Difference between revisions of "Metal Gear Solid: Integral"
From PCGamingWiki, the wiki about fixing PC games
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{{ii}} To get FMVs to work with Nemesis2000's Widescreen Fix (for those who are having them appear pink and green in the GOG.com version), use DXWnd. FMV screens will be smaller than other cutscenes, but they will look a lot better than before. | {{ii}} To get FMVs to work with Nemesis2000's Widescreen Fix (for those who are having them appear pink and green in the GOG.com version), use DXWnd. FMV screens will be smaller than other cutscenes, but they will look a lot better than before. | ||
{{--}} Does not work properly in software rendering mode, and causes upscaling artifacts on some text. | {{--}} Does not work properly in software rendering mode, and causes upscaling artifacts on some text. | ||
− | {{--}} Might cause flickering on Shadows and Glass textures. | + | {{--}} Might cause flickering on Shadows and Glass textures when dgvoodoo is used. It is recommended that you only use dgvoodoo if there are any framerate or significant visual issues. |
}} | }} | ||
Revision as of 12:06, 13 August 2022
Developers | |
---|---|
Konami Computer Entertainment Japan | |
Windows | Digital Dialect |
Publishers | |
Konami | |
Windows | Microsoft |
Release dates | |
Windows | September 24, 2000 |
Reception | |
Metacritic | 83 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person, Top-down view |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Contemporary, North America, Sci-fi |
Series | Metal Gear |
Key points
- Called Metal Gear Solid in packaging but is called Metal Gear Solid: Integral in the title screen.
- Expanded version of Metal Gear Solid, which was previously exclusive to the PlayStation and unavailable outside of Japan, featuring various extras and gameplay enhancements. The PC version has a set of two executables:
mgsi.exe
for the base game andmgsvr.exe
for the VR Missions. - Music and sound effects are lower quality than the PlayStation version, and some tracks are missing. Certain sound clips play back at the wrong pitch, and framebuffer effects such as motion blur or depth of field are not displayed correctly.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc DRM[Note 1] | |||
GOG.com | English version only. When prompted to check the back of the CD case, check the store page instead. |
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- Demo of the original 2000 release can be found here.
Version differences
- The GOG.com version fixes compatibility issues of the original 2000 release running under modern Windows operating systems.[4]
Essential Improvements
Bring back PlayStation subtitle font
- By default, the PC port uses Arial for its subtitles and its resolution is tied to the one the game is running at. The PS1 original uses Helvetica rendered at the same resolution as the rest of the artwork.
Use the -notruetype command line arguments
|
---|
Disable Bilinear Filtering
- Removes the filtering from all textures making the game look the way it does on PlayStation.
Use the -nofilter command line arguments
|
---|
Mods
MDX Restoration
- An on-going project to fix the issues with the game's audio.
- Music is significantly higher quality and tracks that didn't loop properly now do.
- Doesn't bring back the boss fight theme that remains unused in the game's files.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\*.cfg[Note 2] <path-to-game>\dxcfg.ini[Note 2] |
-
dxcfg.ini
is used by the GOG.com version's DirectX Configuration tool. -
*.cfg
configuration files are encrypted.[5]
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedGames\[Note 2] |
- Pictures taken by the in-game camera are stored in
<path-to-game>\photos\
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Only 4:3 resolutions are supported. The GOG.com version's DirectX Configuration tool can increase the rendering resolution, while the graphics can be displayed pillarboxed to 4:3, Pixel-perfect scaling, or stretched to the aspect-ratio. See Widescreen resolution.[5] Software rendering mode is limited to 640x480 only.[6] |
||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | Launch the game with -w command line argument for the original 2000 release. For the GOG.com release, set Presentation to Windowed mode via the DirectX Configuration tool. |
||
Borderless fullscreen windowed | Only available for the GOG.com release. Set the Display Mode to your display's native resolution and Presentation to Windowed via the DirectX Configuration tool.[5] | ||
Anisotropic filtering (AF) | Only available for the GOG.com release. Only application defaults, 16 samples, or Disabled in the DirectX Configuration tool.[5] | ||
Anti-aliasing (AA) | Only available for the GOG.com release. Can be set to application defaults, 2x-8x MSAA, or Disabled in the DirectX Configuration tool.[5] | ||
Vertical sync (Vsync) | Only available for the GOG.com release with its DirectX Configuration tool.[5] For the original 2000 release, force through GPU control panel. | ||
60 FPS and 120+ FPS | Capped at 30 FPS. | ||
High dynamic range display (HDR) |
Widescreen resolution
Widescreen fix[7] |
---|
For GOG.com version:[8]
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse is not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Movement controls can only be mapped to either D-pad or analog stick, not both.[5] | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Missing vibration feedback from the PlayStation version.[5] | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Supports only 3.0 surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Only possible for the GOG.com version.[9] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Not available in the GOG.com release. Version with a dub is rare. | |||
German | Not available in the GOG.com release. | |||
Italian | Not available in the GOG.com release. | |||
Japanese | Not available in the GOG.com release. | |||
Spanish | Not available in the GOG.com release. |
Issues fixed
Graphics issues with GeForce/Radeon GPUs
- Fixed in the GOG.com release.
Instructions for the original 2000 release[citation needed] |
---|
|
"Software rendering mode" error
- The game's software rendering mode does not work properly with modern Windows operation systems.
- Fixed in the GOG.com release.
Instructions for the original 2000 release[citation needed] |
---|
|
Captions flicker/make the game slower in Hardware mode
- The slowdown caused by the captions can also be worked around by turning off the captions in settings.
- Fixed in the GOG.com release.
Use DXGL for the original 2000 release[citation needed] |
---|
|
Real-life footage shown in the game during certain cutscenes are replaced with a green rectangle
- The real-life footage cutscenes does not work properly on modern Windows due to the format used by the video files.
- Fixed in the GOG.com release.
Game crashes on "Game Over" screen when using software rendering
- This issue is caused by a bug in GOG.com's Direct3D wrapper and does not occur in hardware rendering mode.[11]
- Fixed in the 1.0 Hotfix update of the GOG.com release.[12]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium II 266 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 4 MB of VRAM | 8 MB of VRAM |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
- ↑ 2.0 2.1 2.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Metal Gear Solid: Integral | Metal Gear Wiki | Fandom
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Fixes for METAL GEAR SOLID implemented by GOG.COM and fan-made mods recommendations
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Verified by User:AmethystViper on 2020-09-26
- ↑ Verified by User:SirYodaJedi on 2020-09-27
- ↑ Verified by User:AmethystViper on 2020-09-28
- Tested with the GOG.com version, and even with MSAA disabled through its DirectX configuration tool, some of the game's text would get stray pixels from upscaling the game to a resolution it wasn't designed for (e.g. 1080p).
- ↑ Widescreen fix by Manu270891 - last accessed on 2021-04-12
- ↑ Verified by User:AmethystViper on 2020-09-26
- Tested with the GOG.com version set to windowed mode and switched tabs, which muted the audio when out of focus with that version.
- ↑ https://www.dxgl.info/bugzilla/show_bug.cgi?id=48
- ↑ MGS1 - crashing when using Software rendering in options, page 1 - Forum - GOG.com
- ↑ Gonna Post every single issue with MGS 1 here Version 1.0, page 2, post 23 - Forum - GOG.com