Difference between revisions of "Dino Crisis 2"
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Revision as of 21:00, 11 December 2022
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Capcom | |
Release dates | |
Windows | August 20, 2002 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Survival horror |
Art styles | Realistic, Pre-rendered graphics |
Themes | Contemporary, Horror |
Series | Dino Crisis |
Dino Crisis | |
---|---|
Dino Crisis | 2000 |
Dino Crisis 2 | 2002 |
Dino Crisis 2 is a singleplayer cinematic camera survival horror game in the Dino Crisis series.
Key points
- Capped at 31 FPS
- Game has low stability, and it sometimes won't boot unless patched with something like dgVoodoo2.[1]
- Gamepads are poorly supported or go undetected; remapping them is hardly supported.[1]
- Bad sound quality and behavior: all tracks are poorly compressed, loop at random points, and generally sound very muffled or not normalized.[1]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\dino2.cfg[Note 1] |
- The config file is encrypted.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SAVE*.DAT[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | backgrounds are pre-rendered. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Always on top | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Capped at 31 FPS | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Non-customizable movement keys | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | 3 presets | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Intel Pentium 233 MHz | Intel Pentium II 350 MHz |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 2 MB (Compact Installation) | 350 MB (Typical Installation) |
Video card (GPU) | 8 MB of VRAM DirectX 7.0 compatible | 16 MB of VRAM |
Other | 4x CD-ROM |
[Notes] Working on Windows 11 With Ryzen And Ampere Card No Extra Fixes Needed (May not work for all, Give it a try) Red Dots On Screen Are Not A Serious Problem More Of A Glitch As They Should Display As Round White Dots (No Fix At This Time)
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).