My Friend Pedro

From PCGamingWiki, the wiki about fixing PC games
My Friend Pedro
My Friend Pedro cover
DeadToast Entertainment
Devolver Digital
Unity 2017[Note 1]
Release dates
Windows June 20, 2019
Metacritic 81
OpenCritic 80
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Action, Platform, Shooter
Art styles Realistic
Themes Comedy
My Friend Pedro on HowLongToBeat
My Friend Pedro on IGDB
My Friend Pedro on MobyGames
My Friend Pedro on Wikipedia

My Friend Pedro is an action shooter in which the gameplay revolves around parkour, bullet time, and platformer elements seen from a side view perspective, and was developed by DeadToast Entertainment and published by Devolver Digital. The game was released on GOG and Steam on June 20, 2019 and on the Microsoft Store on December 5 the same year.

On release players reported a noticeable camera stuttering issue despite a locked 60 FPS that made the game near unplayable for some.[2] This was tracked down to be caused by the in-game camera updating at 50 Hz independent from the frame rate of the game,[3] and an experimental fix was released to the beta branch of the game. On June 27, 2019 the first update was released for the game that brought with it support for an uncapped frame rate and improved ultra-widescreen support among other things.[4] The second update was released on October 17, 2019 and added unlockable gameplay modifiers, in-game timer for speedrunners, and various other optional features.[5]

General information Community Discussions Support Page
Steam Community Discussions


Source DRM Notes Keys OS
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Humble Store
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Microsoft Store
Microsoft Store
Included with Xbox Game Pass for PC.
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Game data[edit]

Configuration file(s) location[edit]

System Location
Windows HKEY_CURRENT_USER\Software\DeadToast Entertainment\My Friend Pedro: Blood Bullets Bananas\
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/557340/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %USERPROFILE%\AppData\LocalLow\DeadToast Entertainment\My Friend Pedro_ Blood Bullets Bananas\Save data
Microsoft Store %LOCALAPPDATA%\Packages\DevolverDigital.MyFriendPedroWin10_6kzv4j18v0c96\SystemAppData\wgs
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/557340/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud


Game settings.
Game settings.
Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
Hor+ gameplay.[6] HUD is not centered, and the edges of the level can be seen at times.
Hor+ gameplay.[6] Improved with Patch 1.02.
4K Ultra HD
Field of view (FOV)
Borderless fullscreen windowed
Fullscreen is actually borderless fullscreen windowed.
Anisotropic filtering (AF)
Part of the Medium and High presets.[8]
Anti-aliasing (AA)
Part of the Medium and High presets.[8]
Vertical sync (Vsync)
60 FPS and 120+ FPS
120+ FPS added in Patch 1.02.
High dynamic range display (HDR)




Audio settings.
Audio settings.
Language settings.
Language settings.

Audio feature State Notes
Separate volume controls
Sound Effects, Music
Surround sound
Closed captions
Mute on focus lost
All dialogue is text-based.


Language UI Audio Sub Notes
Simplified Chinese
Traditional Chinese
Brazilian Portuguese

Other information[edit]


Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes

System requirements[edit]

Minimum Recommended
Operating system (OS) 7, 8, 8.1, 10
Processor (CPU) Intel Core i3-530 2.93 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GT 440
1 GB of VRAM
A 64-bit system is required.


  1. Unity engine build: 2017.4.19f1[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/557340/ in addition to or instead of this directory. The app ID (557340) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.


  1. Verified by User:Expack3 on 2019-06-20
  2. Steam Discussions - My Friend Pedro - Dev: Looking for more info regarding stuttering reports - last accessed on 2020-08-01
  3. Steam Discussions - My Friend Pedro - Dev: Looking for more info regarding stuttering reports - Reply #107 (quoted post) - last accessed on 2020-08-01
    "Because you're probably damping / smoothing the camera with fixed timescale functions that are set to Unity's default 0.02 (50hz), there's a disconnect between the rendering FPS (60hz) and the camera's position update rate (50hz). This means that some frames will be shown twice before the camera's position is updated. This is what is causing the "stuttering" that most people are experiencing. Fixing this is easiest done by changing the tickrate to 0.01666...7, but that may cause problems with existing code. Locking the game to 50fps will sync the update rates and can help, but that may also make some people even angrier."
  4. Steam - My Friend Pedro - Version 1.02 is live! - last accessed on 2020-08-01
  5. Steam - My Friend Pedro - Code Yellow Update is Live - last accessed on 2020-08-01
  6. 6.0 6.1 Verified by User:Rose on 2019-06-21
    Tested at the custom resolution of 5760x1080 and the native resolution of 2560x1080. More width resulted in more horizontal FOV.
  7. Verified by User:Rose on 2019-06-21
    Tested at the custom resolution of 3840x2160.
  8. 8.0 8.1 Verified by User:Rose on 2019-06-21
    The game files indicate that AF is set to 1 and AA is set to 2 on Medium, 2 and 4 on High respectively.
  9. Verified by User:Franken on 2019-06-20