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Difference between revisions of "Mountain"

From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
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{{Save game cloud syncing
|discord               =  
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|discord                   =  
|discord notes         =  
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|discord notes             =  
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|epic games launcher       =  
|epic games store notes =  
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|gog galaxy             =  
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|gog galaxy               =  
|gog galaxy notes       =  
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|gog galaxy notes         =  
|origin                 =  
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|origin                   =  
|origin notes           =  
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|origin notes             =  
|steam cloud           = true
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|steam cloud               = true
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|xbox cloud notes         =  
 
}}
 
}}
  
==Video settings==
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==Video==
 
{{Image|Mountain Options.png|In-game options menu.}}
 
{{Image|Mountain Options.png|In-game options menu.}}
{{Video settings
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{{Video
 
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==Input settings==
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==Audio==
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Revision as of 10:39, 16 September 2021

Mountain
Mountain cover
Developers
David OReilly
Publishers
Double Fine Productions
Engines
Unity 5[Note 1]
Release dates
Windows July 1, 2014
macOS (OS X) July 1, 2014
Linux July 1, 2014
Mountain on HowLongToBeat
Mountain on IGDB
Mountain on MobyGames
Mountain on Wikipedia

Key points

The game can only be exited via the window "close" button

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
itch.io
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Trash\Mountain\*.sav
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game options menu.
In-game options menu.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
By default. Can select from 333x333, 666x666, or 999x999.
Borderless fullscreen windowed
Enable windowed mode and use the -popupwindow parameter (or see the glossary page).
Anisotropic filtering (AF)
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
On by default.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
All speech is text-based.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

VR support

Headsets State Notes
SteamVR
Oculus VR (LibOVR)
DK1 only. Press 5 to enable in-game. LibOVRWrapper might work for this game.
Windows Mixed Reality
OSVR
Devices
Tracked motion controllers
Traditional controller
See Input for details.
Keyboard/Mouse

Other information

API

Technical specs Supported Notes
Direct3D 9
OpenGL 2.0 OS X and Linux only.
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
[citation needed]
Linux
[citation needed]

System requirements

Windows
Minimum
Operating system (OS) XP, Vista, 7, 8, 8.1
Processor (CPU) 1.7 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 200 MB
Video card (GPU) ATI Radeon HD 5450
256 MB of VRAM
DirectX 9.0c compatible
macOS (OS X)
Minimum
Operating system (OS) 10.7
Processor (CPU) Intel 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 200 MB
Video card (GPU) 256 MB of VRAM
Linux
Minimum
Operating system (OS)
Processor (CPU) 1.7 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 200 MB
Video card (GPU) ATI Radeon HD 5450
256 MB of VRAM


Notes

  1. Unity engine build: 5.5.2p1[1]

References

  1. Verified by User:Vetle on 2017-05-25