My Friend Pedro
Developers | |
---|---|
DeadToast Entertainment | |
Publishers | |
Devolver Digital | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | June 20, 2019 |
Reception | |
Metacritic | 81 |
OpenCritic | 80 |
IGDB | 73 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Action, Platform, Shooter |
Art styles | Realistic |
Themes | Comedy |
My Friend Pedro is an action shooter in which the gameplay revolves around parkour, bullet time, and platformer elements seen from a side view perspective, and was developed by DeadToast Entertainment and published by Devolver Digital. The game was released on GOG and Steam on June 20, 2019 and on the Microsoft Store on December 5 the same year.
On release players reported a noticeable camera stuttering issue despite a locked 60 FPS that made the game near unplayable for some.[2] This was tracked down to be caused by the in-game camera updating at 50 Hz independent from the frame rate of the game,[3] and an experimental fix was released to the beta branch of the game. On June 27, 2019 the first update was released for the game that brought with it support for an uncapped frame rate and improved ultra-widescreen support among other things.[4] The second update was released on October 17, 2019 and added unlockable gameplay modifiers, in-game timer for speedrunners, and various other optional features.[5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Microsoft Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\DeadToast Entertainment\My Friend Pedro: Blood Bullets Bananas\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/557340/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\DeadToast Entertainment\My Friend Pedro_ Blood Bullets Bananas\Save data |
Microsoft Store | %LOCALAPPDATA%\Packages\DevolverDigital.MyFriendPedroWin10_6kzv4j18v0c96\SystemAppData\wgs |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/557340/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Hor+ gameplay.[6] HUD is not centered, and the edges of the level can be seen at times. | ||
Ultra-widescreen | Hor+ gameplay.[6] Improved with Patch 1.02. | ||
4K Ultra HD | [7] | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Fullscreen is actually borderless fullscreen windowed. |
||
Anisotropic filtering (AF) | Part of the Medium and High presets.[8] | ||
Anti-aliasing (AA) | Part of the Medium and High presets.[8] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 120+ FPS added in Patch 1.02. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Normally follows OS-specified sensitivity settings. Changing Cursor mode to Simulated mouse allows for manual sensitivity settings. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) V2 tested[9] |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effects, Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
- All dialogue is text-based.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | Fan - #1 | |||
French | ||||
German | ||||
Italian | Fan translation. | |||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1, 10 | |
Processor (CPU) | Intel Core i3-530 2.93 GHz | Intel Core i3-4160 3.60 GHz |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GT 440 1 GB of VRAM | Nvidia GeForce GTX 760 2 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ Unity engine build: 2017.4.19f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/557340/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (557340) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Expack3 on 2019-06-20
- ↑ Steam Discussions - My Friend Pedro - Dev: Looking for more info regarding stuttering reports - last accessed on 2020-08-01
- ↑ Steam Discussions - My Friend Pedro - Dev: Looking for more info regarding stuttering reports - Reply #107 (quoted post) - last accessed on 2020-08-01
- "Because you're probably damping / smoothing the camera with fixed timescale functions that are set to Unity's default 0.02 (50hz), there's a disconnect between the rendering FPS (60hz) and the camera's position update rate (50hz). This means that some frames will be shown twice before the camera's position is updated. This is what is causing the "stuttering" that most people are experiencing. Fixing this is easiest done by changing the tickrate to 0.01666...7, but that may cause problems with existing code. Locking the game to 50fps will sync the update rates and can help, but that may also make some people even angrier."
- ↑ Steam - My Friend Pedro - Version 1.02 is live! - last accessed on 2020-08-01
- ↑ Steam - My Friend Pedro - Code Yellow Update is Live - last accessed on 2020-08-01
- ↑ 6.0 6.1 Verified by User:Rose on 2019-06-21
- Tested at the custom resolution of 5760x1080 and the native resolution of 2560x1080. More width resulted in more horizontal FOV.
- ↑ Verified by User:Rose on 2019-06-21
- Tested at the custom resolution of 3840x2160.
- ↑ 8.0 8.1 Verified by User:Rose on 2019-06-21
- The game files indicate that AF is set to 1 and AA is set to 2 on Medium, 2 and 4 on High respectively.
- ↑ Verified by User:Franken on 2019-06-20