Difference between revisions of "Soulcalibur VI"
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Soulcalibur VI graphics settings.jpg|Graphics settings.}} | {{Image|Soulcalibur VI graphics settings.jpg|Graphics settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
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}} | }} | ||
− | ==Input | + | ==Input== |
{{Image|Soulcalibur_VI_keyboard.png|Keyboard configuration menu.}} | {{Image|Soulcalibur_VI_keyboard.png|Keyboard configuration menu.}} | ||
{{Image|Soulcalibur_VI_controller.png|Controller configuration menu.}} | {{Image|Soulcalibur_VI_controller.png|Controller configuration menu.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
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}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Soulcalibur_VI_audio.png|Audio configuration menu.}} | {{Image|Soulcalibur_VI_audio.png|Audio configuration menu.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = |
Revision as of 22:49, 24 September 2021
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Developers | |
---|---|
Project Soul | |
Dimps | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | October 19, 2018 |
Taxonomy | |
Monetization | DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Fighting |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- All versions require Steam and Denuvo Anti-Tamper DRM.[1]
Version differences
- The Deluxe Edition contains the base game and the Season Pass.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | Includes characters Tira, 2B, Amy, Cassandra, and Character Creation Sets A and B. | |
Season Pass 2 | Includes characters Hilde, Haohmaru, Setsuka, Hwang, and Character Creation Sets C, D, E and F. | |
DLC1: Tira | Included in Season Pass. | |
DLC2: 2B | Included in Season Pass. | |
DLC3: Character Creation Set A | Included in Season Pass. | |
DLC4: Amy | Included in Season Pass. | |
DLC5: Character Creation Set B | Included in Season Pass. | |
DLC6: Cassandra | Included in Season Pass. | |
DLC7: Hilde | Included in Season Pass 2. | |
DLC8: Character Creation Set C | Included in Season Pass 2. | |
DLC9: Haohmaru | Included in Season Pass 2. | |
DLC10: Character Creation Set D | Included in Season Pass 2. | |
DLC11: Setsuka | Included in Season Pass 2. | |
DLC12: Character Creation Set E | Included in Season Pass 2. | |
DLC13: Hwang | Included in Season Pass 2. | |
DLC14: Character Creation Set F | Included in Season Pass 2. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SoulcaliburVI\Saved\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/544750/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SoulcaliburVI\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/544750/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | See WSGF Topic | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Limited to 60 FPS; game logic/speed tied to framerate | ||
High dynamic range display (HDR) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Disable post-processing effects
Depth of Field
- This removes a layer of image blurring, making the game look cleaner.
- For further cleaning, consider disabling the anti-aliasing provided by the game.
Modify Scalability.ini |
---|
[PostProcessQuality@3] r.DepthOfFieldQuality=0 Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | No mouse support. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | For DualShock Controllers use DualShock Prompts Mod | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Latin American Spanish | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Soulcalibur VI. |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | Intel Core i3-4160 3.60 GHz | Intel Core i5-4690 3.5 GHz |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 DirectX 11 compatible | Nvidia GeForce GTX 1060 |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/544750/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (544750) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.