Difference between revisions of "Super Monday Night Combat"
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|winehq = 14148 | |winehq = 14148 | ||
|license = Free-to-play | |license = Free-to-play | ||
+ | |official site= https://www.uberent.com/smnc/ | ||
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'''General information''' | '''General information''' | ||
− | |||
{{mm}} [http://www.uberent.com/forums/viewforum.php?f=40 Uberent SMNC Bugs and Issues Forum] | {{mm}} [http://www.uberent.com/forums/viewforum.php?f=40 Uberent SMNC Bugs and Issues Forum] | ||
{{mm}} [https://steamcommunity.com/app/104700/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/104700/discussions/ Steam Community Discussions] | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| official | | + | {{Availability/row| official | https://www.kongregate.com/games/uberent/super-monday-night-combat | unknown | | | Windows | unavailable }} |
{{Availability/row| Steam | 104700 | Steam | | | Windows | unavailable }} | {{Availability/row| Steam | 104700 | Steam | | | Windows | unavailable }} | ||
}} | }} |
Revision as of 08:19, 21 August 2022
Developers | |
---|---|
Uber Entertainment | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | April 19, 2012 |
Reception | |
Metacritic | 76 |
Taxonomy | |
Series | Monday Night Combat |
Monday Night Combat | |
---|---|
Monday Night Combat | 2011 |
Super Monday Night Combat | 2012 |
Key points
- Servers were shut down on May 24, 2018.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website (unavailable) | ||||
Steam (unavailable) |
- The launcher is already included on the original platform, though this version allows the player to play without Steam.[2]
- Steam version remembers your login credentials.
- Weekly patches for the Uber Launcher are usually smaller than 50 MB.
- On first use, the Uber Launcher re-downloads the full game separately from the Steam version.
- Uber Launcher does not remember your login credentials.
- Steam overlay and in-game VOIP are not available through the Uber Launcher.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\UnrealEngine3\MNCGame\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/104700/pfx/[Note 1] |
- Game progress and some settings are being stored on the account.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | In-game slider. | ||
Windowed | |||
Borderless fullscreen windowed | In-game option, make sure to enable windowed mode first. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA; can use non-MSAA AA from graphics card control panel. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See Controller support. | |
Full controller support | ||
Controller remapping | Can only switch between pre-set layouts. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
If your view rotates on its own (caused by a gamepad or joystick outputting data outside the 'deadzone'), your controller vibrates or other random actions, there's a good chance the game is accepting input from your gamepad or joystick.
Disable controller input[3] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 10 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777, 7778 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Crash on load screen (Nvidia)
The game fails to open on launch with some older Nvidia drivers. There are two known solutions:
Update graphics driver[citation needed] |
---|
Update to the latest Nvidia drivers. This appears to fix the issue. |
Upgrade PhysX[citation needed] |
---|
Upgrade the Nvidia PhysX System Software. |
Steam fails to update
Occasionally, Steam will not correctly update Super MNC after a patch is released. If this happens you will be able to launch the game, but you will not be able to enter a match with anyone who has updated successfully; furthermore the free pros available on the shop screen will not match the current rotation.
Force Steam to update[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3, Vista, 7 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 7800 ATI Radeon X1900 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (104700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.