The Bard's Tale II: The Destiny Knight

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The Bard's Tale II: The Destiny Knight
The Bard's Tale II: The Destiny Knight cover
Developers
Interplay Entertainment
Publishers
Electronic Arts
Release dates
DOS 1988
Taxonomy
Modes Singleplayer
Pacing Turn-based
Perspectives First-person
Genres RPG
Themes Fantasy
Series The Bard's Tale
The Bard's Tale II: The Destiny Knight guide on StrategyWiki
The Bard's Tale II: The Destiny Knight on MobyGames
The Bard's Tale II: The Destiny Knight on Wikipedia
The Bard's Tale
The Bard's Tale 1987
The Bard's Tale II: The Destiny Knight 1988
The Bard's Tale III: Thief of Fate 1990
The Bard's Tale Construction Set 1991
The Bard's Tale (2005) 2005
The Mage's Tale 2017
The Bard's Tale Trilogy 2018
The Bard's Tale IV: Barrows Deep 2018
The Bard's Tale IV: Director's Cut 2019
The Bard's Tale ARPG : Remastered and Resnarkled 2020

Key points

Characters and parties can be imported from The Bard's Tale (see Import characters and parties).

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
This game is not available digitally. Digital versions of The Bard's Tale (2005) include emulated Apple IIgs versions of The Bard's Tale, The Bard's Tale II: The Destiny Knight, and The Bard's Tale III: Thief of Fate.

Essential improvements[edit]

Import characters and parties[edit]

Character and party files (*.TPW) can be imported from The Bard's Tale.
Import characters/parties[1]
  1. Copy the *.TPW files from The Bard's Tale to The Destiny Knight's installation folder or save floppy.
  2. Go to the Guild of Adventurers in The Destiny Knight (either when starting the game or during an existing saved game).
  3. Choose Load Bard I member.
  4. Choose the character or party to load; as in The Bard's Tale, parties are marked with an asterisk (*).

Game data[edit]

Save game data location[edit]

System Location
DOS A:\*.TW
A:\SAVE.GAM
<path-to-game>\*.TW
<path-to-game>\SAVE.GAM
Files are stored on a save floppy (when running from floppy) or in the installation folder (when running from the hard drive).
SAVE.GAM contains the current saved game.
The *.TW extension is used for both party files and individual characters (party files only store the names of the characters, not the data for the characters). Files are numbered in the order of creation.[1]
Settings are not stored between sessions.

Video[edit]

Graphics feature State Notes
Widescreen resolution
320x200 only.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS

Input[edit]

Audio[edit]

Audio feature State Notes
Separate volume controls
On/off only (toggle with V).
Surround sound
Subtitles
Everything is text-based.
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.

Localizations

Language UI Audio Sub Notes
English

Other information[edit]

API[edit]

Technical specs Supported Notes
DOS video modes CGA, EGA, Tandy EGA mode is listed as "RGB monitor" in setup. An additional black & white Composite mode (not Hercules) is also supported.[1]

System requirements[edit]

DOS
Minimum
Operating system (OS) DOS 2.1
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)

References

  1. 1.0 1.1 1.2 Verified by User:Garrett on 3 September 2021