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Difference between revisions of "The Finals"

From PCGamingWiki, the wiki about fixing PC games
imported>AemonyBot
(updated template usage)
 
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{{stub}}
+
{{state|state=postdev}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = The Finals cover.jpg
 
|cover        = The Finals cover.jpg
Line 5: Line 5:
 
{{Infobox game/row/developer|Embark Studios}}
 
{{Infobox game/row/developer|Embark Studios}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Nexon}}
 
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4}}
+
{{Infobox game/row/engine|Unreal Engine 5|ref=<ref name="engineversion">{{Refcheck|user=PuyiHakim|date=2023-12-23|comment=}}</ref>|build=5.0.3}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|TBA}}
+
{{Infobox game/row/date|Windows|December 8, 2023}}
 
|reception    =  
 
|reception    =  
 
{{Infobox game/row/reception|Metacritic|link|rating}}
 
{{Infobox game/row/reception|Metacritic|link|rating}}
Line 16: Line 15:
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | Free-to-play }}
 
{{Infobox game/row/taxonomy/monetization      | Free-to-play }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | Currency }}
 
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 
{{Infobox game/row/taxonomy/perspectives      | First-person }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/genres            | Shooter }}
 
{{Infobox game/row/taxonomy/genres            | Shooter }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
Line 35: Line 34:
 
|igdb        =
 
|igdb        =
 
|lutris      =  
 
|lutris      =  
|mobygames    =  
+
|mobygames    = 213673
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
Line 52: Line 51:
 
'''General information'''
 
'''General information'''
 
{{mm}} [https://discord.gg/thefinals Official Discord server]
 
{{mm}} [https://discord.gg/thefinals Official Discord server]
 +
{{mm}} [https://steamcommunity.com/app/2073850/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Steam | 2073850 | Steam |  |  | Windows | unavailable }}
+
{{Availability/row| Steam | 2073850 | Steam, online |  |  | Windows | available }}
 
}}
 
}}
 +
{{ii}} All versions require an Embark ID and {{DRM|offline=no}}.
  
 
==Monetization==
 
==Monetization==
Line 74: Line 75:
 
|boost              =  
 
|boost              =  
 
|cosmetic            =  
 
|cosmetic            =  
|currency            =  
+
|currency            = '''Multibucks''' currency is a real money purchase, and is used to unlock cosmetics.
 
|finite spend        =  
 
|finite spend        =  
 
|infinite spend      =  
 
|infinite spend      =  
Line 88: Line 89:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|localappdata}}\Discovery\Saved\Config\WindowsClient|}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|localappdata}}\Discovery\Saved\SaveGames|}}
 
}}
 
}}
  
Line 106: Line 107:
 
|origin                    =  
 
|origin                    =  
 
|origin notes              =  
 
|origin notes              =  
|steam cloud              = unknown
+
|steam cloud              = false
 
|steam cloud notes        =  
 
|steam cloud notes        =  
 
|ubisoft connect          =  
 
|ubisoft connect          =  
Line 115: Line 116:
  
 
==Video==
 
==Video==
 +
{{Image|TheFinals_GraphicsAndDisplay.png|Display and Graphics settings}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 121: Line 123:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = true
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
|4k ultra hd                = unknown
+
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
|fov                        = unknown
+
|fov                        = true
|fov notes                  =  
+
|fov notes                  = Adjustable between 45 and 100.
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
 
|anisotropic                = unknown
 
|anisotropic                = unknown
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = always on
|antialiasing notes        =  
+
|antialiasing notes        = [[TAA]] and [[DLAA]]. (DLAA option is selectable under the DLSS quality setting.) No option is present to disable anti-aliasing.
|upscaling                  = unknown
+
|upscaling                  = true
|upscaling tech            =  
+
|upscaling tech            = FSR 2, XeSS 1.2, DLSS 3.5, TAAU
|upscaling notes            =  
+
|upscaling notes            = DLSS 3.5 (with Frame Generation)
|vsync                      = unknown
+
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
|hdr notes                  =  
+
|hdr notes                  = Can force AutoHDR using [https://github.com/ledoge/autohdr_force autohdr_force]. No other known methods work.
|ray tracing                = unknown
+
|ray tracing                = true
|ray tracing notes          =  
+
|ray tracing notes          = Ray-traced global illumination (RTXGI)
|color blind                = unknown
+
|color blind                = true
|color blind notes          =  
+
|color blind notes          = Protanopia, Deuteranopia and Tritanopia modes are availables.
 +
}}
 +
{{ii}} Motion Blur and Lens distortion can be disabled in the graphics settings.
 +
{{ii}} Disabling lens distortion also disable chromatic aberration.
 +
 
 +
===[[Glossary:DirectX|DirectX 11]]===
 +
{{Fixbox|description=Enable DirectX 11|fix=
 +
{{ii}} The game uses DirectX 12 by default.
 +
{{ii}} Not all users benefit from DirectX 11. Some have better performance with DirectX 12.
 +
# Go to your launcher's launch options section (right-click the game in your library and go to "Properties...").
 +
# Add <code>-dx11</code> to the launch options.
 
