Difference between revisions of "Stray"
(Added instructions on how to use TSR which can substantially improve image quality when using Resolution scaling.) |
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Line 117: | Line 117: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = 30, 60, or Unlimited. Can be manually capped in <code>GameUserSettings.ini</code>. | |120 fps notes = 30, 60, or Unlimited. Can be manually capped in <code>GameUserSettings.ini</code>. | ||
− | |hdr = | + | |hdr = hackable |
− | |hdr notes = | + | |hdr notes = See [[#High Dynamic Range (HDR)|High Dynamic Range (HDR)]]. |
− | |||
|ray tracing = hackable | |ray tracing = hackable | ||
|ray tracing notes = Can be enabled by running the game with <code>-dx12</code> and adding <code>r.RayTracing=1</code> to <code>GameUserSettings.ini</code>. | |ray tracing notes = Can be enabled by running the game with <code>-dx12</code> and adding <code>r.RayTracing=1</code> to <code>GameUserSettings.ini</code>. | ||
Line 137: | Line 136: | ||
{{ii}} Control the internal quality by using the ingame Resolution Scale Option | {{ii}} Control the internal quality by using the ingame Resolution Scale Option | ||
{{++}}Works similar to AMD FSR 2.0 | {{++}}Works similar to AMD FSR 2.0 | ||
+ | }} | ||
+ | |||
+ | ===[[High Dynamic Range (HDR)]]=== | ||
+ | {{Fixbox|description=Enable native HDR output|fix= | ||
+ | # Open {{code|{{P|localappdata}}\Hk_project\Saved\Config\WindowsNoEditor\Engine.ini}} in a text editor. | ||
+ | # At the bottom of the file, add the following lines: | ||
+ | <pre>[SystemSettings] | ||
+ | r.FullScreenMode=0 | ||
+ | r.AllowHDR=1 | ||
+ | r.HDR.EnableHDROutput=1 | ||
+ | r.HDR.Display.OutputDevice=5 | ||
+ | r.HDR.Display.ColorGamut=2 | ||
+ | </pre> | ||
+ | # Optionally you can add these lines to boost the UI brightness. This makes the UI integrate better with HDR. | ||
+ | <pre>r.HDR.UI.CompositeMode=1 | ||
+ | r.HDR.UI.Level=1.5 | ||
+ | </pre> | ||
+ | {{ii}} The game must be running in Exclusive Fullscreen mode. This is handled by the <code>r.FullScreenMode=0</code> setting. | ||
+ | {{ii}} See the [https://docs.unrealengine.com/en-US/Engine/Rendering/HDRDisplayOutput/#enablinghdroutput official UE4 documentation] for what these specific lines do. | ||
}} | }} | ||
Revision as of 22:31, 3 August 2022
Developers | |
---|---|
BlueTwelve Studio | |
Publishers | |
Annapurna Interactive | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | July 19, 2022 |
Reception | |
Metacritic | 83 |
OpenCritic | 84 |
IGDB | 86 |
Stray is a 2022 third-person adventure-game. The player controls a stray cat who falls into a world populated by robots and ventures to return to its family. Players must solve puzzles to progress the narrative, including moving obstacles and traversing platforms. The player is accompanied by a drone-companion named B12, who can assist by translating the language of the robots and storing items found throughout the world.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hk_project\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hk_project\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Cutscenes are pre-rendered and pillarboxed. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Uncheck the Fullscreen box to play in Borderless Windowed mode. | ||
Anisotropic filtering (AF) | Could be forced by adding these two lines to Engine.ini file: [SystemSettings] ; r.MaxAnisotropy=X (where X is amount of filtering samples, e.g. 16). |
||
Anti-aliasing (AA) | Forces TAA, which can be disabled by adding r.DefaultFeature.AntiAliasing=0 to Engine.ini . SSAA up to 200% through Render Resolution. |
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Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30, 60, or Unlimited. Can be manually capped in GameUserSettings.ini . |
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High dynamic range display (HDR) | See High Dynamic Range (HDR). | ||
Ray tracing (RT) | Can be enabled by running the game with -dx12 and adding r.RayTracing=1 to GameUserSettings.ini . |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Enable Temporal Super Resolution (TSR) ingame |
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[SystemSettings] r.PostProcessAAQuality=4 r.TemporalAA.Upsampling=1 r.TemporalAA.Algorithm=1
|
High Dynamic Range (HDR)
Enable native HDR output |
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[SystemSettings] r.FullScreenMode=0 r.AllowHDR=1 r.HDR.EnableHDROutput=1 r.HDR.Display.OutputDevice=5 r.HDR.Display.ColorGamut=2
r.HDR.UI.CompositeMode=1 r.HDR.UI.Level=1.5
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | "Use DS4 Mod by Mr.Funky Right for button-prompts https://mrfunkyright.blogspot.com/2022/07/stray-dualshock-buttons-mod.html" | |
Light bar support | Blue light | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | v2 tested, only wired connection detected. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be disabled in settings. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Volume-sliders for Master-Volume, Music, and SFX. | |
Surround sound | No Center Channel. Confirmed audio for other channels up to 7.1 with Special K. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- You can change the UI and Subtitle language in-game.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan translation by AR Team, download. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Thai | Fan translation, download. | |||
Turkish | ||||
Ukrainian | Fan translation, download |
Issues fixed
Image ghosting while objects are moving
Disable TAA[1] |
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[SystemSettings] r.PostProcessAAQuality=0
|
DualShock 4 or DualSense Controller not being detected
Close DS4Windows |
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|
Cannot play in fullscreen if the resolution is different than native
Force fullscreen from .ini file[2] |
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FullscreenMode=0 LastConfirmedFullscreenMode=0 PreferredFullscreenMode=0
|
- Currently unknown if Hotfix 2 update for Stray from the 22th of July 2022 fixed the issue.
- Also allows the game to run on Windows 7 and 8/8.1, but are officially unsupported.
- Can possibly lead to bugs, performance issues, crashes, and other issues as DXVK is a graphics API translation layer that is fairly resource intensive, primarily geared towards Unix-like operating systems and not Windows, and is still in active development.
Install dxvk.[3] |
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|
Fix shader compilation stutter
- This fixes the shader compilation stutter that most Unreal Engine 4/5 (Directx 12) games are notorious for by forcing the game to run in Directx 11 while also enabling shader preloading on load.
Enable shader preloading (Directx 11 only) |
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[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Game can be supposedly forced to run on DX11. However, it appears that DX12 is required and old DX11 Hardware may not run it at all. DXVK can help some GPUs to solve it (Vulkan support required) |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2300 AMD FX-6350 |
Intel Core i5-8400 AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon R7 360 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 780 AMD Radeon R9 290X 3 GB (Nvidia), 4 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1332010/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1332010) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Stray Forced TAA workaround - last accessed on 2022-07-21
- ↑ Fix for fullscreen - last accessed on 2022-07-22
- ↑ Steam Community :: Guide :: Windows 7 Fix - last accessed on 2022-07-20