Difference between revisions of "Atelier Meruru: The Apprentice of Arland DX"
(Swapped the order of introduction and general information.) |
(Updated template, info and ultra-widescreen instructions) |
||
Line 19: | Line 19: | ||
{{Infobox game/row/taxonomy/pacing | Turn-based}} | {{Infobox game/row/taxonomy/pacing | Turn-based}} | ||
{{Infobox game/row/taxonomy/perspectives | Third-person}} | {{Infobox game/row/taxonomy/perspectives | Third-person}} | ||
− | {{Infobox game/row/taxonomy/controls | Direct control}} | + | {{Infobox game/row/taxonomy/controls | Direct control, Menu-based}} |
{{Infobox game/row/taxonomy/genres | JRPG}} | {{Infobox game/row/taxonomy/genres | JRPG}} | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
Line 31: | Line 31: | ||
|gogcom id side = | |gogcom id side = | ||
|official site= https://www.koeitecmoamerica.com/arlanddx/ | |official site= https://www.koeitecmoamerica.com/arlanddx/ | ||
− | |||
|hltb = 15369 | |hltb = 15369 | ||
|igdb = atelier-meruru-the-apprentice-of-arland-dx | |igdb = atelier-meruru-the-apprentice-of-arland-dx | ||
Line 38: | Line 37: | ||
|strategywiki = Atelier_Meruru:_The_Apprentice_of_Arland | |strategywiki = Atelier_Meruru:_The_Apprentice_of_Arland | ||
|wikipedia = Atelier_Meruru:_The_Apprentice_of_Arland | |wikipedia = Atelier_Meruru:_The_Apprentice_of_Arland | ||
+ | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
Line 61: | Line 61: | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |cross-game bonus = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = Requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = The game has no microtransactions. | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
+ | }} | ||
==Essential Improvements== | ==Essential Improvements== | ||
Line 113: | Line 142: | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Only natively supports 16:9 resolutions. See [[#Ultra-widescreen|Ultra-widescreen]] for instructions. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Manually change the values of <code>ScreenWidth=</code> to 3840 and <code>ScreenHeight=</code> to 2160 in the [[#Configuration file(s) location|configuration file]]. | + | |4k ultra hd notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Only natively supports 16:9 resolutions. Manually change the values of <code>ScreenWidth=</code> to 3840 and <code>ScreenHeight=</code> to 2160 in the [[#Configuration file(s) location|configuration file]]. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 123: | Line 152: | ||
|borderless windowed notes = Confirmed to work with [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. You need to manually set the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired height and width (your desktop's) in the [[#Configuration file(s) location|configuration file]]. | |borderless windowed notes = Confirmed to work with [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. You need to manually set the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired height and width (your desktop's) in the [[#Configuration file(s) location|configuration file]]. | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the atfix.ini (created after starting the game with the fix installed) in {{ | + | |anisotropic notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the {{file|atfix.ini}} (created after starting the game with the fix installed) in {{file|{{P|game}}|folder}} and change the value of <code>AF =</code> to a number from 1 to 16. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = | + | |antialiasing notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. MSAA and SSAA are available with the fix. Open the {{file|atfix.ini}} (created after starting the game with the fix installed) in {{file|{{P|game}}|folder}} and change the value of <code>FullSSAA =</code> to 1. MSAA is enabled by default with the fix installed. |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
Line 144: | Line 173: | ||
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
− | {{++}} | + | {{Fixbox|description=Set custom resolution without fitted UI|ref=<ref name="customUltraWidescreenUIFix">[https://www.reddit.com/r/widescreengamingforum/comments/qv5gy8/atelier_meruru_the_apprentice_of_arland_dx_fix_329/ Atelier Meruru The Apprentice of Arland DX Widescreen Fix + UI Fitting]</ref>|collapsed=yes|fix= |
