Difference between revisions of "Twin Mirror"
(Wwise is seen at the credits, added a missing article) |
m (reception score updates) |
||
Line 9: | Line 9: | ||
{{Infobox game/row/date|Windows|December 1, 2020}} | {{Infobox game/row/date|Windows|December 1, 2020}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|twin-mirror| | + | {{Infobox game/row/reception|Metacritic|twin-mirror|68}} |
− | {{Infobox game/row/reception|OpenCritic|10603/twin-mirror| | + | {{Infobox game/row/reception|OpenCritic|10603/twin-mirror|67}} |
{{Infobox game/row/reception|IGDB|twin-mirror|rating}} | {{Infobox game/row/reception|IGDB|twin-mirror|rating}} | ||
|taxonomy = | |taxonomy = |
Revision as of 06:01, 4 December 2020
Developers | |
---|---|
Dontnod Entertainment | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 1, 2020 |
Reception | |
Metacritic | 68 |
OpenCritic | 67 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure |
Art styles | Realistic, Stylized |
Themes | Detective/mystery, North America, Contemporary |
Twin Mirror is a single-player third-person adventure game developed by Dontnod Entertainment and serving as the first self-published product of the studio. As with Dontnod's previous works, it is built on Unreal Engine 4.
Announced in June 2018 and originally set to release as an episodic title in 2019, the game was delayed to 2020, to be launched as a complete package distributed exclusively through Epic Games Store for one year.[1][2][3]
Twin Mirror was released for Windows on December 1, 2020, becoming the first Dontnod Entertainment title to feature ultra-widescreen support at launch.[Note 1]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store |
Version differences
- Pre-orders included the digital soundtrack in FLAC and MP3 formats.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOA\Saved\Config\WindowsNoEditor\ |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOA\Saved\SaveGames\ |
- Four separate save slots are available in the game.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Some UI elements are anchored to the edges, appearing off the center screen. Cutscenes are pillarboxed to 16:9. Use the related community patcher. |
||
Ultra-widescreen | Cutscenes are pillarboxed to 16:9. Use the related community patcher. | ||
4K Ultra HD | [4] | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Textures Quality.[5] | ||
Anti-aliasing (AA) | TAA with multiple quality options.[6] See the related engine section to sharpen, disable, or switch to FXAA.[7] |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | [8] | ||
High dynamic range display (HDR) | [9] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Use the Universal Unreal Engine 4 Console Unlocker[10] |
---|
|
Post-process effects
- The game makes use of various post-process effects tied to the Post-Process Quality setting, including depth of field, motion blur, and vignette.[Note 2]
See the Unreal Engine 4 article to disable or configure the effects individually.[7] |
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse buttons cannot be mapped. | |
Mouse acceleration | ||
Mouse sensitivity | Shared with controller sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Vertical and horizontal axis inversion toggles. | |
Controller | ||
Controller support | ||
Full controller support | [11] | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Shared with mouse sensitivity. | |
Controller Y-axis inversion | Vertical and horizontal axis inversion toggles. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | [12] | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [12] | |
Haptic feedback | [12] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Object interactions require simultaneous mouse and keyboard input, otherwise accessible with one controller button.[12] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | General, Music, Voice, FX. | |
Surround sound | [13] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- Interface and subtitles are dependent on the selected language.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Issues unresolved
Cutscenes limited to 60 FPS
Some cutscenes are locked to 60 FPS. Toggling vsync on and off or vice versa during the cutscenes removes the limitation, suggesting that the behavior is not intended.[14]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Multiplayer | Epic Online Services | Global and friends' storyline choices statistics are displayed in the game. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-2100 AMD Phenom X4 945 |
Intel Core i3-6100 AMD Athlon X4 845 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | AMD Radeon HD 7790 Nvidia GeForce GTX 750 DirectX 11 compatible | AMD Radeon RX 560 Nvidia GeForce GTX 1050 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Previous games from the developer have been affected by pillarboxing and Vert- field of view, while Vampyr was updated to support the wider resolutions post-launch.
- ↑ r.DepthOfFieldQuality scales from 0 to 2, r.MotionBlurQuality scales from 0 to 4, r.Tonemapper.Quality scales from 0 to 5 depending on Post-Process Quality.
References
- ↑ Life is Strange studio reveals mystery thriller Twin Mirror - last accessed on 2020-09-15
- ↑ Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic - last accessed on 2020-09-15
- ↑ Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive - last accessed on 2020-09-15
- ↑ Verified by User:Rose on 2020-12-01
- Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.
- ↑ Verified by User:Rose on 2020-12-01
- r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen in the console.
- ↑ Verified by User:Rose on 2020-12-01
- r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen in the console.
- ↑ 7.0 7.1 Verified by User:Rose on 2020-12-02
- Followed the instructions and noticed the graphical effects of the changes, then verified through the console.
- ↑ Verified by User:Rose on 2020-12-01
- The game reached 388 FPS at the lowest resolution.
- ↑ Verified by User:Rose on 2020-12-02
- A screenshot taken in the SDR mode of the display compared to one in the HDR mode enabled through Windows. The game was in fullscreen and lacked any HDR settings.
- ↑ Verified by User:Rose on 2020-12-02
- ↑ Verified by User:Rose on 2020-12-02
- Toggled and accessed every menu option with an Xbox controller, navigated the game world and interactions, successfully added the game executable to the Big Picture mode of Steam and ran it without using the keyboard and mouse.
- ↑ 12.0 12.1 12.2 12.3 Verified by User:Rose on 2020-12-01
- Tested with an Xbox 360 Razer Onza controller.
- ↑ Verified by User:Rose on 2020-12-01
- Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.
- ↑ Random 60fps lock. - last accessed on 2020-12-03