Difference between revisions of "Red Orchestra: Ostfront 41-45"
From PCGamingWiki, the wiki about fixing PC games
Wolfinston (talk | contribs) m (→Widescreen resolution: Specified the directory, plus added the mention of "under WinDrv" because the .ini file has four exact "fullscreenviewport" options, if you're like me, you might think this method doesn't work because you were changing the wrong line.) |
AlphaYellow (talk | contribs) |
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Line 16: | Line 16: | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes |Multiplayer }} | + | {{Infobox game/row/taxonomy/modes | Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing |Real-time }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives |First-person }} | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/controls |Direct control }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres |Tactical shooter }} | + | {{Infobox game/row/taxonomy/genres | FPS, Tactical shooter }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
− | {{Infobox game/row/taxonomy/vehicles |Tank, Transport }} | + | {{Infobox game/row/taxonomy/vehicles | Tank, Transport }} |
− | {{Infobox game/row/taxonomy/art styles |Realistic }} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/themes |World War II | + | {{Infobox game/row/taxonomy/themes | Eastern Europe, World War II }} |
{{Infobox game/row/taxonomy/series | Red Orchestra }} | {{Infobox game/row/taxonomy/series | Red Orchestra }} | ||
|steam appid = 1200 | |steam appid = 1200 | ||
Line 63: | Line 63: | ||
}} | }} | ||
{{ii}} {{file|RedOrchestra.ini}} contains general settings. | {{ii}} {{file|RedOrchestra.ini}} contains general settings. | ||
− | {{ii}} {{file|User.ini}} contains FOV and other settings. | + | {{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings. |
===Save game data location=== | ===Save game data location=== | ||
Line 103: | Line 103: | ||
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = | + | |fov notes = 85° by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = Toggle with {{key|ALT|Enter}}. See [[#Windowed|Windowed]]. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. |
|anisotropic = true | |anisotropic = true | ||
− | |anisotropic notes = | + | |anisotropic notes = Up to 16x. |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
Line 131: | Line 131: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description=Set in RedOrchestra.ini|ref={{ | + | {{ii}} Custom resolutions can be set manually. Note that image is {{term|Vert-}}, and FOV should be increased to compensate for the first two options. |
− | # | + | {{Fixbox|description=Set custom resolution in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix= |
− | + | # While in game, open the console with {{key|~}}. | |
− | # | + | # Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>). |
− | # | + | }} |
+ | |||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|RedOrchestra.ini]]}}. | ||
+ | # Go to the <code>[WinDrv.WindowsClient]</code> section. | ||
+ | # Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} HUD and menus remain stretched. | ||
+ | {{--}} Some menu elements become cropped. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use the [ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix= | ||
+ | |||
+ | '''Notes''' | ||
+ | {{++}} Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes. | ||
+ | {{++}} Menu elements are no longer cropped. | ||
+ | {{--}} HUD and menus are stretched. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Set default FOV in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-19}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Type <code>fov x</code>, where <code>x</code> is the desired FOV. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Define FoV in following lines: | ||
+ | <pre> | ||
+ | DesiredFOV=85.000000 | ||
+ | DefaultFOV=85.000000 | ||
+ | </pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}. | ||
+ | {{--}} Game could start to randomly reset those values. If so, edit those values in <code>{{p|game}}\System\{{file|DefUser.ini}}</code> too. | ||
+ | {{--}} Weapon FOV stays the same. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Windowed|Windowed]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|RedOrchestra.ini]]}}. | ||
+ | # Find the section <code>[WinDrv.WindowsClient]</code>. | ||
+ | # In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width. | ||
+ | # In that section, find an entry <code>WindowedViewportY=</code> and set its value to your desired window height. | ||
+ | # Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
+ | {{Fixbox|description=Use SRWE|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix= | ||
+ | # Start the game in a window. | ||
+ | # Download and run [https://github.com/dtgDTGdtg/SRWE/releases SRWE]. | ||
+ | # Attach the game process. | ||
+ | # Enable '''Remove borders'''. | ||
+ | # Enable '''Fake fullscreen'''. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|RedOrchestra.ini]]}}. | ||
+ | # Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>. | ||
}} | }} | ||
Line 146: | Line 211: | ||
|acceleration option = always on | |acceleration option = always on | ||
|acceleration option notes = When weapon is rested, the mousespeed is reduced. This cannot be disabled. | |acceleration option notes = When weapon is rested, the mousespeed is reduced. This cannot be disabled. | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
Line 152: | Line 217: | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = hackable |
− | |controller support notes = | + | |controller support notes = Set <code>UseJoystick=True</code> in {{file|[[#Game data|Iwo.ini]]}} under <code>[WinDrv.WindowsClient]</code>. |
|full controller = false | |full controller = false | ||
|full controller notes = | |full controller notes = | ||
|controller remap = hackable | |controller remap = hackable | ||
− | |controller remap notes = | + | |controller remap notes = Edit in {{file|[[#Game data|User.ini]]}}. |
− | |controller sensitivity = | + | |controller sensitivity = hackable |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Edit in {{file|[[#Game data|User.ini]]}}. |
