Difference between revisions of "Bomb Rush Cyberfunk"
(Updated reception info and mute on focus lost state and note, as well as added Rewired to middleware section, and removed CoD4 multiplayer picture from network section.) |
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Line 9: | Line 9: | ||
{{Infobox game/row/date|Windows|August 18, 2023}} | {{Infobox game/row/date|Windows|August 18, 2023}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|bomb-rush-cyberfunk| | + | {{Infobox game/row/reception|Metacritic|bomb-rush-cyberfunk|75}} |
− | {{Infobox game/row/reception|OpenCritic|15377/bomb-rush-cyberfunk| | + | {{Infobox game/row/reception|OpenCritic|15377/bomb-rush-cyberfunk|78}} |
− | {{Infobox game/row/reception|IGDB|bomb-rush-cyberfunk| | + | {{Infobox game/row/reception|IGDB|bomb-rush-cyberfunk|87}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} |
{{Infobox game/row/taxonomy/microtransactions | None }} | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
Line 26: | Line 26: | ||
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 1353230 | |steam appid = 1353230 | ||
− | |steam appid side = | + | |steam appid side = 2518220 |
|gogcom id = 2113415415 | |gogcom id = 2113415415 | ||
− | |gogcom id side = | + | |gogcom id side = 1587333905 |
|official site= | |official site= | ||
− | |hltb = | + | |hltb = 81093 |
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
|lutris = | |lutris = | ||
|mobygames = 207427 | |mobygames = 207427 | ||
|strategywiki = Bomb Rush Cyberfunk | |strategywiki = Bomb Rush Cyberfunk | ||
− | |wikipedia = | + | |wikipedia = Bomb Rush Cyberfunk |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 51: | Line 51: | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [https://discord.gg/reptilehideout Official | + | {{mm}} [https://discord.gg/reptilehideout Official Discord server] |
{{GOG.com links|2113415415|}} | {{GOG.com links|2113415415|}} | ||
{{mm}} [https://steamcommunity.com/app/1353230/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/1353230/discussions/ Steam Community Discussions] | ||
Line 66: | Line 66: | ||
|ad-supported = | |ad-supported = | ||
|cross-game bonus = | |cross-game bonus = | ||
− | |dlc = | + | |dlc = The DLC includes new characters and gameplay mechanics. |
|expansion pack = | |expansion pack = | ||
|freeware = | |freeware = | ||
|free-to-play = | |free-to-play = | ||
− | |one-time game purchase = | + | |one-time game purchase = The game requires an upfront purchase to access. |
|sponsored = | |sponsored = | ||
|subscription = | |subscription = | ||
Line 85: | Line 85: | ||
|free-to-grind = | |free-to-grind = | ||
|loot box = | |loot box = | ||
− | |none = | + | |none = Game does not contain any microtransactions. |
|player trading = | |player trading = | ||
|time-limited = | |time-limited = | ||
Line 98: | Line 98: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{ | + | {{Game data/config|Windows|{{p|hkcu}}\Software\Team Reptile\Bomb Rush Cyberfunk\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves| | + | {{Game data/saves|GOG.com|{{p|userprofile}}\AppData\LocalLow\Team Reptile\Bomb Rush Cyberfunk\}} |
+ | {{Game data/saves|Steam|{{P|steam}}\userdata\{{p|uid}}\1353230\remote\}} | ||
}} | }} | ||
Line 131: | Line 132: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= Most cutscenes are {{term|letterboxed}} for cinematic purposes.<br> | + | |widescreen resolution notes= Most cutscenes are {{term|letterboxed}} for cinematic purposes.<br>The aspect ratio becomes {{term|anamorphic}} when "'''Screen mode'''" is set to "'''Maximized Window'''" or "'''Fullscreen'''" and the resolution is changed to one with a different aspect ratio than the display.<br>Natively supports arbitrary aspect ratios, such as 4:3, 16:9, 16:10, 21:9 and 32:9. |
|multimonitor = limited | |multimonitor = limited | ||
|multimonitor notes = Possible when playing in windowed mode.<br>Cutscenes and dialog sequences are {{term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by playing the game with a multi-monitor setup at a resolution of 3840x1080.}}</ref> | |multimonitor notes = Possible when playing in windowed mode.<br>Cutscenes and dialog sequences are {{term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by playing the game with a multi-monitor setup at a resolution of 3840x1080.}}</ref> | ||
Line 138: | Line 139: | ||
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = <ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested by playing the game at 3840x2160 resolution.}}</ref> | |4k ultra hd notes = <ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested by playing the game at 3840x2160 resolution.}}</ref> | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = Use [https://thunderstore.io/c/bomb-rush-cyberfunk/p/Dragsun/Savestates_and_cam_utils/ Savestates and cam utils]. Adjust drag distance if the camera becomes too close or far away. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 147: | Line 148: | ||