}}
 
}}
  
 
==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = true
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = No separate options for Aim and ADS sensitivity.
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
Line 172: Line 184:
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= 0%-100% look acceleration slider option.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|playstation controllers  = true
|dualshock 4 notes         =  
+
|playstation controller models = DualShock 4, DualSense
|dualshock prompts         = unknown
+
|playstation controllers notes = Added in Update 1.6.0<ref>{{Refurl|url=https://www.reachthefinals.com/patchnotes/160|title=Mid-Season Update 1.6.0 - THE FINALS|date=2024-03-07}}</ref>: Gyro Aiming functionality (can be found on Options > Controller > Gyro) is supported.
|dualshock prompts notes   =  
+
|playstation prompts       = true
|light bar support        = unknown
+
|playstation prompts notes =  
 +
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes         = unknown
+
|dualsense adaptive trigger support = false
|dualshock 4 modes notes   =  
+
|dualsense adaptive trigger support notes =
 +
|dualsense haptics support  = false
 +
|dualsense haptics support notes =
 +
|playstation connection modes = Wired
 +
|playstation connection modes notes =  
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
Line 202: Line 219:
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = limited
|simultaneous input notes  =  
+
|simultaneous input notes  = Gamepad and Keyboard/Mouse prompts can flicker when using Simultaneous Input, in addition to Mouse Cursor flickering on-screen.
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 222: Line 239:
 
==Audio==
 
==Audio==
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Options to adjust volume for Master, Music, and SFX.
|surround sound            = unknown
+
|surround sound            = true
 
|surround sound notes      =  
 
|surround sound notes      =  
|subtitles                = unknown
+
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = Options for background opacity and text size.
 
|closed captions          = unknown
 
|closed captions          = unknown
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost        = unknown
+
|mute on focus lost        = true
 
|mute on focus lost notes  =  
 
|mute on focus lost notes  =  
 
|eax support              =  
 
|eax support              =  
Line 252: Line 269:
 
  |ref      =  
 
  |ref      =  
 
}}
 
}}
 +
{{L10n/switch
 +
|language  = Simplified Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Korean
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
|ref      =
 
}}
 
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
}}
 +
 +
==Issues unresolved==
 +
===Shader compilation stutter===
 +
{{ii}} While the game offers shader compilation when you start it for the first time, not all shaders are compiled.<ref>{{Refcheck|user=Faust8|date=2024-01-21|comment=Tested by clicking on every battlepass item and playing one match}}</ref>
 +
{{ii}} The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.<ref>{{Refcheck|user=Faust8|date=2024-01-21|comment=Tested by switching to dx11.}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/2073850/discussions/search/?q=stutter&gidforum=3439081988819399050&include_deleted=1|title=Stutter in Steam discussions|date=2024-01-21}}</ref>
  
 
==Network==
 
==Network==
 
{{Network/Multiplayer
 
{{Network/Multiplayer
|local play          = unknown
+
|local play          = false
 
|local play players  =  
 
|local play players  =  
 
|local play modes    =  
 
|local play modes    =  
 
|local play notes    =  
 
|local play notes    =  
|lan play            = unknown
+
|lan play            = false
 
|lan play players    =  
 
|lan play players    =  
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = unknown
+
|online play          = true
 
|online play players  =  
 
|online play players  =  
 
|online play modes    =  
 
|online play modes    =  
|online play notes    =  
+
|online play notes    = Supports crossplay with PS5 and Xbox Series S & X
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 286: Line 389:
 
|upnp =  
 
|upnp =  
 
}}
 
}}
 +
{{ii}} Player movements and destruction are server-side.
  
 
==Other information==
 
==Other information==
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 12, 11
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 312: Line 416:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = false
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = true
 
|windows arm app        = unknown
 
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
Line 338: Line 442:
 
|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
|cutscenes        =  
+
|cutscenes        = Bink Video
 
|cutscenes notes  =  
 
|cutscenes notes  =  
|multiplayer      =  
+
|multiplayer      = Epic Online Services
 
|multiplayer notes=  
 
|multiplayer notes=  
|anticheat        =  
+
|anticheat        = Easy Anti-Cheat
 
|anticheat notes  =  
 
|anticheat notes  =  
 
}}
 
}}
Line 350: Line 454:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    =  
+
|minOS    = 10 64-bit (latest update)
|minCPU  =  
+
|minCPU  = Intel Core i5-6600K
|minCPU2  =  
+
|minCPU2  = AMD Ryzen R5 1600X
|minRAM  =  
+
|minRAM  = 12 GB
 
