Difference between revisions of "The Matrix: Path of Neo"
From PCGamingWiki, the wiki about fixing PC games
AlphaYellow (talk | contribs) |
|||
(89 intermediate revisions by 32 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = The Matrix - Path of Neo cover.jpg | |cover = The Matrix - Path of Neo cover.jpg | ||
Line 6: | Line 5: | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Atari}} | {{Infobox game/row/publisher|Atari}} | ||
+ | {{Infobox game/row/publisher|Sold Out Software|Retail re-release}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|November 25, 2005}} | {{Infobox game/row/date|Windows|November 25, 2005}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|the-matrix-path-of-neo|64}} | ||
+ | {{Infobox game/row/reception|IGDB|the-matrix-path-of-neo|66}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Brawler, Shooter, TPS }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Cyberpunk }} | ||
+ | {{Infobox game/row/taxonomy/series | The Matrix }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |hltb = 10090 | ||
+ | |strategywiki = The Matrix: Path of Neo | ||
+ | |mobygames = 20274 | ||
+ | |wikipedia = The Matrix: Path of Neo | ||
|winehq = 5418 | |winehq = 5418 | ||
− | | | + | |license = commercial |
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = The PC version of the game is based off the Xbox release, in which both ports are missing graphical effects from the PlayStation 2 version (e.g. depth of field absent, image warping, etc), along with a proper widescreen support.<ref>{{Refurl|url=https://www.youtube.com/watch?v=8C4yW0Okju4|title=The Matrix: Path of Neo - PC vs PS2 Comparison - YouTube|date=2016-6-7}}</ref> | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
− | |||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc check | | + | {{Availability/row| Retail | | disc check | {{DRM|SecuROM|7.12}} disc check | | Windows }} |
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Patches=== | ||
+ | {{mm}} [https://community.pcgamingwiki.com/files/file/736-the-matrix-path-of-neo-update-1/ Update #1 (US)] - Updates the game from Retail (US) to Update #1. Fixes some graphics, translation and many other issues. | ||
+ | {{mm}} [https://community.pcgamingwiki.com/files/file/737-the-matrix-path-of-neo-update-2/ Update #2] - Updates the game from Update #1 to Update #2. Deals with saving control options and minor graphics issues in the previous patch. | ||
+ | |||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Skip intro videos|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-18}}</ref>|fix= | ||
+ | # Go to {{folder|{{p|game}}\Movies\}}. | ||
+ | # Delete or rename {{file|Atari.sfd}}, {{file|Shiny.sfd}}, {{file|thx_logo.sfd}}, and {{file|wb_logo.sfd}}. | ||
}} | }} | ||
Line 24: | Line 62: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\MatrixConfig.ini}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{P|game}}\saved\}} |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|MatrixPathOfNeo_Video.png|In-game video settings.}} |
− | |wsgf link = | + | {{Video |
− | |widescreen wsgf award = | + | |wsgf link = https://www.wsgf.org/dr/matrix-path-neo |
+ | |widescreen wsgf award = incomplete | ||
|multimonitor wsgf award = unsupported | |multimonitor wsgf award = unsupported | ||
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = incomplete |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = incomplete |
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Use [https://thirteenag.github.io/wfp#thematrixpathofneo The Matrix: Path of Neo Widescreen Fix]. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = Use [https://thirteenag.github.io/wfp#thematrixpathofneo The Matrix: Path of Neo Widescreen Fix]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Use [https://thirteenag.github.io/wfp#thematrixpathofneo The Matrix: Path of Neo Widescreen Fix]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Use [https://thirteenag.github.io/wfp#thematrixpathofneo The Matrix: Path of Neo Widescreen Fix]. |
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = hackable |
− | |windowed notes = | + | |windowed notes = See [[#Windowed|Windowed]]. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = |
− | |vsync = | + | |vsync = always on |
− | |vsync notes = | + | |vsync notes = Enabled by default. |
− | |60 fps = | + | |60 fps = hackable |
− | |60 fps notes = | + | |60 fps notes = Capped at 30 FPS. Can be unlocked, but there can be problems. Read the source: [https://github.com/saynotosync/Matrix-PON-Framerate-Fix The Matrix: Path of Neo (PC) Framerate Fix]. |
− | |120 fps = | + | |120 fps = false |
|120 fps notes = | |120 fps notes = | ||
− | |color blind = | + | |hdr = false |