|anisotropic notes = Referred to as "'''Texture Filtering'''".<br>Has three settings: "'''Disabled'''", "'''Enabled'''", and "'''Always Enabled'''".<br>"'''Always Enabled'''" is set to 8x.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested by taking several screenshots in the same spot at the hangout area at an angle with several AF sample rates and comparing them. When Texture Filtering is set to "Always Enabled", the game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.}}</ref> | |anisotropic notes = Referred to as "'''Texture Filtering'''".<br>Has three settings: "'''Disabled'''", "'''Enabled'''", and "'''Always Enabled'''".<br>"'''Always Enabled'''" is set to 8x.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested by taking several screenshots in the same spot at the hangout area at an angle with several AF sample rates and comparing them. When Texture Filtering is set to "Always Enabled", the game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.}}</ref> | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Options for 0x, 2x, 4x, and 8x.< | + | |antialiasing notes = Options for 0x, 2x, 4x, and 8x [[MSAA]] are available.<ref>{{Refcheck|user=MasterBlaster|date=2023-12-17|comment=Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in [[Special K]]. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and adjusted accordingly to each anti-aliasing level.}}</ref> |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
Line 178: | Line 179: | ||
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
− | |invert mouse y-axis notes = "'''Invert Axis'''" refers to y-axis. X-axis cannot be inverted. | + | |invert mouse y-axis notes = "'''Invert Axis'''" refers to the y-axis. The X-axis cannot be inverted. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
Line 190: | Line 191: | ||
|controller sensitivity notes= Referred to as "'''Camera aim sensitivity'''". A slider is available. | |controller sensitivity notes= Referred to as "'''Camera aim sensitivity'''". A slider is available. | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
− | |invert controller y-axis notes= "'''Invert Axis'''" refers to y-axis. X-axis cannot be inverted. | + | |invert controller y-axis notes= "'''Invert Axis'''" refers to the y-axis. The X-axis cannot be inverted. |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 218: | Line 219: | ||
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = true | |simultaneous input = true | ||
− | |simultaneous input notes = Keyboard and button prompts change depending on last registered input.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by inputting a direction on my Xbox Series controller and another direction on the keyboard at the same time. Simultaneous input was possible, but button prompts changed to keyboard, as that was the last input I had registered.}}</ref> | + | |simultaneous input notes = Keyboard and button prompts change depending on the last registered input.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by inputting a direction on my Xbox Series controller and another direction on the keyboard at the same time. Simultaneous input was possible, but button prompts changed to keyboard, as that was the last input I had registered.}}</ref> |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = | ||
Line 235: | Line 236: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Global, SFX, Music |
|surround sound = false | |surround sound = false | ||
|surround sound notes = Stereo only.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref> | |surround sound notes = Stereo only.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref> | ||
Line 341: | Line 342: | ||
==Network== | ==Network== | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = hackable |
− | |local play players = | + | |local play players = {{unknown}} |
|local play modes = | |local play modes = | ||
− | |local play notes = | + | |local play notes = [https://github.com/SplitScreen-Me/splitscreenme-nucleus/releases Use NucleusCoop] |
|lan play = false | |lan play = false | ||
|lan play players = | |lan play players = |
Latest revision as of 13:29, 7 March 2024
Developers | |
---|---|
Team Reptile | |
Engines | |
Unity 2021[Note 1] | |
Release dates | |
Windows | August 18, 2023 |
Reception | |
Metacritic | 75 |
OpenCritic | 78 |
IGDB | 87 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Tricks |
Sports | Skateboarding, Skating |
Vehicles | Bicycle |
Art styles | Cel-shaded, Stylized |
Themes | Cyberpunk |
Bomb Rush Cyberfunk is a singleplayer real-time action tricks cyberpunk game developed and published by Team Reptile.
Inspired by the Jet Set Radio series, the game focuses on Red, a graffiti writer who joins the Bomb Rush Crew in the hopes of becoming "All City", the best graffiti crew in New Amsterdam, and finding his original, decapitated head.