|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Edit in {{file|[[#Game data|User.ini]]}}. |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 212: | Line 277: | ||
* <code>set input X SwitchWeapon 2 | Button bFire | onrelease switchtolastweapon</code> for quick throw grenade | * <code>set input X SwitchWeapon 2 | Button bFire | onrelease switchtolastweapon</code> for quick throw grenade | ||
{{ii}} Could also manually edit the binding in {{p|game}}\System\User.ini | {{ii}} Could also manually edit the binding in {{p|game}}\System\User.ini | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
+ | {{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Change the line <code>MouseAccelThreshold=</code> to the desired value. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ||
+ | {{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix= | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Change the line <code>MouseSensitivity=</code> to the desired value. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity. | ||
+ | }} | ||
+ | |||
+ | ===Jerky/Uneven mouse movement=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Go to the following lines and change <code>2.0</code> to <code>0.1</code>:<br><pre><nowiki>MouseX=Count bXAxis | Axis aMouseX Speed=2.0</nowiki></pre><pre><nowiki>MouseY=Count bYAxis | Axis aMouseY Speed=2.0</nowiki></pre> | ||
+ | # Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to: | ||
+ | #* {{code|0.008}} for 125Hz polling rate | ||
+ | #* {{code|0.002}} for 500Hz polling rate | ||
+ | #* {{code|0.001}} for 1000Hz polling rate | ||
+ | # Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust). | ||
+ | # Open {{file|[[#Game data|RedOrchestra.ini]]}}. | ||
+ | # Go to the <code><nowiki>[D3DDrv.D3DRenderDevice]</nowiki></code> section and change <code>ReduceMouseLag=</code> to False. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow. | ||
}} | }} | ||
Line 218: | Line 319: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Effects, Music and Voice Chat sliders. |
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = | + | |surround sound notes = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL]]. See [[#Surround sound|Surround sound]]. |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 227: | Line 328: | ||
|mute on focus lost = true | |mute on focus lost = true | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = true |
− | |eax support notes = | + | |eax support notes = EAX 3.0. |
+ | }} | ||
+ | |||
+ | ===[[Glossary:Surround sound|Surround sound]]=== | ||
+ | {{ii}} By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound. | ||
+ | {{--}} Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples. | ||
+ | |||
+ | {{Fixbox|description=Restore surround sound<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|RedOrchestra.ini]]}}. | ||
+ | # Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save. | ||
}} | }} | ||
Line 276: | Line 387: | ||
==Network== | ==Network== | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = false |
|local play players = | |local play players = | ||
|local play modes = | |local play modes = | ||
Line 309: | Line 420: | ||
|udp = 7757, 7758, 7767, 20610 | |udp = 7757, 7758, 7767, 20610 | ||
|upnp = unknown | |upnp = unknown | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Poor performance on Windows 8/8.1/10/11=== | ||
+ | {{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].}} | ||
+ | |||
+ | {{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | ||
+ | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
+ | # Place it in {{folder|{{p|game}}\System}}. | ||
+ | }} | ||
+ | |||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor. | ||
+ | |||
+ | {{Fixbox|description=Set fullscreen refresh rate<ref>{{Refcheck|user=AlphaYellow|date=2023-07-20}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|RedOrchestra.ini]]}}. | ||
+ | # Find the line <code>DesiredRefreshRate=60</code>. | ||
+ | # Change the value to set your monitor's refresh rate. For example, 120 or 144. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Modifying any video options will undo the custom refresh rate. | ||
}} | }} | ||
Line 318: | Line 451: | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = true |
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = true |
− | |software mode notes = | + | |software mode notes = RAD Game Tools' Pixomatic Software Renderer |
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
Line 336: | Line 469: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = |
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = false |
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = true |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = false |
− | |macos arm app = | + | |macos arm app = |
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= true |
− | |linux 64-bit executable= | + | |linux 64-bit executable= false |
|linux arm app = false | |linux arm app = false | ||
|linux executable notes = | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = OpenAL | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Revision as of 03:24, 20 July 2023
Developers | |
---|---|
Tripwire Interactive | |
macOS (OS X) | Ryan C. Gordon |
Linux | Ryan C. Gordon |
Publishers | |
Tripwire Interactive | |
Engines | |
Unreal Engine 2.5 | |
Release dates | |
Windows | March 14, 2006 |
Linux | November 9, 2012 |
macOS (OS X) | April 3, 2013 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS, Tactical shooter |
Vehicles | Tank, Transport |
Art styles | Realistic |
Themes | Eastern Europe, World War II |
Series | Red Orchestra |
Red Orchestra | |
---|---|
Red Orchestra: Ostfront 41-45 | 2006 |
Darkest Hour: Europe '44-'45 (unofficial mod) | 2009 |
Red Orchestra 2: Heroes of Stalingrad | 2011 |
Rising Storm | 2013 |
Rising Storm 2: Vietnam | 2017 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- Official forums
- Steam Community Discussions
- Red.Orchestra.PL - Map emporium
- RedOrchestra.RU - Russian community with map and Cyrillic fix
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam DRM.
