Difference between revisions of "Stray"
Dennyeckardt (talk | contribs) |
Dennyeckardt (talk | contribs) |
||
Line 423: | Line 423: | ||
{{Fixbox|description=Enable shader preloading|ref={{cn|date=2022-12-27|reason=Previous ref only contained a date...}}|fix= | {{Fixbox|description=Enable shader preloading|ref={{cn|date=2022-12-27|reason=Previous ref only contained a date...}}|fix= | ||
{{++}} Improves framepacing during gameplay. | {{++}} Improves framepacing during gameplay. | ||
− | {{--}} Doesn´t work with the DirectX 12 version of the game. | + | {{--}} Doesn´t work with the DirectX 12 version of the game. Can exacerbate already present, level or assetloading as well as checkpoint and saving stutters, as the CPU is crunching on compiling and caching shaders, during these sections. |
# Go to {{code|{{P|localappdata}}\Hk_project\Saved\Config\WindowsNoEditor\}} | # Go to {{code|{{P|localappdata}}\Hk_project\Saved\Config\WindowsNoEditor\}} | ||
# Open <code>Engine.ini</code> with a text editor. | # Open <code>Engine.ini</code> with a text editor. |
Revision as of 21:23, 16 January 2023
Developers | |
---|---|
BlueTwelve Studio | |
Publishers | |
Annapurna Interactive | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | July 19, 2022 |
Reception | |
Metacritic | 83 |
OpenCritic | 84 |
IGDB | 86 |
Stray is a 2022 third-person adventure-game. The player controls a stray cat who falls into a world populated by robots and ventures to return to its family. Players must solve puzzles to progress the narrative, including moving obstacles and traversing platforms. The player is accompanied by a drone-companion named B12, who can assist by translating the language of the robots and storing items found throughout the world.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hk_project\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hk_project\Saved\SaveGames\<user-id>\Slots\Slot_*\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Cutscenes are pre-rendered and pillarboxed. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Uncheck the Fullscreen box to play in Borderless Windowed mode. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Forces TAA. SSAA up to 200% through Render Resolution. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30, 60, or Unlimited. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Can be enabled by running the game with the -dx12 command line argument and adding r.RayTracing=1 to GameUserSettings.ini . Can cause visual bugs and performance is hugely taxing on early 2020´s hardware.[2] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | "Use DS4 Mod by Mr.Funky Right for button-prompts https://mrfunkyright.blogspot.com/2022/07/stray-dualshock-buttons-mod.html" | |
Light bar support | Blue light | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | v2 tested, only wired connection detected. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be disabled in settings. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Controller and Keyboard/Mouse button prompts rapidly flash based on the last input method used. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Volume-sliders for Master-Volume, Music, and SFX. | |
Surround sound | No Center Channel. Confirmed audio for other channels up to 7.1 with Special K. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Can be disabled by adding these two lines to Engine.ini file: [Audio] ; UnfocusedVolumeMultiplier=1.0 . |
|
Royalty free audio |
Localizations
- You can change the UI and Subtitle language in-game.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation by Eternal Dream, Download. | |||
Arabic | Fan translation by AR Team, download. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Indonesian | Fan translation by IGTC Team (Indonesia Game Translator Community) | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Thai | Fan translation, download. | |||
Turkish | ||||
Ukrainian | Fan translation, download |
Issues fixed
Cannot play in fullscreen if the resolution is different than native
Force fullscreen from .ini file[3] |
---|
FullscreenMode=0 LastConfirmedFullscreenMode=0 PreferredFullscreenMode=0
|
Alleviate shader compilation stutter
- This alleviates most of the shader compilation stutter by enabling shader preloading on load.
Enable shader preloading[citation needed] |
---|
[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1 |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2300 AMD FX-6350 |
Intel Core i5-8400 AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon R7 360 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 780 AMD Radeon R9 290X 3 GB (Nvidia), 4 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1332010/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1332010) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2022-08-09
- ↑ Verified by User:Dennyeckardt on 2022-12-27
- ↑ Fix for fullscreen - last accessed on 2022-07-22
- ↑ Stray uses DX11 by default - last accessed on 2022-08-23
- ↑ Stray PC Performance Analysis - DSOGaming - last accessed on 2022-10-15