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Difference between revisions of "Half-Minute Hero: Super Mega Neo Climax Ultimate Boy"

From PCGamingWiki, the wiki about fixing PC games
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= Issues and Fixes =
+
{{Infobox game
==Lack of Sound/Sound Crash==
+
|cover        = Half Minute Hero Super Mega Neo Climax Ultimate Boy cover.jpg
Upon launching the game, a prompt appears that reads "Error 0x80040154". The game continues to load. However, after the intro screen for MarvelousAQL, the sound crashes. Upon verifying the integrity of the game's cache, one file fails to validate and Steam downloads a 528 byte file that does not fix the problem.
+
|developers  =  
==Fix==
+
{{Infobox game/row/developer|Marvelous Inc.}}
On Windows 7 64-bit, the installation of the following file fixed the problem: [http://www.microsoft.com/en-us/download/confirmation.aspx?id=5555 DirectX Web Setup]
+
{{Infobox game/row/developer|Opus}}
Other possible solutions include [http://www.microsoft.com/en-us/download/details.aspx?id=35 VC++ Redist Installer] and running DXSETUP.exe from the folder \Steam\steamapps\common\Half Minute Hero\DirectX .
+
|publishers  =
 +
{{Infobox game/row/publisher|Marvelous}}
 +
|engines      =  
 +
|release dates=  
 +
{{Infobox game/row/date|Windows|September 27, 2012}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | Half-Minute Hero }}
 +
|steam appid  = 214830
 +
|gogcom id   =
 +
|strategywiki = Half-Minute Hero
 +
|mobygames    = half-minute-hero-super-mega-neo-climax-ultimate-boy
 +
|wikipedia    = Half-Minute Hero#Half-Minute Hero: Super Mega Neo Climax Ultimate Boy
 +
|winehq      = 14814
 +
|license      = commercial
 +
|official site= http://halfminutehero.com/
 +
}}
  
[[Category:Game]]
+
'''Key points'''
[[Category:Windows]]
+
{{ii}} Evil Lord 30, Princess 30, and Knight 30 are only playable with retro graphics. Neo-cartoon graphics has new versions with one stage each.
 +
{{--}} No graphical options and game is locked to 1280x720 and 59 FPS. See [[#Widescreen resolution|Widescreen resolution]].
 +
 
 +
'''General information'''
 +
{{mm}} [https://steamcommunity.com/app/214830/discussions/ Steam Community Discussions]
 +
 
 +
==Availability==
 +
{{Availability|
 +
{{Availability/row| Humble | half-minute-hero-super-mega-neo-climax-ultimate-boy | Steam | | | Windows }}
 +
{{Availability/row| Steam | 214830 | Steam | | | Windows }}
 +
}}
 +
{{ii}} All versions require {{DRM|Steam}}.
 +
{{++}} [[Half-Minute Hero: The Second Coming]] includes copy of '''Half-Minute Hero: Super Mega Neo Climax Ultimate Boy'''.
 +
 
 +
==Game data==
 +
{{ii}} No configuration file, configurations are stored within save file.
 +
 
 +
===Save game data location===
 +
{{Game data|
 +
{{Game data/saves|Windows|{{p|steam}}/userdata/{{P|uid}}/214830/remote/}}
 +
}}
 +
 
 +
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|discord                  =
 +
|discord notes            =
 +
|epic games launcher      =
 +
|epic games launcher notes =
 +
|gog galaxy                =
 +
|gog galaxy notes          =
 +
|origin                    =
 +
|origin notes              =
 +
|steam cloud              = true
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =
 +
|xbox cloud                =
 +
|xbox cloud notes          =
 +
}}
 +
 
