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Teardown

From PCGamingWiki, the wiki about fixing PC games
Teardown
Teardown cover
Developers
Tuxedo Labs
Release dates
Windows April 21, 2022
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Perspectives First-person
Controls Direct control
Genres Simulation
Art styles Voxel art
Teardown on HowLongToBeat
Teardown on IGDB
Teardown on MobyGames

Teardown is a singleplayer first-person simulation game.

Key points

Users can create mods using MagicaVoxel, devs have an official guide here
Performance on AMD GPUs has been improved as of the 0.5.5 update, bringing them more in line with equivalent NVIDIA GPUs.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Essential improvements

Quicksave/load hotkeys

Turns F5/F9 into hotkeys for quicksaving/loading

Subscribe to this Steam Workshop mod

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Teardown\options.xml
%LOCALAPPDATA%\Teardown\options.xml
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1167630/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\Teardown\
%LOCALAPPDATA%\Teardown\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1167630/pfx/[Note 1]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
May require manual editing of config file to support higher fov
4K Ultra HD
Field of view (FOV)
60-120 (higher supported if edited in config file)
Windowed
Borderless fullscreen windowed
If using nvsurround may be fixed to nvsurround resolution
Anisotropic filtering (AF)
Anti-aliasing (AA)
TAA
Vertical sync (Vsync)
60 FPS and 120+ FPS
Physics locked to 60hz
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
Makes extensive use of ray-traced rendering. Does not require a DXR-capable GPU (e.g. NVIDIA RTX series, AMD RX 6000 series).

Input

Keyboard and mouse State Notes
Remapping
Movement/Jump/Crouch/Interact/Flashlight added in 0.7.2, as of 1.0 Map/Pause/Change Tool/Use Tool/Grab/Grab Distance/Throw are all still hard bound
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
It uses Steam Input configuration to map keyboard and mouse inputs.
Full controller support
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
It has separate volume control for music and gfx. But music only applies to menu.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
OpenGL 3.3 Playable with 3.1 but lighting and shadows are broken, 3.1 is slightly preferable to 3.2, menus work down to 2.0
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Quad Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GTX 1060
3 GB of VRAM
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1167630/ in addition to or instead of this directory. The app ID (1167630) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References