+ | |hdr notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ===[[Glossary:Windowed|Windowed]]=== |
− | {{Input | + | {{Fixbox|description=Enable windowed mode|ref=<ref>{{Refcheck|user=Keith|date=2017-09-09}}</ref>|fix= |
− | |key remap = | + | # Open {{file|{{p|game}}\MatrixConfig.INI}}. |
+ | # Change <code>FULLSCREEN =1</code> to <code>FULLSCREEN =0</code>. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Image|MatrixPathOfNeo_Input1.png|In-game input settings.}} | ||
+ | {{Image|MatrixPathOfNeo_Input2.png|In-game input settings continued.}} | ||
+ | {{Image|MatrixPathOfNeo_MouseInput.png|In-game mouse settings.}} | ||
+ | {{Input | ||
+ | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = always on |
− | |acceleration option notes = | + | |acceleration option notes = Negative mouse acceleration; can't be disabled. |
− | |mouse sensitivity = | + | |mouse sensitivity = hackable |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Add two lines to {{file|{{p|game}}\MatrixConfig.ini}}: |
− | |mouse menu = | + | <pre>[CONTROLS] |
− | |mouse menu notes = | + | MOUSE_SENSITIVITY=3</pre> |
− | |invert mouse y-axis = | + | where 10=precise, 15=responsive, 30=high speed or other values. |
− | |invert mouse y-axis notes = | + | |mouse menu = false |
− | |controller support = | + | |mouse menu notes = Navigated using WASD or arrow keys. |
− | |controller support notes = | + | |invert mouse y-axis = true |
+ | |invert mouse y-axis notes = X-axis can also be inverted. | ||
+ | |touchscreen = false | ||
+ | |touchscreen notes = | ||
+ | |controller support = true | ||
+ | |controller support notes = DirectInput. | ||
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
Line 89: | Line 144: | ||
|invert controller y-axis = unknown | |invert controller y-axis = unknown | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | + | |controller hotplug = false | |
− | |||
− | |||
− | |||
− | |controller hotplug = | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Image|MatrixPathOfNeo_Audio.png|In-game audio settings.}} |
− | |separate volume = | + | {{Audio |
− | |separate volume notes = | + | |separate volume = true |
+ | |separate volume notes = Music, Sound Effects, Voice. | ||
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
− | |subtitles notes = | + | |subtitles notes = Has to be enabled in the pause menu. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = hackable |
− | |eax support notes = | + | |eax support notes = See [[#EAX support|EAX support]]. |
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = unknown | ||
+ | |subtitles = unknown | ||
+ | |notes = Local retail version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = [https://web.archive.org/web/20090228061005/http://jogos.uol.com.br/analises/playstation2/ult420u202.jhtm Atari Brasil/Moving Editora]. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Retail version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===EAX support=== | ||
+ | {{Fixbox|description=Enable EAX support|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-18}}</ref>|fix= | ||
+ | # Open {{file|{{p|game}}\MatrixConfig.INI}}. | ||
+ | # Change <code>EAX_ENABLED=0</code> to <code>EAX_ENABLED=1</code>. | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Game doesn't save video settings=== | ||
+ | {{Fixbox|description=Run as administrator|ref={{cn|date=October 2016}}|fix= | ||
+ | {{ii}} The game doesn't save the '''Rendering Detail''' setting even in admin mode, so it has to be changed on every startup. | ||
+ | {{ii}} Going into {{file|{{p|game}}\MatrixConfig.INI}} to force '''Rendering Detail''' doesn't work, as it always goes back to the lowest on startup. | ||
+ | }} | ||
+ | |||
+ | ===Fixing "blurred" graphics=== | ||
+ | {{Fixbox|description=Do this steps before opening the game:|fix= | ||
+ | # Open {{file|regedit.exe}}. | ||
+ | # Go to {{Registry|HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD\}}. | ||
+ | # Find the value <code>PixelCenter</code>. | ||
+ | # Change <code>30 00 00 00</code> to <code>31 00 00 00</code>. | ||
+ | # After closing the game, change <code>PixelCenter</code> back to <code>30 00 00 00</code>. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} This method also helps in other games with blurred graphics, like in The Punisher. | ||
+ | {{ii}} This method was tested on AMD videocards (maybe it will also work on NVIDIA videocards). | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vorpx = hackable | ||
+ | |vorpx modes = G3D | ||
+ | |vorpx notes = User created game profile, see [https://www.vorpx.com/forums/search/Path_of_Neo/ vorpx forum] profile introduction. | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 9.0c | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = Havok | ||