 +
==Video==
 +
{{--}} No video settings.
 +
{{Video
 +
|wsgf link                  =
 +
|widescreen wsgf award      =
 +
|multimonitor wsgf award    =
 +
|ultrawidescreen wsgf award =
 +
|4k ultra hd wsgf award    =
 +
|widescreen resolution      = true
 +
|widescreen resolution notes= Always 1280x720 {{Term|anamorphic}}. See [[#Widescreen resolution|Widescreen resolution]].
 +
|multimonitor              = false
 +
|multimonitor notes        =
 +
|ultrawidescreen            = false
 +
|ultrawidescreen notes      =
 +
|4k ultra hd                = false
 +
|4k ultra hd notes          =
 +
|fov                        = n/a
 +
|fov notes                  =
 +
|windowed                  = true
 +
|windowed notes            = Toggle with {{key|Alt|Enter}}.
 +
|borderless windowed        = false
 +
|borderless windowed notes  = Fullscreen acts as borderless window, but losing focus will toggle it to regular windowed mode.
 +
|anisotropic                = n/a
 +
|anisotropic notes          =
 +
|antialiasing              = false
 +
|antialiasing notes        =
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = false
 +
|vsync notes                =
 +
|60 fps                    = false
 +
|60 fps notes              = Frame rate is capped at 59 FPS.
 +
|120 fps                    = false
 +
|120 fps notes              =
 +
|hdr                        = unknown
 +
|hdr notes                  =
 +
|color blind                = unknown
 +
|color blind notes          =
 +
}}
 +
 
 +
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{Image|Half-Minute Hero - Upscaling.png|Game seen fullscreen (left) and windowed (right) on 1080p monitor.}}
 +
{{--}} Fullscreen acts as a borderless fullscreen instead of actual fullscreen mode and upscales game from base resolution using [[Wikipedia:Image scaling#Scaling methods|Nearest-neighbor interpolation]], so with resolutions not divideable with that resolution will introduce extreme aliasing and scaling artifacting (see image example). Some assets in "NEO Cartoon" mode are already upscaled making it even worse<ref name="annoyances">[http://www.xenoveritas.org/node/530 Quick list of Half Minute Hero PC Annoyances | xenoveritas.org]</ref> and this behaviour can't be changed.
 +
{{ii}} As game is rendered before the scaling, things like overlays are also limited to 720p (see image example FPS counter on top left corner).
 +
{{ii}} There are few ways to bypass this issue.
 +
 
 +
{{Fixbox|description=Use "Retro" graphical style|ref=<ref name="Marioysikax">{{Refcheck|user=Marioysikax|date=2019-04-18}}</ref>|fix=
 +
# From games main menu select "Change graphics"
 +
 
 +
'''Notes'''
 +
{{ii}} This mode changes from hand drawn style into pixelated style where scaling method used is more preferred.
 +
}}
 +
{{Fixbox|description=Use windowed mode|ref=<ref name="Marioysikax"/>|fix=
 +
{{ii}} With windowed, games resolution can't be changed and thus upscaling isn't used.
 +
}}
 +
{{Fixbox|description=Change desktop resolution|ref=<ref name="Marioysikax"/>|fix=
 +
# Change desktop resolution to 1280x720 or 2560x1440.
 +
# Launch the game.
 +
 
 +
'''Notes'''
 +
{{ii}} This makes desktop resolution to match games output resolution and forces up/downscaling to be handled by either GPU or monitor.
 +
}}
 +
 
