Difference between revisions of "Dragon's Lair Trilogy"
From PCGamingWiki, the wiki about fixing PC games
imported>AemonyBot (updated template usage) |
m (→Video: General maintenance with AutoWikiBrowser in Bot mode) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = Dragons Lair Trilogy coverart.jpg | |cover = Dragons Lair Trilogy coverart.jpg | ||
Line 10: | Line 9: | ||
{{Infobox game/row/date|Windows|July 24, 2018|ref=<ref>{{Refurl|url=https://www.gog.com/news/release_dragons_lair_trilogy|title=Release: Dragon's Lair Trilogy - GOG.com|date=2019-07-25}}</ref>}} | {{Infobox game/row/date|Windows|July 24, 2018|ref=<ref>{{Refurl|url=https://www.gog.com/news/release_dragons_lair_trilogy|title=Release: Dragon's Lair Trilogy - GOG.com|date=2019-07-25}}</ref>}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Cinematic camera }} |
{{Infobox game/row/taxonomy/controls | }} | {{Infobox game/row/taxonomy/controls | }} | ||
{{Infobox game/row/taxonomy/genres | Quick time events }} | {{Infobox game/row/taxonomy/genres | Quick time events }} | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Pre-rendered graphics }} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Fantasy }} |
{{Infobox game/row/taxonomy/series | Dragon's Lair }} | {{Infobox game/row/taxonomy/series | Dragon's Lair }} | ||
|steam appid = | |steam appid = | ||
Line 81: | Line 80: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = always on | |widescreen resolution = always on | ||
− | |widescreen resolution notes= Cropped to 16:9 from original 4:3 LaserDisc version. Arcade Cabinet mode is further cropped to 4:3 from 16:9 cropped version.<ref> | + | |widescreen resolution notes= Cropped to 16:9 from original 4:3 LaserDisc version. Arcade Cabinet mode is further cropped to 4:3 from 16:9 cropped version.<ref>{{Refurl|url=https://www.gog.com/forum/dragons_lair_trilogy/whats_the_resolution/post4|title=What's the resolution?, page 1 - Forum - GOG.com|date=May 2023}}</ref><ref>{{Refurl|url=https://www.gog.com/forum/general/release_dragons_lair_trilogy_25ebf/post129|title=Release: Dragon's Lair Trilogy, page 7 - Forum - GOG.com|date=May 2023}}</ref> 16:10 and narrower aspects will be {{term|letterboxed}}.<ref name="Aspect and Framerate Check">{{Refcheck|user=Cptmold|date=2019-07-25|comment=Tested at resolutions of 1920x1080, 2560x1080, 3840x1080, 5760x1080, 1280x960, and 1680x1050. Framerate cap and VSync were tested using RivaTuner Statistics Server.}}</ref> |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = {{term|Pillarboxed}} 16:9.<ref name="Aspect and Framerate Check" /> | |multimonitor notes = {{term|Pillarboxed}} 16:9.<ref name="Aspect and Framerate Check" /> | ||
Line 98: | Line 97: | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 104: | Line 103: | ||
|vsync notes = <ref name="Aspect and Framerate Check" /> | |vsync notes = <ref name="Aspect and Framerate Check" /> | ||
|60 fps = limited | |60 fps = limited | ||
− | |60 fps notes = All videos use pre-composited hand-drawn artwork animated at 12-24 FPS{{note|note=See [https://www.lifewire.com/what-are-ones-twos-and-threes-4057778 this article] for a general explanation of how this works.}}<ref> | + | |60 fps notes = All videos use pre-composited hand-drawn artwork animated at 12-24 FPS{{note|note=See [https://www.lifewire.com/what-are-ones-twos-and-threes-4057778 this article] for a general explanation of how this works.}}<ref>{{Refurl|url=https://steamcommunity.com/app/227380/discussions/0/810924774430846397/#c810924774438198591|title=FPS cap? :: Dragon's Lair General Discussions|date=May 2023}}</ref> and do not benefit from 60+ FPS.<ref name="Aspect and Framerate Check" /> |
|120 fps = limited | |120 fps = limited | ||
|120 fps notes = No framerate cap.<ref name="Aspect and Framerate Check" /> Telecine judder artifacts that usually occur in 60Hz are not present when played in a refresh rate that is a multiple of 24 (120Hz, 144Hz, 240Hz). | |120 fps notes = No framerate cap.<ref name="Aspect and Framerate Check" /> Telecine judder artifacts that usually occur in 60Hz are not present when played in a refresh rate that is a multiple of 24 (120Hz, 144Hz, 240Hz). | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