− | {{--}} Changing the aspect ratio can cause UI elements to compress, | + | |
− | {{ | + | {{++}} Can be used together with the [[#Atelier Sync Fix|Atelier Sync Fix]]. |
+ | {{--}} Changing the aspect ratio can cause UI elements and the game screen to compress or stretch. | ||
+ | |||
+ | # '''Back up the game executable ({{file|A13V_x64_Release_EN.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | ||
+ | # Go to the [https://github.com/atom0s/Steamless/releases download page] for Steamless. | ||
+ | # Find the latest release and download Steamless by clicking on the Steamless zip under Assets ('''NOT''' the source code zip). | ||
+ | # Choose a location for Steamless and unpack the zip there, preferably not a location which requires administrative rights. | ||
+ | # Open {{file|Steamless.exe}} and select the button with the ellipses (three dots) near the top right. | ||
+ | # Navigate to the {{file|{{P|game}}|folder}} and select the {{file|A13V_x64_Release_EN.exe}}. | ||
+ | # Click on "Unpack File". | ||
+ | # Two things can happen. If the Steamless log says "This file does not appear to be packed with SteamStub", go to step 12. If the Steamless log says "Successfully unpacked the file", keep following the next steps. | ||
+ | # A new file called {{file|A13V_x64_Release_EN.exe.unpacked}} is generated in the same location ({{file|{{P|game}}|folder}}) as the original. | ||
+ | # Delete the {{file|A13V_x64_Release_EN.exe}} in {{file|{{P|game}}|folder}}. | ||
+ | # Rename the {{file|A13V_x64_Release_EN.exe.unpacked}} to {{file|A13V_x64_Release_EN.exe}}. | ||
+ | # Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values. | ||
+ | # In the resolutions table, find the row where "Value" matches the desired screen '''width'''. | ||
+ | # Find the "Formatted Value" of the row which contains the desired screen '''width'''. As an example, the "Formatted Value" for a width of 2560 is <code>000A</code>. | ||
+ | # Put a space between the two middle characters and remember this value. As an example, the value which needs to be remembered for a width of 2560 is <code>00 0A</code> | ||
+ | # Go to [https://hexed.it/ this] hex editor website. | ||
+ | # Select the "Open file" option near the top left corner. | ||
+ | # Select the {{file|A13V_x64_Release_EN.exe}}, which can be found in {{file|{{P|game}}|folder}} and open it. | ||
+ | # In the "Search" part at the right, enter <code>80 07 00 00 C7 87 C4 08 00 00 38 04</code> in the field for "Search for". | ||
+ | # Check the "Enable Replace" checkbox under the "Search type" near the bottom right. | ||
+ | # In the "Replace by" field right under "Search type", enter the value you had to remember, followed by <code>00 00 C7 87 C4 08 00 00 38 04</code>. As an example, the complete text which needs to be entered for a width of 2560 is <code>00 0A 00 00 C7 87 C4 08 00 00 38 04</code> | ||
+ | # Click on the "Find next" button near the bottom right. | ||
+ | # Once the values have been found, click on "Replace" button near the bottom right. | ||
+ | # After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format). | ||
+ | # Delete the {{file|A13V_x64_Release_EN.exe}} in {{file|{{P|game}}|folder}}. | ||
+ | # Put the newly created executable in {{file|{{P|game}}|folder}} and make sure that this new executable has the '''exact''' same name as the original {{file|A13V_x64_Release_EN.exe}}. Rename the new executable if this is not the case. | ||
+ | # Open the [[#Configuration file(s) location|configuration file]]. | ||
+ | # Change the <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to that of the desired resolution. | ||
+ | }} | ||
− | {{Fixbox|description=Set custom resolution with fitted UI|ref=<ref name="customUltraWidescreenUIFix">[https://www.reddit.com/r/widescreengamingforum/comments/qv5gy8/atelier_meruru_the_apprentice_of_arland_dx_fix_329/ Atelier Meruru The Apprentice of Arland DX Widescreen Fix + UI Fitting]</ref>|fix= | + | {{Fixbox|description=Set custom resolution with fitted UI|ref=<ref name="customUltraWidescreenUIFix">[https://www.reddit.com/r/widescreengamingforum/comments/qv5gy8/atelier_meruru_the_apprentice_of_arland_dx_fix_329/ Atelier Meruru The Apprentice of Arland DX Widescreen Fix + UI Fitting]</ref>|collapsed=yes|fix= |
− | |||
− | |||
