Difference between revisions of "Stray"
(Mad win7 compatibility-mode dubious + removed dxvk-"solution": is not officially supported on Windows + DXVK can be very unstable on windows + windows 10 is minimum supported OS by the game (working around this can cause instability of course)) |
(Citation needed for oculus fix + fixed formatting of Dualshock fix + fixed order and wording of image ghosting fix) |
||
Line 358: | Line 358: | ||
===Game won't launch=== | ===Game won't launch=== | ||
− | {{Fixbox|description=Launch the Oculus app|fix= | + | {{Fixbox|description=Launch the Oculus app|ref={{cn|date=2022-07-22|reason=}}|fix= |
For unknown reasons, with an ''Oculus Quest 2'' connected, the game will appear in the task-manager, but only run in the background. To start, you will need to launch the '''Oculus App'''. | For unknown reasons, with an ''Oculus Quest 2'' connected, the game will appear in the task-manager, but only run in the background. To start, you will need to launch the '''Oculus App'''. | ||
}} | }} | ||
Line 366: | Line 366: | ||
===Image ghosting while objects moving=== | ===Image ghosting while objects moving=== | ||
{{Fixbox|description=Disable TAA|ref=<ref>{{Refurl|url=https://old.reddit.com/r/FuckTAA/comments/w2wics/stray_forced_taa_workaround/|title=Stray Forced TAA workaround|date=2022-07-21}}</ref>|fix= | {{Fixbox|description=Disable TAA|ref=<ref>{{Refurl|url=https://old.reddit.com/r/FuckTAA/comments/w2wics/stray_forced_taa_workaround/|title=Stray Forced TAA workaround|date=2022-07-21}}</ref>|fix= | ||
− | # Open | + | {{--}} Disabling TAA may result in shimmering and otherwise odd appearance of certain in-game elements, especially fur. |
+ | {{ii}} Ghosting caused by TAA is circumstantial, and may not always be visible. | ||
+ | # Open {{code|{{P|localappdata}}\Hk_project\Saved\Config\WindowsNoEditor\Engine.ini}} in a text editor. | ||
# At the bottom of the file, add the following lines: | # At the bottom of the file, add the following lines: | ||
<pre> | <pre> | ||
Line 373: | Line 375: | ||
</pre> | </pre> | ||
# Save <code>Engine.ini</code>. | # Save <code>Engine.ini</code>. | ||
− | |||
− | |||
}} | }} | ||
===DualShock 4 or DualSense Controller not being detected=== | ===DualShock 4 or DualSense Controller not being detected=== | ||
− | {{Fixbox|description=Close DS4Windows | + | {{Fixbox|description=Close DS4Windows|fix= |
− | |||
{{ii}} HidHide should also be disabled if in use | {{ii}} HidHide should also be disabled if in use | ||
}} | }} |
Revision as of 14:30, 22 July 2022
Developers | |
---|---|
BlueTwelve Studio | |
Publishers | |
Annapurna Interactive | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | July 19, 2022 |
Reception | |
Metacritic | 84 |
OpenCritic | 84 |
IGDB | 86 |
Stray is a 2022 third-person adventure-game. The player controls a stray cat who falls into a world populated by robots and ventures to return to its family. Players must solve puzzles to progress the narrative, including moving obstacles and traversing platforms. The player is accompanied by a drone-companion named B12, who can assist by translating the language of the robots and storing items found throughout the world.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hk_project\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hk_project\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1332010/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Cutscenes are pre-rendered and pillarboxed. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Uncheck the Fullscreen box to play in Borderless Windowed mode. | ||
Anisotropic filtering (AF) | Can be manually added with r.MaxAnisotropy=16 in Engine.ini . |
||
Anti-aliasing (AA) | Forces TAA, which can be disabled by adding r.PostProcessAAQuality=0 to Engine.ini . SSAA up to 200% through Render Resolution. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30, 60, or Unlimited. Can be manually capped in GameUserSettings.ini . |
||
High dynamic range display (HDR) | The configuration file GameUserSettings.ini contains two lines pertaining to HDR (bUseHDRDisplayOutput=False &
HDRDisplayOutputNits=1000 ) which, when changed, are reset by the game upon startup. Forcing HDR in Windows handles the game as if it were SDR. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | "Use DS4 Mod by Mr.Funky Right for button-prompts https://mrfunkyright.blogspot.com/2022/07/stray-dualshock-buttons-mod.html" | |
Light bar support | Blue light | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | v2 tested, only wired connection detected. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can be disabled in settings. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Volume-sliders for Master-Volume, Music, and SFX. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- You can change the UI and Subtitle language in-game.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish |
Issues fixed
Game won't launch
Launch the Oculus app[citation needed] |
---|
For unknown reasons, with an Oculus Quest 2 connected, the game will appear in the task-manager, but only run in the background. To start, you will need to launch the Oculus App. |
Run the game in Windows 7 compatibility mode[dubious – discuss] |
---|
Image ghosting while objects moving
Disable TAA[1] |
---|
[SystemSettings] r.PostProcessAAQuality=0
|
DualShock 4 or DualSense Controller not being detected
Close DS4Windows |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-2300 AMD FX-6350 |
Intel Core i5-8400 AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 Ti AMD Radeon R7 360 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 780 AMD Radeon R9 290X 3 GB (Nvidia), 4 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1332010/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1332010) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Stray Forced TAA workaround - last accessed on 2022-07-21