Line 143: | Line 142: | ||
|xbox prompts = false | |xbox prompts = false | ||
|xbox prompts notes = No control prompts are used in-game. | |xbox prompts notes = No control prompts are used in-game. | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = unknown | |dualshock 4 = unknown | ||
Line 263: | Line 262: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown |
Latest revision as of 22:51, 9 May 2023
![]() |
|
Developers | |
---|---|
Digital Leisure | |
Engines | |
Unity[Note 1] | |
Release dates | |
Windows | July 24, 2018[2] |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Genres | Quick time events |
Art styles | Pre-rendered graphics |
Themes | Fantasy |
Series | Dragon's Lair |
Key points
- Re-release of Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace with support for modern computers and bonus behind-the-scenes content.
General information
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Digital Leisure Inc.\Dragon's Lair Trilogy |
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Digital Leisure Inc.\Dragon's Lair Trilogy |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Cropped to 16:9 from original 4:3 LaserDisc version. Arcade Cabinet mode is further cropped to 4:3 from 16:9 cropped version.[3][4] 16:10 and narrower aspects will be letterboxed.[5] | ||
Multi-monitor | Pillarboxed 16:9.[5] | ||
Ultra-widescreen | Pillarboxed 16:9.[5] | ||
4K Ultra HD | Mastered from original film negatives at 1920x1080. | ||
Field of view (FOV) | All gameplay uses pre-composited hand drawn animation. | ||
Windowed | Press Alt+↵ Enter to toggle. | ||
Borderless fullscreen windowed | Borderless fullscreen. See the Unity Engine article for a standard borderless window or exclusive fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | [5] | ||
60 FPS and 120+ FPS | All videos use pre-composited hand-drawn artwork animated at 12-24 FPS[Note 2][6] and do not benefit from 60+ FPS.[5] No framerate cap.[5] Telecine judder artifacts that usually occur in 60Hz are not present when played in a refresh rate that is a multiple of 24 (120Hz, 144Hz, 240Hz). |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | Uses default Windows sensitivity. | |
Mouse input in menus | Start screen's mouse behavior is highly limited and unintuitive. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Almost full support; high scores can only be entered as AAA without a keyboard, and the program cannot be closed via controller. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Only D-pad and one face button are used. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | No control prompts are used in-game. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | 1.8 GHz Dual Core | Intel Core i3 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 3850 Intel HD Graphics 2000 256 MB of VRAM DirectX 9 compatible | Nvidia GeForce GT 220 ATI Radeon HD 4550 Intel HD Graphics 3000 512 MB of VRAM |
Notes
- ↑ Unity engine build: 5.6.5f1[1]
- ↑ See this article for a general explanation of how this works.
References
- ↑ Verified by User:Cptmold on 2019-07-25
- Verified using the output_log.txt file in the GOG release.
- ↑ Release: Dragon's Lair Trilogy - GOG.com - last accessed on 2019-07-25
- ↑ What's the resolution?, page 1 - Forum - GOG.com - last accessed on May 2023
- ↑ Release: Dragon's Lair Trilogy, page 7 - Forum - GOG.com - last accessed on May 2023
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Verified by User:Cptmold on 2019-07-25
- Tested at resolutions of 1920x1080, 2560x1080, 3840x1080, 5760x1080, 1280x960, and 1680x1050. Framerate cap and VSync were tested using RivaTuner Statistics Server.
- ↑ FPS cap? :: Dragon's Lair General Discussions - last accessed on May 2023