− | # | + | {{ii}} Note that this fix can require a substantial amount of tinkering. |
+ | |||
+ | {{++}} Fixes some UI issues when changing the aspect ratio. | ||
+ | {{--}} Cannot be used together with the [[#Atelier Sync Fix|Atelier Sync Fix]]. | ||
+ | {{--}} Changing the aspect ratio can cause UI elements and the game screen to compress or stretch, and this fix will not solve all issues. | ||
+ | |||
+ | # '''Back up the game executable ({{file|A13V_x64_Release_EN.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | ||
+ | # Go to the [https://github.com/atom0s/Steamless/releases download page] for Steamless. | ||
+ | # Find the latest release and download Steamless by clicking on the Steamless zip under Assets ('''NOT''' the source code zip). | ||
+ | # Choose a location for Steamless and unpack the zip there, preferably not a location which requires administrative rights. | ||
+ | # Open {{file|Steamless.exe}} and select the button with the ellipses (three dots) near the top right. | ||
+ | # Navigate to the {{file|{{P|game}}|folder}} and select the {{file|A13V_x64_Release_EN.exe}}. | ||
+ | # Click on "Unpack File". | ||
+ | # Two things can happen. If the Steamless log says "This file does not appear to be packed with SteamStub", go to step 12. If the Steamless log says "Successfully unpacked the file", keep following the next steps. | ||
+ | # A new file called {{file|A13V_x64_Release_EN.exe.unpacked}} is generated in the same location ({{file|{{P|game}}|folder}}) as the original. | ||
+ | # Delete the {{file|A13V_x64_Release_EN.exe}} in {{file|{{P|game}}|folder}}. | ||
+ | # Rename the {{file|A13V_x64_Release_EN.exe.unpacked}} to {{file|A13V_x64_Release_EN.exe}}. | ||
+ | # Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values. | ||
+ | # In the resolutions table, find the row where "Value" matches the desired screen '''width'''. | ||
+ | # Find the "Formatted Value" of the row which contains the desired screen '''width'''. As an example, the "Formatted Value" for a width of 2560 is <code>000A</code>. | ||
+ | # Put a space between the two middle characters and remember this value. As an example, the value which needs to be remembered for a width of 2560 is <code>00 0A</code> | ||
+ | # Go to [https://hexed.it/ this] hex editor website. | ||
+ | # Select the "Open file" option near the top left corner. | ||
+ | # Select the {{file|A13V_x64_Release_EN.exe}}, which can be found in {{file|{{P|game}}|folder}} and open it. | ||
+ | # In the "Search" part at the right, enter <code>80 07 00 00 C7 87 C4 08 00 00 38 04</code> in the field for "Search for". | ||
+ | # Check the "Enable Replace" checkbox under the "Search type" near the bottom right. | ||
+ | # In the "Replace by" field right under "Search type", enter the value you had to remember, followed by <code>00 00 C7 87 C4 08 00 00 38 04</code>. As an example, the complete text which needs to be entered for a width of 2560 is <code>00 0A 00 00 C7 87 C4 08 00 00 38 04</code> | ||
+ | # Click on the "Find next" button near the bottom right. | ||
+ | # Once the values have been found, click on "Replace" button near the bottom right. | ||
+ | # After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format). | ||
+ | # Delete the {{file|A13V_x64_Release_EN.exe}} in {{file|{{P|game}}|folder}}. | ||
+ | # Put the newly created executable in {{file|{{P|game}}|folder}} and make sure that this new executable has the '''exact''' same name as the original {{file|A13V_x64_Release_EN.exe}}. Rename the new executable if this is not the case. | ||
# Open the [[#Configuration file(s) location|configuration file]]. | # Open the [[#Configuration file(s) location|configuration file]]. | ||
− | # Change the <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to the desired resolution. | + | # Change the <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to that of the desired resolution. |
− | # | + | # Go to the [https://github.com/bo3b/3Dmigoto/releases download page] for 3Dmigoto. |
− | # | + | # Find the latest release and download 3Dmigoto by clicking on the latest {{file|3Dmigoto-X.X.X.zip}} under Assets ('''NOT''' the {{file|Source code (zip)}} or the {{file|cmd_Decompiler.X.X.X.zip}}). |
− | # | + | # Put the {{file|3Dmigoto-X.X.X.zip}} in a temporary folder and extract it. |
− | # Edit the | + | # Go to the {{file|x64|folder}} which has been extracted. |