 +
==Input==
 +
{{Image|Half-Minute Hero - Input.png|Controls.}}
 +
{{Image|Half-Minute Hero - Rebinding.png|Key rebinding.}}
 +
{{ii}} When done rebinding keys or changing key prompts, back button doesn't do anything. Go to top of the list where it says "Settings" and press confirm button (Default: {{key|C}}/A)
 +
{{Input
 +
|key remap                = true
 +
|key remap notes          = Prompts need to be changed in the settings.<br/>Prompts will not reflect rebind keys. One key per action.
 +
|acceleration option      = n/a
 +
|acceleration option notes =
 +
|mouse sensitivity        = n/a
 +
|mouse sensitivity notes  =
 +
|mouse menu                = false
 +
|mouse menu notes          = Mouse not used at all.
 +
|invert mouse y-axis      = n/a
 +
|invert mouse y-axis notes =
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 +
|controller support        = true
 +
|controller support notes  =
 +
|full controller          = true
 +
|full controller notes    =
 +
|controller remap          = true
 +
|controller remap notes    = Axis can't be rebound. Default binding for XInput controller layout.
 +
|controller sensitivity    = n/a
 +
|controller sensitivity notes= Digital movement.
 +
|invert controller y-axis  = n/a
 +
|invert controller y-axis notes=
 +
|xinput controllers        = false
 +
|xinput controllers notes  =
 +
|xbox prompts              = true
 +
|xbox prompts notes        =
 +
|impulse triggers          = false
 +
|impulse triggers notes    =
 +
|dualshock 4              = false
 +
|dualshock 4 notes        = Shoulder axis will be picked up as right stick, preventing game to be properly played.
 +
|dualshock prompts        = false
 +
|dualshock prompts notes  =
 +
|light bar support        = false
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts      = unknown
 +
|other button prompts notes=
 +
|controller hotplug        = false
 +
|controller hotplug notes  =
 +
|haptic feedback          = unknown
 +
|haptic feedback notes    =
 +
|simultaneous input        = unknown
 +
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam hook input          = unknown
 +
|steam hook input notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =
 +
|steam cursor detection    = unknown
 +
|steam cursor detection notes =
 +
}}
 +
 
 +
==Audio==
 +
{{Image|Half-Minute Hero - Audio.png|Audio settings.}}
 +
{{Audio
 +
|separate volume          = true
 +
|separate volume notes    = Music and effects.
 +
|surround sound          = unknown
 +
|surround sound notes    =
 +
|subtitles                = true
 +
|subtitles notes          = All speech is text-based.
 +
|closed captions          = false
 +
|closed captions notes    =
 +
|mute on focus lost      = false
 +
|mute on focus lost notes =
 +
|eax support              =
 +
|eax support notes        =
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 +
}}
 +
 
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 +
|fan      =
 +
}}
 +
}}
 +
 
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          =
 +
|local play players  =
 +
|local play modes    =
 +
|local play notes    =
 +
|lan play            = unknown
 +
|lan play players    =
 +
|lan play modes      =
 +
|lan play notes      =
 +
|online play          = true
 +
|online play players  = 4
 +
|online play modes    =
 +
|online play notes    =
 +
|asynchronous        =
 +
|asynchronous notes  =
 +
}}{{Network/Connections
 +
|matchmaking        =
 +
|matchmaking notes  =
 +
|p2p                =
 +
|p2p notes          =
 +
|dedicated          =
 +
|dedicated notes    =
 +
|self-hosting      =
 +
|self-hosting notes =
 +
|direct ip          =
 +
|direct ip notes    =
 +
}}{{Network/Ports
 +
|tcp  =
 +
|udp  =
 +
|upnp =
 +
}}
 +
 
 +
==Issues fixed==
 +
===Lack of Sound/Sound Crash (Error 0x80040154)===
 +
{{ii}} Upon launching the game, a prompt appears that reads "Error 0x80040154". The game continues to load. However, after the intro screen for MarvelousAQL, the sound crashes. Upon verifying the integrity of the game's cache, one file fails to validate and Steam downloads a 528 byte file that does not fix the problem.
 +
 
 +
{{Fixbox|description=Manually download and reinstall redistributables|ref={{cn|date=July 2016}}|fix=
 +
# Download and install [https://www.microsoft.com/en-us/download/details.aspx?id=35 DirectX End-User Runtimes].
 +
# Download and install [https://www.microsoft.com/en-us/download/details.aspx?id=5555 Microsoft Visual C++ 2010 (x86)].
 +
# Reboot.
 +
}}
 +
 
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 7, 9
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 
 +
==System requirements==
 +
{{System requirements
 +
|OSfamily = Windows
 +
 
 +
|minOS    = XP SP3
 +
|minCPU  = Intel Pentium 4 3.2 GHz
 +
|minRAM  = 1 GB
 +
|minHD    = 2 GB
 +
|minGPU  = Nvidia GeForce FX 5700
 +
|minDX    = 9
 +
|minVRAM  = 256 MB
 +
}}
 +
 
