Template:Infobox game/row/taxonomy/art styles
From PCGamingWiki, the wiki about fixing PC games
Documentation for the above template (sometimes hidden from view).
- Please refer to Taxonomy.
Category | Definition | Notes | Examples |
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Abstract | Abstract and not representing reality, usually reliant on shapes. | ||
Anime | Using an anime, or anime-esque art style, including manga and hentai. Not necessarily Japanese-only, but also not to be confused with cartoon art styles. | MobyGames | |
Cartoon | Exaggerated art styles based primarily on Western animated films and TV shows, with non-realistic character body shapes and proportions, colorful, larger-than-life environments, and sometimes a disregard of the laws of physics. Often runs on the rule of fun. Not to be confused with anime art styles. | ||
Cel-shaded | Art style that makes use of hard, flat shadows in a similar vein to animation cels. | Wikipedia list | |
Comic book | Art style that implements graphical elements typically seen in comic books. | ||
Digitized | Using footage or photographs of real-world actors, stop-motion figures, or 3D-rendered models as digitized sprites. | Giant Bomb | |
FMV | Games in which most of the game is presented as full motion video (FMV) or other forms of animations as well as live action. Many of these games are interactive movies where the player can from time to time choose a path to take with minimal or timed input. It also covers games where most of the game content is shown through full motion video. This art style refers to the gameplay content, not the cut-scenes. | MobyGames | |
Live action | Games where a large part of the interactive gameplay makes use of live action scenes. |
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Pixel art | Graphics with old-school "blocky" by-pixel sprites and/or backgrounds. This was one of two default graphical styles of the early days of computer and video games, vector art being the other. |
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Pre-rendered graphics | Computer-generated graphics rendered beforehand by the development staff and thus handled by the software, not the client's hardware. Used as static background images, animated cutscenes and game sprites. This technique was used most often during the earliest days of three-dimensional gaming, back when most home computers could only render simplistic 3D graphics, if at all. | TV Tropes | |
Realistic | Aims for realistic depictions of characters and environments with no exaggerations. | ||
Stylized | Rather hard to define on its own, "stylized" refers to something with its own distinct visual style. However, it is more often than not also used for exaggerated realism or hyperrealism, such where the game's world or environment is rendered realistically but contains some exaggerations, ranging from the subtle (e.g. a highly idealized version of an otherwise realistic environment; think "Disneyfied" versions of the real world) to the obvious (e.g. buildings with architecture that's very difficult or otherwise impossible to pull off in real life). | [1] | |
Vector art | Uses mathematical vectors to create geometric shapes, which can be transformed in many ways without loss of detail, unlike with raster images. | Wikipedia | |
Video backdrop | Games where the interactive gameplay largely or entirely takes place against a backdrop with recorded footage. |
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Voxel art | Graphics are constructed entirely out of 3D cubes called voxels or represents 3D cubes without the use of voxel tech (Minecraft) |
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