+ | # Copy '''all''' of the content inside this {{file|x64|folder}} folder and place it in {{file|{{P|game}}|folder}}. Only those files are necessary and all other folders and files of the {{file|3Dmigoto-X.X.X.zip}}, including the {{file|3Dmigoto-X.X.X.zip}} itself, can be deleted. | ||
+ | # Open the {{file|d3dx.ini}} in {{file|{{P|game}}|folder}}. | ||
+ | # Search for the where "[Constants]" is on a line without any other text or characters surround it (Use {{key|Crtl}} + {{key|F}} to search). | ||
+ | # Replace "[Constants]" with the all of the text which can be found [https://pastebin.com/vXDfWvzT here]. | ||
+ | # Save the changes. | ||
+ | # Go to [https://pastebin.com/XLCK2ATX this place] for the first shader file. | ||
+ | # Click on the download button near the top right and save the text file. | ||
+ | # Do the same for the other two shader files, which can be found [https://pastebin.com/6cUnr65z here] and [https://pastebin.com/tYx2Y94f here]. | ||
+ | # Put the {{file|c69576920d5de625-vs_replace.txt.txt}}, {{file|e395a8df038f3d89-vs_replace.txt.txt}} and {{file|3bc4c30dde05f9ef-vs_replace.txt.txt}} in {{file|{{P|game}}\ShaderFixes|folder}} folder. | ||
+ | # The three shaders files are pre-configured for a 3840x1080 resolution. For other resolutions, the files need editing. | ||
+ | # ''2560x1080 only'': Edit the {{file|c69576920d5de625-vs_replace.txt.txt}} by changing line 24 from <code>if(o0.x <= 0.5) {o0.x += 0.5;}</code> to <code>if(o0.x <= (16/21)) {o0.x += (16/21);}</code>. | ||
+ | # ''2560x1080 only'': Edit the {{file|e395a8df038f3d89-vs_replace.txt.txt}} by changing line 27 from <code>o0.x *= 0.5;</code> to <code>o0.x *= (16/21);</code>. | ||
+ | # ''2560x1080 only'': Edit the {{file|3bc4c30dde05f9ef-vs_replace.txt.txt}} by changing line 30 from <code>o0.x *= 0.5;</code> to <code>o0.x *= (16/21);</code>. | ||
+ | |||
+ | The UI Fitting can now be toggled on and off by pressing {{key|F4}}. Other resolutions require different values which are not known. See the [https://www.reddit.com/r/widescreengamingforum/comments/qv5gy8/atelier_meruru_the_apprentice_of_arland_dx_fix_329/ original source] for more information. | ||
}} | }} | ||
Line 164: | Line 268: | ||
{{Image|MeruruKeybinds.png|Keybind options}} | {{Image|MeruruKeybinds.png|Keybind options}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = limited |
− | |key remap notes = | + | |key remap notes = Basic controller buttons-based remapping. Doesn't allow for remapping individual in-game actions. |
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 171: | Line 275: | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
− | |mouse menu notes = | + | |mouse menu notes = Only the launcher has mouse support. |
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
Line 192: | Line 296: | ||
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = |
− | | | + | |playstation controllers notes = |
− | | | + | |playstation prompts = false |
+ | |playstation prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = unknown |
− | | | + | |dualsense adaptive trigger support notes = |
+ | |dualsense haptics support = unknown | ||
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = unknown | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 212: | Line 321: | ||
|haptic feedback = false | |haptic feedback = false | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |digital movement supported = false | ||
+ | |digital movement supported notes = | ||
|simultaneous input = false | |simultaneous input = false | ||
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = false |
|steam input api notes = | |steam input api notes = | ||
− | |steam hook input = | + | |steam hook input = false |
|steam hook input notes = | |steam hook input notes = | ||
− | |steam input presets = | + | |steam input presets = false |
|steam input presets notes = | |steam input presets notes = | ||
− | |steam controller prompts = | + | |steam controller prompts = false |
|steam controller prompts notes = | |steam controller prompts notes = | ||
− | |steam cursor detection = | + | |steam cursor detection = false |
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
Line 230: | Line 341: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = BGM, SFX, Background Sound, System Voice, Event Voice, Battle Voice and Movie sliders. |