 +
{{References}}

Latest revision as of 10:30, 21 March 2023

Half-Minute Hero: Super Mega Neo Climax Ultimate Boy
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy cover
Developers
Marvelous Inc.
Opus
Publishers
Marvelous
Release dates
Windows September 27, 2012
Taxonomy
Monetization One-time game purchase
Modes Multiplayer
Series Half-Minute Hero
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy guide on StrategyWiki
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy on MobyGames
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy on Wikipedia
Half-Minute Hero
Half-Minute Hero: Super Mega Neo Climax Ultimate Boy 2012
Half-Minute Hero: The Second Coming 2014

Key points

Evil Lord 30, Princess 30, and Knight 30 are only playable with retro graphics. Neo-cartoon graphics has new versions with one stage each.
No graphical options and game is locked to 1280x720 and 59 FPS. See Widescreen resolution.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.
Half-Minute Hero: The Second Coming includes copy of Half-Minute Hero: Super Mega Neo Climax Ultimate Boy.

Game data

No configuration file, configurations are stored within save file.

Save game data location

System Location
Windows <Steam-folder>/userdata/<user-id>/214830/remote/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/214830/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

No video settings.

Graphics feature State Notes
Widescreen resolution
Always 1280x720 anamorphic. See Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Toggle with Alt+ Enter.
Borderless fullscreen windowed
Fullscreen acts as borderless window, but losing focus will toggle it to regular windowed mode.
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Frame rate is capped at 59 FPS.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Game seen fullscreen (left) and windowed (right) on 1080p monitor.
Game seen fullscreen (left) and windowed (right) on 1080p monitor.
Fullscreen acts as a borderless fullscreen instead of actual fullscreen mode and upscales game from base resolution using Nearest-neighbor interpolation, so with resolutions not divideable with that resolution will introduce extreme aliasing and scaling artifacting (see image example). Some assets in "NEO Cartoon" mode are already upscaled making it even worse[1] and this behaviour can't be changed.
As game is rendered before the scaling, things like overlays are also limited to 720p (see image example FPS counter on top left corner).
There are few ways to bypass this issue.
Use "Retro" graphical style[2]
  1. From games main menu select "Change graphics"

Notes

This mode changes from hand drawn style into pixelated style where scaling method used is more preferred.
Use windowed mode[2]
With windowed, games resolution can't be changed and thus upscaling isn't used.
Change desktop resolution[2]
  1. Change desktop resolution to 1280x720 or 2560x1440.
  2. Launch the game.

Notes

This makes desktop resolution to match games output resolution and forces up/downscaling to be handled by either GPU or monitor.

Input

Controls.
Controls.
Key rebinding.
Key rebinding.
When done rebinding keys or changing key prompts, back button doesn't do anything. Go to top of the list where it says "Settings" and press confirm button (Default: C/A)

Keyboard and mouse State Notes
Remapping
Prompts need to be changed in the settings.
Prompts will not reflect rebind keys. One key per action.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse not used at all.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Axis can't be rebound. Default binding for XInput controller layout.
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
See the glossary page for potential workarounds.
PlayStation controllers
Shoulder axis will be picked up as right stick, preventing game to be properly played.
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music and effects.
Surround sound
Subtitles
All speech is text-based.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

Network

Multiplayer types

Type Native Players Notes
LAN play
Online play
4

Issues fixed

Lack of Sound/Sound Crash (Error 0x80040154)

Upon launching the game, a prompt appears that reads "Error 0x80040154". The game continues to load. However, after the intro screen for MarvelousAQL, the sound crashes. Upon verifying the integrity of the game's cache, one file fails to validate and Steam downloads a 528 byte file that does not fix the problem.
Manually download and reinstall redistributables[citation needed]
  1. Download and install DirectX End-User Runtimes.
  2. Download and install Microsoft Visual C++ 2010 (x86).
  3. Reboot.

Other information

API

Technical specs Supported Notes
Direct3D 7, 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) XP SP3
Processor (CPU) Intel Pentium 4 3.2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce FX 5700
256 MB of VRAM
DirectX 9 compatible


Notes

  1. Notes regarding Steam Play (Linux) data:

References