Difference between revisions of "Atelier Totori: The Adventurer of Arland DX"
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Revision as of 14:34, 19 February 2024
Developers | |
---|---|
Gust Co. Ltd. | |
Publishers | |
Koei Tecmo | |
Engines | |
PhyreEngine | |
Release dates | |
Windows | December 4, 2018 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | JRPG |
Art styles | Anime |
Themes | Fantasy |
Series | Atelier |
Atelier Totori: The Adventurer of Arland DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
The game itself is an enhanced re-release of the Japan-only 2012 PlayStation Vita game Atelier Totori Plus: The Adventurer of Arland [Note 2], which itself is a enhanced port of the original 2010 PlayStation 3 game Atelier Totori: The Adventurer of Arland [Note 3], the second entry in the Arland tetralogy that chronologically takes place five years after Atelier Rorona.
The DX re-release includes content and gameplay additions from the Plus re-release, integrate DLC contents from prior releases into the base game as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | Requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game has no microtransactions. |
Essential Improvements
Atelier Sync Fix
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Instructions[1] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ArlandDX_Settings.ini[Note 4] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936180/pfx/[Note 5] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\936180\remote\SAVEDATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936180/pfx/[Note 5] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Only natively supports 16:9 resolutions. See Ultra-widescreen for instructions. | ||
4K Ultra HD | Only natively supports 16:9 resolutions. Manually change the values of ScreenWidth= to 3840 and ScreenHeight= to 2160 in the configuration file. |
||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Confirmed to work with Borderless Gaming. You need to manually set the values of ScreenWidth= and ScreenHeight= to the desired height and width (your desktop's) in the configuration file. |
||
Anisotropic filtering (AF) | Requires the Atelier Sync Fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of AF = to a number from 1 to 16. |
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Anti-aliasing (AA) | Requires the Atelier Sync Fix. MSAA and SSAA are available with the fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of FullSSAA = to 1. MSAA is enabled by default with the fix installed. |
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High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
Set custom resolution without fitted UI[2] |
---|
|
Set custom resolution with fitted UI[2] |
---|
Other resolutions require different values which are not known. See the original source for more information. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Basic controller buttons-based remapping. Doesn't allow for remapping individual in-game actions. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Only the launcher has mouse support. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Supports DInput, but no remapping. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, BGM, SFX and Cutscenes sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only partially voiced. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese | Fully voiced. |
Issues fixed
Heavy stutters without a controller
The game will stutter every few seconds if a controller cannot be found. Solutions:
- Physically plug in any controller to your computer.
- Simulate a "fake" virtual XInput controller using vJoy or Special K.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Only contains a 64-bit executable. |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5 2.6 GHz | Intel Core i7 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 |
Sound (audio device) | 16-bit stereo 48 kHz WAVE file compatible | |
Other | 1280x720 resolution Broadband Internet connection |
1920x1080 resolution |
- A 64-bit system is required.
Notes
- ↑ Known as Totori no Atorie: Ārando no Renkinjutsushi 2 Derakkusu (Japanese: トトリのアトリエ 〜アーランドの錬金術士2〜 DX) in Japan.
- ↑ Known as Totori no Atorie Purasu: Ārando no Renkinjutsushi 2 (Japanese: トトリのアトリエ Plus 〜アーランドの錬金術士2〜) in Japan.
- ↑ Known as Totori no Atorie: Ārando no Renkinjutsushi 2 (Japanese: トトリのアトリエ 〜アーランドの錬金術士2〜) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 5.0 5.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/936180/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (936180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.