Atlas Fallen
From PCGamingWiki, the wiki about fixing PC games
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Deck13 | |
Publishers | |
Focus Entertainment | |
Engines | |
Fledge[1] | |
Release dates | |
Windows | August 10, 2023 |
Reception | |
Metacritic | 71 |
OpenCritic | 68 |
IGDB | 72 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | Cosmetic, Unlock |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG |
Art styles | Realistic |
Themes | Fantasy |
Atlas Fallen is a singleplayer and multiplayer third-person ARPG game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Reign Of Sand free update | |||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Steam | ||||
GOG.com (unavailable) | Coming soon |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Cosmetics are included in the Ruin Rising DLC. |
Unlock | Item unlocks are included in the Ruin Rising DLC. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Ruin Rising |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Atlas Fallen |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1230530/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\1230530\remote\ |
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1230530/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | x16 using Nvidia or AMD panel | ||
Anti-aliasing (AA) | TAA forced on. (use Nvidia or AMD control panel to change more settings) | ||
High-fidelity upscaling | FSR 2.2 |
||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Only runs smoothly at 60FPS as camera and animations are capped at that rate. Framerates above that target have therefore duplicated frames and exhibit judder even if using VRR. | ||
High dynamic range display (HDR) | Has no native HDR support, despite the console versions having it. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers | using ds4windows or DSAdvance (for using Dualshock 4) and DualSenseX (for using Dualsense) | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | music, voices, effects, général | |
Surround sound | 5.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2 | Co-op |
Issues Unresolved
Stutter
- The game has stutters and it can be observed in game and in menus. This occurs on DX12 and Vulkan no matter the settings you have. By being in menu, not doing anything, out of sudden stutters occurs and can drop the FPS to 10, after a few seconds the FPS is back to normal.[2][3] In game stutter can appear in cinematics, by going in menus and while playing.[4] This issue is since the game released.[5]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | |
Vulkan |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD, XAudio2 | |
Input | SDL | |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-6600K AMD Ryzen 3 1200 |
Intel Core i7-9800X AMD Ryzen 5 3600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 35 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 Ti AMD RX 470 4 GB of VRAM | Nvidia GeForce GTX 1070 Ti AMD RX 5700 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1230530/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1230530) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Atlas Fallen Q&A – Deck13 on Length, Genre Switch, and the Delay - last accessed on 2023-08-04
- "Are you still using your own engine for this game? Is there going to be any support for advanced features like upscaling (DLSS, FSR, XeSS) and/or ray tracing?
Yes, it’s the next generation of our in-house engine, “Fledge”."
- "Are you still using your own engine for this game? Is there going to be any support for advanced features like upscaling (DLSS, FSR, XeSS) and/or ray tracing?
- ↑ Verified by User:Faust8 on 2024-09-03
- Happened to me on PC Game Pass, I was sitting in menu and out of sudden the FPS dropped hard.
- ↑ Game has 60 fps but menus are breaking down to 10 fps - last accessed on 2024-09-03
- ↑ Steam discussions comment - last accessed on 2024-09-03
- ↑ FPS ?!?!!! PERFORMANCE - last accessed on 2024-09-03