The game was released on August 18, 2023.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
DLC | The DLC includes new characters and gameplay mechanics. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Base & Jay | Adds two additional playable graffiti writers, each with four additional outfits. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Team Reptile\Bomb Rush Cyberfunk\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1353230/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
GOG.com | %USERPROFILE%\AppData\LocalLow\Team Reptile\Bomb Rush Cyberfunk\ |
Steam | <Steam-folder>\userdata\<user-id>\1353230\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1353230/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Most cutscenes are letterboxed for cinematic purposes. The aspect ratio becomes anamorphic when "Screen mode" is set to "Maximized Window" or "Fullscreen" and the resolution is changed to one with a different aspect ratio than the display. Natively supports arbitrary aspect ratios, such as 4:3, 16:9, 16:10, 21:9 and 32:9. |
||
Multi-monitor | Possible when playing in windowed mode. Cutscenes and dialog sequences are pillarboxed to a 16:9 aspect ratio.[2] |
||
Ultra-widescreen | Cutscenes and dialog sequences are pillarboxed to a 16:9 aspect ratio.[3] | ||
4K Ultra HD | [4] | ||
Field of view (FOV) | Use Savestates and cam utils. Adjust drag distance if the camera becomes too close or far away. | ||
Windowed | |||
Borderless fullscreen windowed | Two options are available: "Maximized Window" and "Fullscreen". | ||
Anisotropic filtering (AF) | Referred to as "Texture Filtering". Has three settings: "Disabled", "Enabled", and "Always Enabled". "Always Enabled" is set to 8x.[5] |
||
Anti-aliasing (AA) | Options for 0x, 2x, 4x, and 8x MSAA are available.[6] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Plays at an uncapped framerate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Referred to as "Camera aim sensitivity". A slider is available. | |
Mouse input in menus | ||
Mouse Y-axis inversion | "Invert Axis" refers to the y-axis. The X-axis cannot be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Referred to as "Camera aim sensitivity". A slider is available. | |
Controller Y-axis inversion | "Invert Axis" refers to the y-axis. The X-axis cannot be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense is also natively supported. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wireless (Bluetooth), Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Keyboard and button prompts change depending on the last registered input.[7] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Global, SFX, Music | |
Surround sound | Stereo only.[8] | |
Subtitles | Text-heavy game with limited voice acting. | |
Closed captions | ||
Mute on focus lost | Game originally paused when focus was lost. This was removed in Patch 1.[9] | |
Royalty free audio | The game's soundtrack is royalty-free.[10] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Use NucleusCoop | |||
LAN play | ||||
Online play | Use Slop Crew. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired | [11] |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3 2.5GHz AMD Phenom 2.5GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB[12] | |
Video card (GPU) | NVIDIA GeForce GTX 460 ATI Radeon HD 5850 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2021.3.27f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1353230/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1353230) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:MasterBlaster on 2023-08-18
- As indicated in the
Player.log
file.
- As indicated in the
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested by playing the game with a multi-monitor setup at a resolution of 3840x1080.
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested by playing the game with a 3840x1080 resolution.
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested by playing the game at 3840x2160 resolution.
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested by taking several screenshots in the same spot at the hangout area at an angle with several AF sample rates and comparing them. When Texture Filtering is set to "Always Enabled", the game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.
- ↑ Verified by User:MasterBlaster on 2023-12-17
- Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in Special K. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and adjusted accordingly to each anti-aliasing level.
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested by inputting a direction on my Xbox Series controller and another direction on the keyboard at the same time. Simultaneous input was possible, but button prompts changed to keyboard, as that was the last input I had registered.
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
- ↑ "Patch 1 - Micro Boy" - Team Reptile, via Steam Events - last accessed on August 2023
- ↑ "To Youtubers and streamers: the Bomb Rush Cyberfunk OST is claim free. We made sure there are no Content ID claims on any of the tracks so feel free to use and showcase the music in gameplay videos." - Team Reptile's Twitter Account - last accessed on August 2023
- ↑ Verified by User:MasterBlaster on 2023-08-31
- As indicated by the
Rewired_DirectInput.dll
file found in the game'sPlugins
folder.
- As indicated by the
- ↑ Verified by User:MasterBlaster on 2023-08-18
- Actual install size is 1.59 GB.