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Mini Golf Master 2

From PCGamingWiki, the wiki about fixing PC games
Mini Golf Master 2
Mini Golf Master 2 cover
Developers
3LV Games
Publishers
e-Games
Engines
LithTech 1.5
Release dates
Windows 2002
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Sports Golf
Art styles Realistic
Mini Golf Master 2 on IGDB
Mini Golf Master 2 on MobyGames

Mini Golf Master 2 is a singleplayer and multiplayer third-person game.

General information

Official site - retrieved with Wayback machine from February 7, 2002.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Game\autoexec.cfg[Note 1]
<path-to-game>\Game\default.cfg[Note 1]
<path-to-game>\Game\game.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\Game\save\[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
Setting a widescreen resolution in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg screws up the 3D viewport, not recommended.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Changing "c_FOV" "90" in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg affects both horizontal and vertical FOV. However due to the issues with widescreen and wider resolutions, it's recommended to keep a 4:3 resolution, and changing horizontal FOV through the Instructions for other aspect ratios section of this FOV fix.
Windowed
Set "Windowed" "1" in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Game logic is tied to frame rate.
High dynamic range display (HDR)

Input

Keyboard and mouse State Notes
Remapping
Set keyboard binds in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg under the line enabledevice "##keyboard".
Mouse acceleration
Mouse sensitivity
See Mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Mouse sensitivity

Edit autoexec.cfg[1]
  1. Open <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg.
  2. Change the line "c_MouseSensitivity" "2.5" to the desired value.

Audio

Audio feature State Notes
Separate volume controls
Music and Sound Effects sliders.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4 Hot seat
LAN play
Online play


Issues fixed

Game starts in windowed mode

Use dgVoodoo 2[1]

Mouse movement jumping pixels/stuttering

Use dinputto8[1]
  1. Download and extract dinput.dll to <path-to-game>.
  2. Inside <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg, change "InputRate" "15.0" to "InputRate" "60.0".

Other information

API

Technical specs Supported Notes
Direct3D 6 [2]
DirectDraw 6 Software renderer mode.[3]
Software renderer
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System 3.0.0.0
Input DirectInput

System requirements

Windows
Minimum
Operating system (OS) 95, 98, ME
Processor (CPU) Intel Pentium 200 MHz
System memory (RAM) 32 MB
Hard disk drive (HDD) 200 MB
Video card (GPU) 8 MB of VRAM
DirectX 6 compatible
Sound (audio device) DirectX compatible


Notes

  1. 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 1.2 Cite error: Invalid <ref> tag; no text was provided for refs named AlphaYellow
  2. Verified by User:AlphaYellow on 2024-04-05
    According to System Informer, the game loads d3dim.dll. dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").
  3. Verified by User:AlphaYellow on 2024-04-07
    According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").