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
Line 239: | Line 350: | ||
|mute on focus lost = false | |mute on focus lost = false | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = unknown |
|eax support notes = | |eax support notes = | ||
|royalty free audio = unknown | |royalty free audio = unknown | ||
|royalty free audio notes = | |royalty free audio notes = | ||
+ | |red book cd audio = unknown | ||
+ | |red book cd audio notes = | ||
+ | |general midi audio = unknown | ||
+ | |general midi audio notes = | ||
}} | }} | ||
Line 249: | Line 364: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = limited |
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Only partially voiced. |
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
Line 260: | Line 376: | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
Line 268: | Line 385: | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
Line 276: | Line 394: | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Heavy stutters without a controller=== | ||
+ | The game will stutter every few seconds if a [https://steamcommunity.com/app/936160/discussions/0/3827539750714307593/ controller cannot be found]. Solutions: | ||
+ | * Physically plug in any controller to your computer. | ||
+ | * Simulate a "fake" virtual XInput controller using [https://sourceforge.net/projects/vjoystick/ vJoy] or [https://special-k.info/ Special K]. | ||
==Other information== | ==Other information== | ||
Line 287: | Line 412: | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
+ | |wing = | ||
+ | |wing notes = | ||
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
Line 306: | Line 433: | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
|windows arm app = unknown | |windows arm app = unknown | ||
− | |windows exe notes = Only contains a | + | |windows exe notes = Only contains a 64-bit executable. |
+ | |mac os x powerpc app = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
|macos arm app = unknown | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
+ | |linux powerpc app = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux 68k app = | ||
|linux arm app = unknown | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
+ | |mac os powerpc app = | ||
+ | |mac os 68k app = | ||
+ | |mac os executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Line 323: | Line 474: | ||
|minOS = 7, 8.1, 10 | |minOS = 7, 8.1, 10 | ||
|minCPU = Intel Core i5 2.6 GHz | |minCPU = Intel Core i5 2.6 GHz | ||
+ | |minCPU2 = | ||
|minRAM = 4 GB | |minRAM = 4 GB | ||
|minHD = 17 GB | |minHD = 17 GB | ||
|minGPU = Nvidia GeForce GTX 660 | |minGPU = Nvidia GeForce GTX 660 | ||
+ | |minGPU2 = | ||
+ | |minGPU3 = | ||
|minVRAM = 2 GB | |minVRAM = 2 GB | ||
+ | |minOGL = | ||
|minDX = 11 | |minDX = 11 | ||
+ | |minSM = | ||
+ | |minaudio = 16-bit stereo 48 kHz WAVE file compatible | ||
+ | |mincont = | ||
+ | |minother = 1280x720 resolution<br/>Broadband Internet connection | ||
|recOS = | |recOS = | ||
|recCPU = Intel Core i7 3.4 GHz | |recCPU = Intel Core i7 3.4 GHz | ||
+ | |recCPU2 = | ||
|recRAM = 8 GB | |recRAM = 8 GB | ||
|recHD = | |recHD = | ||
|recGPU = Nvidia GeForce GTX 960 | |recGPU = Nvidia GeForce GTX 960 | ||
+ | |recGPU2 = | ||
+ | |recGPU3 = | ||
+ | |recVRAM = | ||
+ | |recOGL = | ||
|recDX = | |recDX = | ||
+ | |recSM = | ||
+ | |recaudio = | ||
+ | |reccont = | ||
+ | |recother = 1920x1080 resolution | ||
|notes = {{ii}} A 64-bit system is required. | |notes = {{ii}} A 64-bit system is required. | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 19:28, 18 February 2024
Developers | |
---|---|
Gust Co. Ltd. | |
Publishers | |
Koei Tecmo | |
Engines | |
PhyreEngine | |
Release dates | |
Windows | December 4, 2018 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | JRPG |
Art styles | Anime |
Themes | Fantasy |
Series | Atelier |
Atelier Meruru: The Apprentice of Arland DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
The game itself is an enhanced re-release of the 2013 PlayStation Vita game Atelier Meruru Plus: The Apprentice of Arland[Note 2], which itself is an enhanced port of the original 2011 PlayStation 3 game Atelier Meruru: The Apprentice of Arland[Note 3], the third entry in the Arland tetralogy that chronologically takes place a year after Atelier Totori.