|minHD    =  
 
|minHD    =  
|minGPU  =  
+
|minGPU  = NVIDIA GeForce GTX 1050 Ti
|minGPU2  =  
+
|minGPU2  = AMD Radeon RX 580
 
|minVRAM  =  
 
|minVRAM  =  
 
|minDX    =  
 
|minDX    =  
  
 
|recOS    =  
 
|recOS    =  
|recCPU  =  
+
|recCPU  = Intel Core i5-9600K
|recCPU2  =  
+
|recCPU2  = AMD Ryzen 5 3600
|recRAM  =  
+
|recRAM  = 16 GB
 
|recHD    =  
 
|recHD    =  
|recGPU  =  
+
|recGPU  = NVIDIA GeForce RTX 2070
|recGPU2  =  
+
|recGPU2  = AMD Radeon RX 5700 XT
 
|recVRAM  =  
 
|recVRAM  =  
 
|notes    =  
 
|notes    =  

Latest revision as of 20:24, 22 March 2024

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
The Finals
The Finals cover
Developers
Embark Studios
Engines
Unreal Engine 5[Note 1]
Release dates
Windows December 8, 2023
Taxonomy
Monetization Free-to-play
Microtransactions Currency
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Shooter
The Finals on MobyGames

Warnings

This game requires a constant internet connection for all game modes.

The Finals is a multiplayer first-person shooter game.

General information

Official Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Always online (requires a constant internet connection to play)
Windows
All versions require an Embark ID and a constant internet connection for all game modes.

Monetization

Type Notes
Free-to-play This game is free-to-play with in-app purchases.

Microtransactions

Type Notes
Currency Multibucks currency is a real money purchase, and is used to unlock cosmetics.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Discovery\Saved\Config\WindowsClient
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2073850/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\Discovery\Saved\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2073850/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Display and Graphics settings
Display and Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Adjustable between 45 and 100.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA and DLAA. (DLAA option is selectable under the DLSS quality setting.) No option is present to disable anti-aliasing.
High-fidelity upscaling
FSR 2.0, XeSS 1.2, DLSS 3.5, TAAU
DLSS 3.5 (with Frame Generation)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
Can force AutoHDR using autohdr_force. No other known methods work.
Ray tracing (RT)
Ray-traced global illumination (RTXGI)
Color blind mode
Protanopia, Deuteranopia and Tritanopia modes are availables.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.
Motion Blur and Lens distortion can be disabled in the graphics settings.
Disabling lens distortion also disable chromatic aberration.

DirectX 11

Enable DirectX 11
The game uses DirectX 12 by default.
Not all users benefit from DirectX 11. Some have better performance with DirectX 12.
  1. Go to your launcher's launch options section (right-click the game in your library and go to "Properties...").
  2. Add -dx11 to the launch options.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
No separate options for Aim and ADS sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
0%-100% look acceleration slider option.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualShock 4, DualSense
Added in Update 1.6.0[2]: Gyro Aiming functionality (can be found on Options > Controller > Gyro) is supported.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Gamepad and Keyboard/Mouse prompts can flicker when using Simultaneous Input, in addition to Mouse Cursor flickering on-screen.

Audio

Audio feature State Notes
Separate volume controls
Options to adjust volume for Master, Music, and SFX.
Surround sound
Subtitles
Options for background opacity and text size.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Brazilian Portuguese
Spanish

Issues unresolved

Shader compilation stutter

While the game offers shader compilation when you start it for the first time, not all shaders are compiled.[3]
The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.[4][5]

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Supports crossplay with PS5 and Xbox Series S & X
Player movements and destruction are server-side.

Other information

API

Technical specs Supported Notes
Direct3D 12, 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Bink Video
Multiplayer Epic Online Services
Anti-cheat Easy Anti-Cheat

System requirements

Windows
Minimum Recommended
Operating system (OS) 10 64-bit (latest update)
Processor (CPU) Intel Core i5-6600K
AMD Ryzen R5 1600X
System memory (RAM) 12 GB
Hard disk drive (HDD)
Video card (GPU) NVIDIA GeForce GTX 1050 Ti
AMD Radeon RX 580
A 64-bit operating system is required.


Notes

  1. Unreal Engine 5 engine build: 5.0.3[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:PuyiHakim on 2023-12-23
  2. Mid-Season Update 1.6.0 - THE FINALS - last accessed on 2024-03-07
  3. Verified by User:Faust8 on 2024-01-21
    Tested by clicking on every battlepass item and playing one match
  4. Verified by User:Faust8 on 2024-01-21
    Tested by switching to dx11.
  5. Stutter in Steam discussions - last accessed on 2024-01-21