Audio== | ||
− | {{Image| | + | {{Image|State of Decay 2 - Audio.png|Audio Settings}} |
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = USA and Australia | + | |notes = USA and Australia. |
|fan = | |fan = | ||
}} | }} | ||
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|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Added in patch 15.1.<ref>{{Refcheck|user=DarkSonicPT|date=2023-03-20|comment=https://support.stateofdecay.com/hc/en-us/articles/360041486411-Update-15-1-Patch-Notes}}</ref> |
|fan = | |fan = | ||
}} | }} | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|minGPU = Nvidia GeForce GTX 760 | |minGPU = Nvidia GeForce GTX 760 | ||
|minGPU2 = AMD Radeon HD 7870 | |minGPU2 = AMD Radeon HD 7870 | ||
+ | |minDX = 11 | ||
|recOS = | |recOS = | ||
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|recGPU = Nvidia GeForce GTX 960 | |recGPU = Nvidia GeForce GTX 960 | ||
|recGPU2 = AMD Radeon R9 380 | |recGPU2 = AMD Radeon R9 380 | ||
+ | |recDX = | ||
}} | }} | ||
− | {{ii}} Steam version runs on Windows 7 and 8.1 despite minimum Operating System requirements. | + | {{ii}} Steam version runs on Windows 7 and 8.1 despite minimum Operating System requirements.{{cn}} |
− | {{ii}} Steam version runs on LGA775 processors, despite minimum Processor requirements. | + | {{ii}} Steam version runs on LGA775 processors, despite minimum Processor requirements.{{cn}} |
+ | |||
{{References}} | {{References}} |
Latest revision as of 09:09, 27 March 2024
Developers | |
---|---|
Undead Labs | |
Publishers | |
Xbox Game Studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | May 22, 2018 |
Reception | |
Metacritic | 69 |
OpenCritic | 68 |
IGDB | 67 |
Taxonomy | |
Monetization | One-time game purchase, DLC, Subscription gaming service |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Survival, TPS |
Art styles | Realistic |
Themes | Post-apocalyptic, Zombies |
Series | State of Decay |
State of Decay | |
---|---|
State of Decay | 2013 |
State of Decay: Year-One Survival Edition | 2015 |
State of Decay 2 | 2018 |
State of Decay 3 | TBA |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Epic Games Store | Juggernaut Edition. | |||
Microsoft Store | Juggernaut Edition. Part of Xbox Play Anywhere, Xbox Game Pass for PC |
|||
Steam | Juggernaut Edition. |
- The Microsoft Store version requires Arxan Anti-Tamper DRM.
Version differences
- The Ultimate Edition contains the base game, the season pass, and a copy of State of Decay: YOSE.
Monetization
Type | Notes |
---|---|
DLC | The DLC includes new items. |
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Daybreak Pack | Included with the Season Pass and Juggernaut Edition. | |
Independence Pack | Included with the Season Pass and Juggernaut Edition. | |
Season Pass | Included with the Ultimate Edition and Juggernaut Edition. |
Essential improvements
Configuration Tool
- Allows for extensive settings changes not available ingame in a convenient GUI.
Skip intro videos
Edit Game.ini[1] |
---|
[/Script/MoviePlayer.MoviePlayerSettings] bWaitForMoviesToComplete=False bMoviesAreSkippable=True StartupMovies= |
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Dayton_8wekyb3d8bbwe\LocalCache\Local\StateOfDecay2\Saved\Config\WindowsNoEditor\ |
Steam | %LOCALAPPDATA%\StateOfDecay2\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/495420/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\StateOfDecay2\Saved\ |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Dayton_8wekyb3d8bbwe\SystemAppData\wgs |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/495420/pfx/[Note 1] |
- Microsoft Store and Steam versions use a different save file format which are incompatible with each other.
- Save folder includes crash logs in the
logs
subfolder which can add up to several gigabytes (a normal save folder shouldn't be larger than a couple megabytes). These logs are nonessential and can be deleted. - Cloud saves take priority over local saves. Disable cloud saving if attempting to restore game state from a local backup.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud | [2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | See Ultrawide/Superwide Hor+ Fix | ||
4K Ultra HD | [3] | ||
Field of view (FOV) | Limited to 40-100°. Can be set to any value by editing the configuration files. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Named 'Windowed Fullscreen'. | ||
Anisotropic filtering (AF) | Scales with the textures option. | ||
Anti-aliasing (AA) | Forces TAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | HDR is only in the Xbox version. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Set the FOV to any value through a config file[4] |
---|
[SystemSettings] r.FieldOfView=150
|
Run game at native resolution
Native resolution |
---|
[/Script/DaytonGame.DaytonGameUserSettings] DesiredScreenWidth=1920 DesiredScreenHeight=1080 [ScalabilityGroups] sg.ResolutionQuality=100.000000 Notes
|
Supersampling
Enable SSAA |
---|
[SystemSettings] r.ScreenPercentage=150 Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Left and right arrow keys are permanently bound to panning the camera. Several hotkeys such as C are hardcoded and can't be bound to certain actions. | |
Mouse acceleration | ||
Mouse sensitivity | Zoom sensitivity is a fraction of aim sensitivity and can't be changed. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Invert by remapping the controls for the analog sticks |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | USA and Australia. | |||
Simplified Chinese | Added in patch 15.1.[5] | |||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4 | Co-op Supports cross-platform play with Xbox One |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | AMD FX-6300 Intel Core i5-2500 2.7 GHz |
AMD FX-8350 Intel Core i5 4570 3.2 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7870 DirectX 11 compatible | Nvidia GeForce GTX 960 AMD Radeon R9 380 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/495420/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (495420) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ no intro fix - Page 2 - File topics - The Nexus Forums - last accessed on 2020-03-27
- ↑ Frequently Asked Questions (archived at April 4, 2018) - last accessed on March 7, 2018
- ↑ State of Decay 2: Standard Edition - Xbox One/Windows 10 Digital Code - last accessed on March 07, 2018
- ↑ Verified by User:Rose on 2020-03-16
- Found the command in the game code and tested it in the Game Pass version. Further confirmed as working on the WSGF Discord.
- ↑ Verified by User:DarkSonicPT on 2023-03-20