Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Lure of the Temptress

From PCGamingWiki, the wiki about fixing PC games
Lure of the Temptress
Lure of the Temptress cover
Developers
Revolution Software
Publishers
Virgin Interactive
Retail re-release Sold Out Software
Digital Revolution Software
Engines
Original Virtual Theatre
Re-release ScummVM
Release dates
DOS June 1992
Windows (ScummVM) December 18, 2008[1]
macOS (OS X) (ScummVM) October 20, 2011
Linux (ScummVM) October 20, 2011
Taxonomy
Monetization Freeware
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Point and select
Genres Adventure
Themes Fantasy
Lure of the Temptress on HowLongToBeat
Lure of the Temptress on IGDB
Lure of the Temptress on MobyGames
Lure of the Temptress on Wikipedia

Lure of the Temptress is a singleplayer third-person adventure game.

General information

GOG.com Community Discussions
GOG.com Support Page

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
DOS
GOG.com
DRM-free
Prepackaged with ScummVM.
Windows
macOS (OS X)
Linux
The data files are available from the ScummVM website.

Monetization

Type Notes
Freeware Originally sold commercially, but now completely free to own.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\lure.ini
Windows <path-to-game>\lure.ini[Note 1]
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\lure.001
Windows <path-to-game>\lure.001[Note 1]
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
GOG Galaxy
ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.

Video

In-game menu.
In-game menu.
ScummVM extends the otherwise limited settings.
ScummVM extends the otherwise limited settings.

Graphics feature State Notes
Widescreen resolution
320x200 only, see the ScummVM or DOSBox pages for more information.
Some users may prefer to not use aspect ratio correction, due to the game using the same artwork as the 320x256 Amiga version.[2]
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS

Input

Keyboard and mouse State Notes
Remapping
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Menu can be found in the upper part of the screen
Mouse Y-axis inversion
Controller
Controller support
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Controller types

Audio

Audio feature State Notes
Separate volume controls
Only sound ON/OFF
Surround sound
Subtitles
Text speed can be adjusted in the Help section of the menu
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio
General MIDI audio
Use ScummVM.
This game supports the Roland MT-32 for music, and takes advantage of the additional sound effects provided by the CM-32L/LAPC-I.[Note 2]

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Russian
Fan translation by «Бюро переводов Old-Games.Ru», Download ScummVM-Build or localization files.
Spanish

Issues fixed

Incorrect audio

In the prison cell, you should hear a classic water drop, and footsteps approaching. Under one incorrect form of audio, the water sounds like a bell, and the footsteps sound like slap bass, and is caused by an incorrect MIDI device.

ScummVM - change audio settings
  1. Return to launcher and edit the game options. See Engine:ScummVM#Access individual game options
  2. Under the Audio tab, enable Override global audio settings
  3. Change Music decide to AdLib emulator, or MT-32 emulator.
    • The latter requires additional files not included with ScummVM.
  4. Click OK to save changes.
  • You can also edit lure.ini directly, and add music_driver=adlib or music_driver=mt32 to the game's section.

Other information

API

Technical specs Supported Notes
DOS video modes EGA, MCGA, VGA

System requirements

DOS
Minimum
Operating system (OS) 2.0
Processor (CPU) 12 MHz
System memory (RAM) 640 KB
Hard disk drive (HDD) 28 MB
Video card (GPU) 16 colour VGA
Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7, 8
Processor (CPU) 1 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD)
Video card (GPU) DirectX 7 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo 2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 23 MB
Video card (GPU) 64 MB of VRAM


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. ScummVM adds proper General MIDI support.

References