+ | |physics notes = <ref>{{Refcheck|user=Blackbird|date=2020-04-26|comment=Upon analysis, game EXE uses many Havok-specific calls.}}</ref> | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Line 121: | Line 365: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 2000 | + | |minOS = 2000 |
|minCPU = Intel Pentium 4 1.8 GHz | |minCPU = Intel Pentium 4 1.8 GHz | ||
|minCPU2 = AMD Athlon 1.8 GHz | |minCPU2 = AMD Athlon 1.8 GHz | ||
Line 131: | Line 375: | ||
|minaudio = DirectX compatible | |minaudio = DirectX compatible | ||
− | |recOS = | + | |recOS = XP |
|recCPU = Intel Pentium 4 2.8 GHz | |recCPU = Intel Pentium 4 2.8 GHz | ||
|recCPU2 = AMD Athlon 2.8 GHz | |recCPU2 = AMD Athlon 2.8 GHz | ||
Line 138: | Line 382: | ||
|recGPU = Nvidia GeForce 6800 | |recGPU = Nvidia GeForce 6800 | ||
|recGPU2 = ATI Radeon X800 | |recGPU2 = ATI Radeon X800 | ||
− | |recDX = | + | |recDX = |
}} | }} | ||
{{References}} | {{References}} | ||
+ | [[Category:Pages with corrupt images]] |
Revision as of 01:16, 7 March 2024
Developers | |
---|---|
Shiny Entertainment | |
Publishers | |
Atari | |
Retail re-release | Sold Out Software |
Release dates | |
Windows | November 25, 2005 |
Reception | |
Metacritic | 64 |
IGDB | 66 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Brawler, Shooter, TPS |
Art styles | Realistic |
Themes | Cyberpunk |
Series | The Matrix |
The Matrix | |
---|---|
Enter the Matrix | 2003 |
The Matrix Online | 2005 |
The Matrix: Path of Neo | 2005 |
The Matrix: Path of Neo is a singleplayer third-person action, brawler, shooter and TPS game in the The Matrix series.
The PC version of the game is based off the Xbox release, in which both ports are missing graphical effects from the PlayStation 2 version (e.g. depth of field absent, image warping, etc), along with a proper widescreen support.[1]
Availability
Essential improvements
Patches
- Update #1 (US) - Updates the game from Retail (US) to Update #1. Fixes some graphics, translation and many other issues.
- Update #2 - Updates the game from Update #1 to Update #2. Deals with saving control options and minor graphics issues in the previous patch.
Skip intro videos
Skip intro videos[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\MatrixConfig.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saved\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use The Matrix: Path of Neo Widescreen Fix. | ||
Multi-monitor | Use The Matrix: Path of Neo Widescreen Fix. | ||
Ultra-widescreen | Use The Matrix: Path of Neo Widescreen Fix. | ||
4K Ultra HD | Use The Matrix: Path of Neo Widescreen Fix. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Enabled by default. | ||
60 FPS | Capped at 30 FPS. Can be unlocked, but there can be problems. Read the source: The Matrix: Path of Neo (PC) Framerate Fix. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
Enable windowed mode[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration; can't be disabled. | |
Mouse sensitivity | Add two lines to <path-to-game>\MatrixConfig.ini :
[CONTROLS] MOUSE_SENSITIVITY=3where 10=precise, 15=responsive, 30=high speed or other values. |
|
Mouse input in menus | Navigated using WASD or arrow keys. | |
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | DirectInput. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects, Voice. | |
Surround sound | ||
Subtitles | Has to be enabled in the pause menu. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | See EAX support. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | ||||
Japanese | Local retail version only. | |||
Brazilian Portuguese | Atari Brasil/Moving Editora. | |||
Russian | ||||
Spanish | ||||
Traditional Chinese | Retail version only. |
EAX support
Enable EAX support[4] |
---|
|
Issues fixed
Game doesn't save video settings
Run as administrator[citation needed] |
---|
|
Fixing "blurred" graphics
Do this steps before opening the game: |
---|
Notes
|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | [5] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium 4 1.8 GHz AMD Athlon 1.8 GHz |
Intel Pentium 4 2.8 GHz AMD Athlon 2.8 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce FX 5200 ATI Radeon 8500 DirectX 9.0c compatible | Nvidia GeForce 6800 ATI Radeon X800 |
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ The Matrix: Path of Neo - PC vs PS2 Comparison - YouTube - last accessed on 2016-6-7
- ↑ Verified by User:AlphaYellow on 2023-12-18
- ↑ Verified by User:Keith on 2017-09-09
- ↑ Verified by User:AlphaYellow on 2023-12-18
- ↑ Verified by User:Blackbird on 2020-04-26
- Upon analysis, game EXE uses many Havok-specific calls.