Forsaken Remastered

From PCGamingWiki, the wiki about fixing PC games

This page is for the remaster. For the 1998 original game, see Forsaken.

Forsaken Remastered
Forsaken Remastered cover
Developers
Original game Probe Entertainment
Remastered Nightdive Studios
Publishers
Nightdive Studios
Engines
Kex Engine 3.6
Release dates
Windows July 31, 2018
macOS (OS X) July 31, 2018
Linux July 31, 2018
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter, Vehicle combat
Art styles Realistic
Themes Sci-fi, Space
Series Forsaken
Forsaken Remastered on HowLongToBeat
Forsaken Remastered on IGDB
Forsaken Remastered on MobyGames
Forsaken Remastered on Wikipedia
Forsaken
Forsaken 1998
Forsaken Remastered 2018

Forsaken Remastered is a singleplayer and multiplayer first-person action, FPS, shooter and vehicle combat game in the Forsaken series.

Key points

Contains every level from the PC and N64 versions of Forsaken as well as levels exclusive to this version.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
Discord (unavailable)
Discord
Windows
Soundtrack can be found in Ogg Vorbis format at <path-to-game>\music\OGG.

Game data[edit]

Gameplay settings.
Gameplay settings.

Configuration file(s) location[edit]

System Location
Windows %APPDATA%\Nightdive Studios\Forsaken EX\
macOS (OS X)
Linux $XDG_DATA_HOME/Nightdive Studios/Forsaken EX/
This game follows the XDG Base Directory Specification on Linux.

Save game data location[edit]

System Location
Windows %APPDATA%\Nightdive Studios\Forsaken EX\saves\
macOS (OS X)
Linux $XDG_DATA_HOME/Nightdive Studios/Forsaken EX/saves/

Save game cloud syncing[edit]

System Native Notes
Discord
GOG Galaxy
Steam Cloud

Video[edit]

Graphics settings.
Graphics settings.
Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Intro cutscene is prerendered at 640x360.
Field of view (FOV)
45-120 vertical.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
FXAA (normal or fast), SMAA, up to 16x MSAA.
Nvidia users can force SGSSAA in Nvidia Profile Inspector in DirectX 11 mode by enhancing the in-game MSAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Uses interpolation for "high FPS and 144 Hz users."
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input[edit]

Input settings.
Input settings.
Default keybindings.
Default keybindings.

Audio[edit]

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
7.0
Subtitles
Closed captions
Mute on focus lost

Localizations

Language settings.
Language settings.
Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network[edit]

Multiplayer types

Type Native Players Notes
Local play
16 Use Nucleus Coop Mod.
LAN play
16 Use Goldberg Steam Emulator. Requires Steam Version.
Online play
16

Issues fixed[edit]

Game won't run on open source driver for AMD GPU (Linux)[edit]

Override Mesa GLSL version[1]
  1. In Set Launch Options... on Steam add this code at the beginning:
MESA_GLSL_VERSION_OVERRIDE=150 %command%

Issues running in Wayland (AMD GPU tested) (Linux)[2][edit]

Error on launch: kexPlatformApp::InitVideo: Failed to create window (Couldn't find matching GLX visual)

This error occurs, only with OpenGL, when SDL2 wayland command is not used and/or attempting to run in fullscreen.

For OpenGL, start game with SDL2 wayland enabled:

  1. In Set Launch Options... on Steam add this code at the beginning:
SDL_VIDEODRIVER=wayland %command%

Note: Tested on Mesa 21.3.3 with AMD Radeon RX 6800M (RDNA2). Additionally, only works in Windowed mode (borderless option has no effect) and Mesa GLSL override was unnecessary.

If fullscreen is enabled and you cannot start the game (encounter error message), open the kexengine.cfg and adjust as seen below:

seta v_windowed "1"
Recommended to use Vulkan:
  1. Edit kexengine.cfg file in $XDG_DATA_HOME/Nightdive Studios/Forsaken EX/ and adjust as seen below: :
seta r_rhirenderfamily "vulkan"

Benefit: No launch errors, no need for any command overrides and both fullscreen & windowed modes work properly.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 11
OpenGL 3.2
Vulkan 1.0 Added in 1.4.1 update[3]
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware[edit]

Middleware Notes
Audio OpenAL
Input SDL2

Forsaken EX Tools[edit]

Various Python scripts for Blender that were used for developing the remaster.
Were designed for personal use; as such, some features are not completely functional.

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) 256 MB of VRAM
OpenGL 3.2 compatible
DirectX 10 compatible
Sound (audio device) DirectX compatible
Intel CPUs rendering graphics may not be OpenGL 3.2+ compatible.
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.9
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 800 MB
Video card (GPU) Intel 787 Express
OpenGL 2.1 compatible
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS) Ubuntu 12.04
Processor (CPU) 2.0 GHz Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 800 MB
Video card (GPU) Intel 787 Express
OpenGL 2.1 compatible
A 64-bit operating system is required.

References