- The original mod release can be downloaded from Mod DB. Requires Unreal Tournament 2004.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
macOS (OS X) | |
Linux | $HOME/.redorchestra/ |
-
RedOrchestra.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux | $HOME/.redorchestra/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 85° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- A guide for optimizing performance can be found here.
Widescreen resolution
- Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[1] |
---|
|
Edit ini file[2] |
---|
Notes
|
Use the [ Widescreen Fix][3] |
---|
Notes
|
Field of view (FOV)
Set default FOV in-game[4] |
---|
|
Edit ini file[5] |
---|
DesiredFOV=85.000000 DefaultFOV=85.000000 Notes
|
Windowed
Edit ini file[6] |
---|
|
Borderless fullscreen windowed
Use SRWE[7] |
---|
|
Vertical sync (Vsync)
Edit ini file[8] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | When weapon is rested, the mousespeed is reduced. This cannot be disabled. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in Iwo.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Make walk toggle, aim, map and prone hold, quick grenade throw
Use console the following commands where X is desired keystroke[citation needed] |
---|
|
Mouse acceleration
Edit ini file[9] |
---|
Notes
|
Mouse sensitivity
Edit ini file[10] |
---|
Notes
|
Jerky/Uneven mouse movement
Edit ini file[11] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Music and Voice Chat sliders. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. |
Surround sound
- By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
- Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[12] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | Only voices for Axis | |||
Japanese | Fan translation downloadable here | |||
Russian | Only voices for Allies |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 64 | |||
Online play | 64 | All official maps are designed for at most 32 players. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Type in the console OPEN <ip>:<port>. Example: OPEN 12.34.567.890:7757 |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 8075, 28902 |
UDP | 7757, 7758, 7767, 20610 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Poor performance on Windows 8/8.1/10/11
Install dgVoodoo2. |
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Use crosire's d3d8to9 wrapper |
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Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[13] |
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Notes
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8, 9 | |
OpenGL | ||
Software renderer | RAD Game Tools' Pixomatic Software Renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
Mods
- Darkest Hour
- Foucarville (Darkest Hour map)
- Mare Nostrum
- Carpathian Crosses
- Revenge of the Turul
- Music Pack (adds music in-game)
- Defence Alliance
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1.2 GHz | 2.4 GHz |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 64 MB of VRAM DirectX 9 compatible | 128 MB of VRAM Shader model 2.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | Intel Mac | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia ATI |
- Intel GPUs are not supported.
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 1.2 GHz | 2.4 GHz |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia ATI Intel |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2023-07-20
- ↑ Verified by User:AlphaYellow on 2023-07-20
- ↑ Verified by User:AlphaYellow on 2023-07-20
- ↑ Verified by User:AlphaYellow on 2023-07-19
- ↑ Verified by User:AlphaYellow on 2023-07-20
- ↑ Verified by User:AlphaYellow on 2023-07-20
- ↑ Verified by User:AlphaYellow on 2023-07-20
- ↑ Verified by User:AlphaYellow on 2023-07-20
- ↑ Verified by User:AlphaYellow on 2023-07-20
- ↑ Verified by User:AlphaYellow on 2023-07-20
- ↑ Verified by User:AlphaYellow on 2023-07-20
- ↑ Verified by User:AlphaYellow on 2023-07-20
- ↑ Verified by User:AlphaYellow on 2023-07-20