Difference between revisions of "The Invincible"
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(Undo revision 1455600 by Filoppi (talk) Because instructions apply to many more UE4 games than just this one, removed instructions so as to prioritize the instructions given on the Unreal Engine 4 wiki article.) Tag: Undo |
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{{Infobox game/row/date|Windows|November 6, 2023}} | {{Infobox game/row/date|Windows|November 6, 2023}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|the-invincible| | + | {{Infobox game/row/reception|Metacritic|the-invincible|71}} |
− | {{Infobox game/row/reception|OpenCritic|15764/the-invincible| | + | {{Infobox game/row/reception|OpenCritic|15764/the-invincible|73}} |
{{Infobox game/row/reception|IGDB|the-invincible|rating}} | {{Infobox game/row/reception|IGDB|the-invincible|rating}} | ||
|taxonomy = | |taxonomy = | ||
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{{Availability/row| GMG | the-invincible-pc | Steam | | | Windows }} | {{Availability/row| GMG | the-invincible-pc | Steam | | | Windows }} | ||
{{Availability/row| GOG.com | the_invincible | DRM-free | | | Windows }} | {{Availability/row| GOG.com | the_invincible | DRM-free | | | Windows }} | ||
− | {{Availability/row| Humble | invincible | Steam | | | Windows }} | + | {{Availability/row| Humble | the-invincible | Steam | | | Windows }} |
{{Availability/row| Steam | 731040 | Steam | | | Windows }} | {{Availability/row| Steam | 731040 | Steam | | | Windows }} | ||
}} | }} | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{P|localappdata}}\TheInvincible\Saved | + | {{Game data/saves|Windows|{{P|localappdata}}\TheInvincible\Saved\SaveGames}} |
}} | }} | ||
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|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Added in Hotfix 1.0.3.<ref>{{Refurl|url=https://store.steampowered.com/news/app/731040/view/3884979582890731002|title=Steam Community Announcement - [HOTFIX 1.0.3] Spacecraft Repairs: ultrawide support, hardlocks & UI|date=2023-11-28|snippet=We have heard loud and clear the voice of our supporters who would enjoy playing The Invincible on ultrawide resolutions, so we added the ultra widescreen support to the game.}}</ref> |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
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|upscaling = true | |upscaling = true | ||
|upscaling tech = FSR 2.2, DLSS 2.3 | |upscaling tech = FSR 2.2, DLSS 2.3 | ||
− | |upscaling notes = | + | |upscaling notes = |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|minCPU = Intel Core i5-10400F 2.9 GHz | |minCPU = Intel Core i5-10400F 2.9 GHz | ||
|minCPU2 = AMD Ryzen 5 3600 3.5 GHz | |minCPU2 = AMD Ryzen 5 3600 3.5 GHz | ||
− | |minRAM = | + | |minRAM = 8 GB |
− | |minHD = | + | |minHD = 40 GB |
− | |minGPU = Nvidia GeForce GTX | + | |minGPU = Nvidia GeForce GTX 760 |
− | |minGPU2 = AMD | + | |minGPU2 = AMD R7 260x |
− | |minVRAM = | + | |minVRAM = 2 GB |
|minDX = 11 | |minDX = 11 | ||
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Intel i7 10700 2.9 GHz |
− | |recRAM = | + | |recCPU2 = AMD Ryzen 7 5800x 3.8 GHz |
+ | |recRAM = 16 GB | ||
|recHD = | |recHD = | ||
− | |recGPU = Nvidia GeForce | + | |recGPU = Nvidia GeForce GTX 1660 Ti |
− | |recGPU2 = AMD Radeon RX | + | |recGPU2 = AMD Radeon RX 6600 XT |
− | |recVRAM = | + | |recVRAM = 6 GB (Nvidia), 8 GB (AMD) |
|recDX = 12 | |recDX = 12 | ||
+ | |recother = Solid-state drive (SSD) | ||
|notes = | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 21:38, 21 January 2024
Developers | |
---|---|
Starward Industries | |
Publishers | |
11 bit studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | November 6, 2023 |
Reception | |
Metacritic | 71 |
OpenCritic | 73 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | First-person |
Controls | Direct control |
Genres | Exploration |
Vehicles | Off-roading |
Art styles | Realistic |
Themes | Sci-fi, Space |
The Invincible is a singleplayer sci-fi exploration game developed by Starward Industries and published by 11 bit studios.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TheInvincible\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/731040/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TheInvincible\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/731040/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | [1] | |
GOG Galaxy | [2] | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Added in Hotfix 1.0.3.[3] | ||
4K Ultra HD | |||
Field of view (FOV) | 70-90° | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Controlled by Textures option. Low disables AF, Medium uses 1x AF, High uses 2x AF, and Epic uses 4x AF.[4] | ||
Anti-aliasing (AA) | TAA. [5] | ||
High-fidelity upscaling | FSR 2.2, DLSS 2.3 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped frame rate; cap of 24, 30, 60, 120, 144, 180, and 240 available. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Prompts are for DualSense controllers. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Disabled by dragging setting's slider all the way to the left. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | Official preset uses Valve's default Gamepad controller template. | |
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, music, sounds, interface. | |
Surround sound | ||
Subtitles | Subtitle language can be set independently from interface language. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-10400F 2.9 GHz AMD Ryzen 5 3600 3.5 GHz |
Intel i7 10700 2.9 GHz AMD Ryzen 7 5800x 3.8 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD R7 260x 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1660 Ti AMD Radeon RX 6600 XT 6 GB (Nvidia), 8 GB (AMD) of VRAM DirectX 12 compatible |
Other | Solid-state drive (SSD) |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/731040/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (731040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ EpicData GitHub User Content - cb3f6c4c209045238ce938b0d7fe215f namespace - last accessed on 2023-11-08
- ↑ GOG Database - The Invincible - last accessed on 2023-11-08
- ↑ Steam Community Announcement - [HOTFIX 1.0.3 Spacecraft Repairs: ultrawide support, hardlocks & UI] - last accessed on 2023-11-28
- "We have heard loud and clear the voice of our supporters who would enjoy playing The Invincible on ultrawide resolutions, so we added the ultra widescreen support to the game."
- ↑ Verified by User:Macgovern on 2023-11-06
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Textures option in-game.
- ↑ Verified by User:Macgovern on 2023-11-06
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Antialiasing option in-game.
r.DefaultFeature.AntiAliasing
is always 2, which per official UE4 console command documentation, means the game is using TAA. In-game Antialiasing setting follows standard UE4 AA quality presets, which will always leave the chosen post-processing AA method even on the lowest setting.
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Antialiasing option in-game.