The DX re-release includes content and gameplay additions from the Plus re-release, integrate DLC contents from prior releases into the base game as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | Requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game has no microtransactions. |
Essential Improvements
Atelier Sync Fix
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Fixes the game from being locked to an internal maximum resolution of 1080p.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Instructions[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ArlandDX_Settings.ini[Note 4] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936190/pfx/[Note 5] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\936190\remote\SAVEDATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936190/pfx/[Note 5] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Only natively supports 16:9 resolutions. See Ultra-widescreen for instructions. | ||
4K Ultra HD | Requires the Atelier Sync Fix. Only natively supports 16:9 resolutions. Manually change the values of ScreenWidth= to 3840 and ScreenHeight= to 2160 in the configuration file. |
||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Confirmed to work with Borderless Gaming. You need to manually set the values of ScreenWidth= and ScreenHeight= to the desired height and width (your desktop's) in the configuration file. |
||
Anisotropic filtering (AF) | Requires the Atelier Sync Fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of AF = to a number from 1 to 16. |
||
Anti-aliasing (AA) | Requires the Atelier Sync Fix. MSAA and SSAA are available with the fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of FullSSAA = to 1. MSAA is enabled by default with the fix installed. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
Set custom resolution without fitted UI[2] |
---|
|
Set custom resolution with fitted UI[2] |
---|
The UI Fitting can now be toggled on and off by pressing F4. Other resolutions require different values which are not known. See the original source for more information. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Basic controller buttons-based remapping. Doesn't allow for remapping individual in-game actions. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Only the launcher has mouse support. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Supports DInput, but no remapping. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SFX, Background Sound, System Voice, Event Voice, Battle Voice and Movie sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only partially voiced. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese |
Issues fixed
Heavy stutters without a controller
The game will stutter every few seconds if a controller cannot be found. Solutions:
- Physically plug in any controller to your computer.
- Simulate a "fake" virtual XInput controller using vJoy or Special K.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Only contains a 64-bit executable. |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5 2.6 GHz | Intel Core i7 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 |
Sound (audio device) | 16-bit stereo 48 kHz WAVE file compatible | |
Other | 1280x720 resolution Broadband Internet connection |
1920x1080 resolution |
- A 64-bit system is required.
Notes
- ↑ Known as Meruru no Atorie: Ārando no Renkinjutsushi 3 Derakkusu (Japanese: メルルのアトリエ 〜アーランドの錬金術士3〜 DX) in Japan.
- ↑ Known as Meruru no Atorie Purasu: Ārando no Renkinjutsushi 3 (Japanese: メルルのアトリエ Plus 〜アーランドの錬金術士3〜) in Japan.
- ↑ Known as Meruru no Atorie: Ārando no Renkinjutsushi 3 (Japanese: メルルのアトリエ 〜アーランドの錬金術士3〜) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 5.0 5.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/936190/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (936190) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.