Difference between revisions of "Witchaven II: Blood Vengeance"
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{{ii}} PREF.DAT contains values changeable ingame.<ref>https://moddingwiki.shikadi.net/wiki/PREF.DAT_(Witchaven)</ref> | {{ii}} PREF.DAT contains values changeable ingame.<ref>https://moddingwiki.shikadi.net/wiki/PREF.DAT_(Witchaven)</ref> | ||
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{{ii}}SVGM*.MAP stores map data. Witchaven II uses [[engine:build|Build]] MAP format version 7.<ref>https://moddingwiki.shikadi.net/wiki/MAP_Format_(Build)</ref> | {{ii}}SVGM*.MAP stores map data. Witchaven II uses [[engine:build|Build]] MAP format version 7.<ref>https://moddingwiki.shikadi.net/wiki/MAP_Format_(Build)</ref> | ||
{{ii}}SVGN*.DAT stores player data.<ref>https://moddingwiki.shikadi.net/wiki/DAT_Format_(Witchaven_savegame)</ref> | {{ii}}SVGN*.DAT stores player data.<ref>https://moddingwiki.shikadi.net/wiki/DAT_Format_(Witchaven_savegame)</ref> |
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Developers | |
---|---|
Capstone Software | |
Publishers | |
United States | IntraCorp |
Europe | U.S. Gold |
Spain | Proein S.L. |
Engines | |
Build | |
Release dates | |
DOS | May 6, 1996 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Digitized, Realistic |
Themes | Fantasy |
Series | Witchaven |
Witchaven | |
---|---|
Witchaven | 1995 |
Witchaven II: Blood Vengeance | 1996 |
Witchaven II: Blood Vengeance is a fantasy FPS game with light RPG mechanics and a heavy focus on melee combat. It's story picks up directly after Witchaven.
The game's source code has been made available as of 2006 by a former developer.[1]
- For a high-fidelity, accurate, and accessible implementation of the game use BuildGDX. For a bugfixed version of the original DOS executable and game code use EGwhaven2 inside DOSBox or on a pentium DOS computer.
General information
- ETTiNGRiNDER's Witchaven Shrine Fanpage that catalogues much of Witchaven II's content & bugs.
- Witchaven II entry at RTCM Lots of information & patches relating to Witchaven II.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
- EGwhaven2 A bugfix/enhancement patch to the original executable. Improves mod-ability.
- FGSFDS's Unofficial Witchaven II level fixes Fixes issues for two maps.
- Witchaven II can be set to read it's SMK files from the hard drive. Use the
LOCAL
parameter.
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. |
DOSBox
DOS32A
- DOS32A is a memory extender for DOS games. It is an open source replacement to DOS4GW which was often used in game development . It can improve both the performance and stability of Witchaven II.
Game data
- Some of Witchaven II's save data and settings are stored in non-human-readable .DAT files. They can be modified with a hex editor.
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\PREF.DAT <path-to-game>\CONTROLS.CFG |
- PREF.DAT contains values changeable ingame.[2]
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SVGM*.MAP <path-to-game>\SVGN*.DAT |
- SVGM*.MAP stores map data. Witchaven II uses Build MAP format version 7.[3]
- SVGN*.DAT stores player data.[4]
Video
- Witchaven II inherits the first game's gamelogic issues. If unmodified it begins to malfunction at 30FPS and up.[5] [6]
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Source ports. | ||
Multi-monitor | See Source ports. | ||
Ultra-widescreen | See Source ports. | ||
4K Ultra HD | See Source ports. | ||
Field of view (FOV) | See Source ports. | ||
Windowed | See Source ports. | ||
Borderless fullscreen windowed | See Source ports. | ||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | See Source ports. | ||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS | See Source ports. See Source ports. |
Input
- Withaven II uses scancodes to represent different keys inside CONTROLS.CFG. An exhaustive list of keys and their codes can be found here.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Using setup.exe or CONTROLS.CFG. |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Must be configured first. | |
Controller remapping | Using setup.exe or CONTROLS.CFG. |
|
Controller sensitivity | ||
Controller Y-axis inversion | Support for the Logitech Wingman only. |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Tracked motion controllers | The V2.0f patch by Capstone adds VFX1 cyberpuck support. Configure in CONTROLS.CFG | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus, Co-op |
||
Online play | 16 | Versus, Co-op IPX |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting | IPX |
Multiplayer Clients
- Classic Gaming Arena is a service for IPX-based multiplayer games running within DOSBox.
VR Support
Headset | Native | Notes |
---|---|---|
Forte VFX1 | Supported in version 2.0f. Type WH2 VFX1 to use. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | ||
DOS video modes | SVGA, SVGA (VESA), VGA, MCGA |
Middleware
Middleware | Notes | |
---|---|---|
Audio | HMI Sound Operating System | |
Cutscenes | Smacker Video Technology |
Modding
Map Editing
- The Build map editor was included on the CD. It is tailored to Witchaven II and does not work with Witchaven 1. Uses map version 7.
Texture packs
- Witchaven upscale texture pack by Phredeeke Original Witchaven II textures refined using a generalized adversarial network. Designed for BuildGDX.
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX2 66 MHz | Pentium 100 |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 62 MB | |
Video card (GPU) | SuperVGA, VESA, VGA |
References
- ↑ [1]
- ↑ https://moddingwiki.shikadi.net/wiki/PREF.DAT_(Witchaven)
- ↑ https://moddingwiki.shikadi.net/wiki/MAP_Format_(Build)
- ↑ https://moddingwiki.shikadi.net/wiki/DAT_Format_(Witchaven_savegame)
- ↑ http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=10#p72
- ↑ http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=20#p79