Difference between revisions of "State of Emergency"
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|official site= https://www.rockstargames.com/stateofemergency/ | |official site= https://www.rockstargames.com/stateofemergency/ | ||
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==Availability== | ==Availability== | ||
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===Animation Corruptions=== | ===Animation Corruptions=== | ||
− | {{ii}}The animation cycles in the game appear to be locked to frame-rate. On newer hardware this will cause the game frame rate to raise too high and animations appear to be playing twice as fast (occurs both in-game and in-menu animations).The game uses a vsync (Enable by default) to limit itself but it does not work in | + | {{ii}}The animation cycles in the game appear to be locked to frame-rate. On newer hardware this will cause the game frame rate to raise too high and animations appear to be playing twice as fast (occurs both in-game and in-menu animations).The game uses a vsync (Enable by default) to limit itself but it does not work in Windows 10 because Windows 10 has broken vsync in DirectX 8 |
{{Fixbox|description=Use dgvoodoo2 Wrapper|ref={{cn|date=August 2019}}|fix= | {{Fixbox|description=Use dgvoodoo2 Wrapper|ref={{cn|date=August 2019}}|fix= |
Revision as of 20:57, 1 September 2022
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Developers | |
---|---|
VIS Entertainment | |
Wide Games | |
Publishers | |
Global Star Software | |
Release dates | |
Windows | August 1, 2003 |
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SaveGames[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Enable by default | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Accessible via in-game settings menu. | |
Mouse acceleration | ||
Mouse sensitivity | Accessible via in-game settings menu. | |
Mouse input in menus | Mouse acts like keyboard. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controllers work in the menu by default. In game bindings will need to be manually assigned, which can be done entirely with a controller. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 4 | Versus, Co-op |
||
Online play | 4 | Versus, Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 6969 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues resolved
Animation Corruptions
- The animation cycles in the game appear to be locked to frame-rate. On newer hardware this will cause the game frame rate to raise too high and animations appear to be playing twice as fast (occurs both in-game and in-menu animations).The game uses a vsync (Enable by default) to limit itself but it does not work in Windows 10 because Windows 10 has broken vsync in DirectX 8
Use dgvoodoo2 Wrapper[citation needed] |
---|
|
Use DXWnd to solve the game running too fast on Windows 10.[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 98 |
Processor (CPU) | Intel Pentium III 600 MHz | Intel Pentium III 800 MHz |
System memory (RAM) | 64 MB | 256 MB |
Hard disk drive (HDD) | 600 MB | 600 MB |
Video card (GPU) | 3D Accelerator Required GeForce 2 or equivalent 32 MB of VRAM DirectX 8.1 compatible | GeForce 3 or equivalent Vertex shader compatible 32 MB of VRAM DirectX 8.1 compatible |
Other | 8x CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).