Difference between revisions of "Full Spectrum Warrior: Ten Hammers"
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|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
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{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
{{Infobox game/row/taxonomy/series | Full Spectrum Warrior }} | {{Infobox game/row/taxonomy/series | Full Spectrum Warrior }} | ||
Line 29: | Line 29: | ||
|hltb = 3747 | |hltb = 3747 | ||
|strategywiki = Full Spectrum Warrior: Ten Hammers | |strategywiki = Full Spectrum Warrior: Ten Hammers | ||
− | |mobygames = | + | |mobygames = 28747 |
|wikipedia = Full_Spectrum_Warrior:_Ten_Hammers | |wikipedia = Full_Spectrum_Warrior:_Ten_Hammers | ||
|winehq = 13097 | |winehq = 13097 | ||
+ | |lutris = full-spectrum-warrior-ten-hammers | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = When the framerate exceeds 60 frames per second, the slow motion "death cam" triggered when a soldier is incapacitated will not time scale correctly, and appear to slow time to a halt. Limit framerate to 60 frames per second to resolve this. | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
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|upnp = | |upnp = | ||
}} | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===High Fps Issues=== | ||
+ | {{Fixbox|description=[[Glossary:Frame rate (FPS)#Limit FPS|Limit the frame rate to 60 FPS]]|ref=<ref>{{Refcheck|user=Hman360|date=2021-02-25}}</ref>|fix= | ||
+ | }} | ||
+ | |||
==Other information== | ==Other information== | ||
Line 352: | Line 364: | ||
|minDX = 9.0c | |minDX = 9.0c | ||
|minSM = 1.1 | |minSM = 1.1 | ||
+ | |minaudio = DirectX 9.0c compatible | ||
|recOS = XP | |recOS = XP | ||
− | |recCPU = Intel Pentium | + | |recCPU = Intel Pentium IV 2.0 GHz |
|recCPU2 = AMD Athlon XP 2000+ | |recCPU2 = AMD Athlon XP 2000+ | ||
− | |recRAM = 512 MB | + | |recRAM = 512 MB<br>1 GB (Steam) |
− | |recGPU = Nvidia GeForce4 Ti | + | |recGPU = Nvidia GeForce4 Ti<br>Nvidia GeForce 6600 (Steam) |
|recGPU2 = ATI Radeon 9500 | |recGPU2 = ATI Radeon 9500 | ||
|recDX = | |recDX = | ||
+ | |recaudio = SoundBlaster X-Fi preferred | ||
|notes = {{ii}} Supported Nvidia chipsets: GeForce4 Ti 4400 series, GeForce4 Ti 4600 series, GeForce4 Ti 4800 series, GeForce3 Series, GeForce3 Ti 200 Series, GeForce3 Ti 500 Series, GeForce FX 5200 Series, GeForce FX 5600 Series, GeForce FX 5700 Series, GeForce FX 5900 Series, GeForce FX 5950 Series, GeForce 6800 Series, GeForce 7800 Series | |notes = {{ii}} Supported Nvidia chipsets: GeForce4 Ti 4400 series, GeForce4 Ti 4600 series, GeForce4 Ti 4800 series, GeForce3 Series, GeForce3 Ti 200 Series, GeForce3 Ti 500 Series, GeForce FX 5200 Series, GeForce FX 5600 Series, GeForce FX 5700 Series, GeForce FX 5900 Series, GeForce FX 5950 Series, GeForce 6800 Series, GeForce 7800 Series | ||
{{ii}} Supported ATI chipsets: Radeon X800, Radeon X600, Radeon X300, Radeon 9800, Radeon 9800 XT, Radeon 9800 Pro, Radeon 9600, Radeon 9600 XT, Radeon 9600 Pro, Radeon 9200, Radeon 9200 SE, Radeon 9250, Radeon 9700, Radeon 9700 Pro, All-in-wonder 9700, All-in-wonder 9700 Pro, Radeon X1x00 Series | {{ii}} Supported ATI chipsets: Radeon X800, Radeon X600, Radeon X300, Radeon 9800, Radeon 9800 XT, Radeon 9800 Pro, Radeon 9600, Radeon 9600 XT, Radeon 9600 Pro, Radeon 9200, Radeon 9200 SE, Radeon 9250, Radeon 9700, Radeon 9700 Pro, All-in-wonder 9700, All-in-wonder 9700 Pro, Radeon X1x00 Series |
Latest revision as of 21:26, 17 January 2024
Developers | |
---|---|
Pandemic Studios | |
Publishers | |
Original | THQ |
Digital | THQ Nordic |
Release dates | |
Windows | April 4, 2006 |
Reception | |
Metacritic | 70 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | Tactical shooter |
Art styles | Realistic |
Series | Full Spectrum Warrior |
Full Spectrum Warrior | |
---|---|
Full Spectrum Warrior | 2004 |
Full Spectrum Warrior: Ten Hammers | 2006 |
Full Spectrum Warrior: Ten Hammers is a singleplayer and multiplayer third-person tactical shooter game in the Full Spectrum Warrior series.
When the framerate exceeds 60 frames per second, the slow motion "death cam" triggered when a soldier is incapacitated will not time scale correctly, and appear to slow time to a halt. Limit framerate to 60 frames per second to resolve this.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7 DRM. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/4530/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\FSW2 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/4530/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Everything apart from the HUD is stretched from 4:3. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Everything apart from the HUD is stretched from 4:3. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Native Xbox 360 Controller support. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Japanese retail release. | |||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
High Fps Issues
Limit the frame rate to 60 FPS[1] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Cutscenes | Bink Video | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium III 1.5 GHz AMD Athlon 1.5 GHz |
Intel Pentium IV 2.0 GHz AMD Athlon XP 2000+ |
System memory (RAM) | 256 MB | 512 MB 1 GB (Steam) |
Hard disk drive (HDD) | 2.56 GB | |
Video card (GPU) | Nvidia GeForce3 series ATI Radeon 8500 DirectX 9.0c compatible Shader model 1.1 support |
Nvidia GeForce4 Ti Nvidia GeForce 6600 (Steam) ATI Radeon 9500 |
Sound (audio device) | DirectX 9.0c compatible | SoundBlaster X-Fi preferred |
- Supported Nvidia chipsets: GeForce4 Ti 4400 series, GeForce4 Ti 4600 series, GeForce4 Ti 4800 series, GeForce3 Series, GeForce3 Ti 200 Series, GeForce3 Ti 500 Series, GeForce FX 5200 Series, GeForce FX 5600 Series, GeForce FX 5700 Series, GeForce FX 5900 Series, GeForce FX 5950 Series, GeForce 6800 Series, GeForce 7800 Series
- Supported ATI chipsets: Radeon X800, Radeon X600, Radeon X300, Radeon 9800, Radeon 9800 XT, Radeon 9800 Pro, Radeon 9600, Radeon 9600 XT, Radeon 9600 Pro, Radeon 9200, Radeon 9200 SE, Radeon 9250, Radeon 9700, Radeon 9700 Pro, All-in-wonder 9700, All-in-wonder 9700 Pro, Radeon X1x00 Series
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (4530) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Hman360 on 2021-02-25