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Difference between revisions of "Zak McKracken and the Alien Mindbenders"

From PCGamingWiki, the wiki about fixing PC games
m (→‎API: There's a difference between not supporting native VGA, and VGA being identical to EGA. This game has a VGA mode, but it only is used so that you don't need to worry about your graphics card's backwards compatibility.)
m (→‎PREFS file: hopefully a bot doesn't mistake the command line argument string for a keypress)
Line 75: Line 75:
  
 
====PREFS file====
 
====PREFS file====
When starting the game in DOS or DOSBox, it will normally try to autodetect the video capabilities.
+
When starting the game in DOS or DOSBox, it will normally try to autodetect the video capabilities. However, it is possible to create a {{file|PREFS}} configuration file with your preferred settings.
  
However, it is possible to create a PREFS configuration file, with your preferred settings.
+
Creating a {{file|PREFS}} file can be done by running the game, and pressing {{key|shift}} {{key|W}}.
  
Creating a PREFS file can be done by running the game, and pressing {{key|shift}} {{key|W}}.
+
Loading a {{file|PREFS}} file can be done in one of 2 ways:
 
 
Loading a PREFS file can be done in one of 2 ways:
 
 
* While running the game, press {{key|shift}} {{key|R}}
 
* While running the game, press {{key|shift}} {{key|R}}
* Start the game by typing <code>ZAK P</code>
+
* Launch the game with the {{code|P}} [[Glossary:Command line arguments|command line parameter]] (without a {{code|/}} or {{code|-}}).
  
 
While the game is running, you can use the following keys to change your settings, after which you can save them with {{key|shift}} {{key|W}}.
 
While the game is running, you can use the following keys to change your settings, after which you can save them with {{key|shift}} {{key|W}}.
Line 95: Line 93:
 
* {{key|shift}} {{key|B}} CGA black-and-white mode
 
* {{key|shift}} {{key|B}} CGA black-and-white mode
  
The PREFS file can also be edited with a text editor. Example of a PREFS file:
+
The {{file|PREFS}} file can also be edited with a text editor. Example of a {{file|PREFS}} file:
 
  ********************
 
  ********************
 
  * Preferences File *
 
  * Preferences File *

Revision as of 20:05, 1 July 2020

Zak McKracken and the Alien Mindbenders
Zak McKracken and the Alien Mindbenders cover
Developers
LucasArts
Publishers
Disney Interactive Studios
Engines
Original SCUMM
Re-release ScummVM
Release dates
DOS January 1, 1988
Windows (ScummVM) March 19, 2015[1]
macOS (OS X) (ScummVM) March 19, 2015[1]
Linux (ScummVM) March 19, 2015[1]
Zak McKracken and the Alien Mindbenders guide on StrategyWiki
Zak McKracken and the Alien Mindbenders on MobyGames
Zak McKracken and the Alien Mindbenders on Wikipedia

Key points

Can be run under ScummVM.
At any time, press F5 to Save, Load, or return to the launcher menu of ScummVM. This will let you access advanced options and quit the game as well.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions
The Zak McKracken Archive - compressive resource on everything Zak McKracken
Composer's website

Availability

Source DRM Notes Keys OS
Retail
Prompts for answers from manual, code wheel, etc.
"Exit Visa Code Book"
DOS
GOG.com
DRM-free
Includes both EGA DOS version and 256-color FM Towns version.[Note 1]
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Includes both EGA DOS version and 256-color FM Towns version.[Note 1]
Windows
macOS (OS X)
Digital versions are pre-packaged with ScummVM.[2]

Version differences

Low-res version

Zak McKracken low-res EGA
Zak McKracken low-res EGA

The initial version uses the original chunky C64 graphics, ported to the PC.

High-res Enhanced version

Zak McKracken high-res EGA
Zak McKracken high-res EGA

The later Enhanced version supports EGA 16-colour in 320x200.

Essential improvements

Three-channel audio support

The game has optional support for three-channel audio, which requires the audio hardware built into the Tandy 1000 computer. Other systems are limited to single-channel audio played through the PC speaker.
Use ScummVM

Notes

ScummVM will automatically use the Tandy sounds regardless of video render mode. As such it is possible to have Tandy sounds with EGA video, which was not possible with the original game.
Use DOSBox

Notes

If DOSBox is configured to emulate a Tandy computer, the game detects and uses the emulated Tandy sound hardware for three-channel audio. This will simultaneously also force the game to run in 320x200 16 colour Tandy graphics mode.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\PREFS
Windows <path-to-game>\zak.ini[Note 2]
macOS (OS X)
Linux
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/559070/pfx/[Note 3]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

PREFS file

When starting the game in DOS or DOSBox, it will normally try to autodetect the video capabilities. However, it is possible to create a PREFS configuration file with your preferred settings.

Creating a PREFS file can be done by running the game, and pressing Shift W.

Loading a PREFS file can be done in one of 2 ways:

  • While running the game, press Shift R
  • Launch the game with the P command line parameter (without a / or -).

While the game is running, you can use the following keys to change your settings, after which you can save them with Shift W.

  • Shift J Toggle joystick on/off
  • Shift M Toggle mouse on/off
  • Shift V MCGA mode
  • Shift E EGA mode
  • Shift C CGA mode
  • Shift H Hercules mode
  • Shift T Tandy 16-color mode
  • Shift B CGA black-and-white mode

The PREFS file can also be edited with a text editor. Example of a PREFS file:

********************
* Preferences File *
********************

HERC            OFF
TANDY           OFF
CGA             OFF
B&W_CGA         OFF
EGA             ON
MCGA            OFF
VGA             OFF

COMPOSITE       OFF

JOYSTICK        OFF
MOUSE           ON

TEXT_RATE       3

Save game data location

System Location
DOS <path-to-game>\SAVEGAME.*
Windows <path-to-game>\zak.s**[Note 2]
macOS (OS X)
Linux
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/559070/pfx/[Note 3]
The file extension of saves will be an s followed by two numbers, starting from 00. Example: Zak.s06
The Saves folder can be changed to any folder by going to ScummVM's options (F5 in-game).

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.

Video

General settings for ScummVM, the emulator included in the GOG edition. It is also available for free download from the ScummVM Team's official website.
General settings for ScummVM, the emulator included in the GOG edition. It is also available for free download from the ScummVM Team's official website.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Alt+ Enter in ScummVM or DOSBox. Also in Options.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Post-process based filters are optional.
Anti-aliasing (AA)
"Antialiased renderer" on by default. Be warned; this gives the game a slight blur effect.
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS

Input

Keyboard and mouse State Notes
Remapping
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Mouse acceleration
Mouse sensitivity
For DOSBox set in the DOSBox configuration file.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Controller types

Audio

Audio Settings for the ScummVM emulator, which is included in the GOG.com version and compatible with retail versions.
Audio Settings for the ScummVM emulator, which is included in the GOG.com version and compatible with retail versions.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
All dialogue is text-based.
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Red Book CD audio
Redbook tracks from the FM Towns version have been replaced with MP3 files in digital rereleases.

Localizations

Language UI Audio Sub Notes
English
French
For GOG.com version, see [1]
German
Enhanced version. Not available on digital rereleases.
Russian
Fan translation by «PRCA/Бюро переводов Old-Games.Ru». Download link #1 and #2 for EGA-enhanced version

Issues unresolved

Intro music cuts off abruptly (256-color FM Towns version)

ScummVM's video emulation is faster than an authentic FM Towns, resulting in the intro video ending before the music can finish.[3]

Other information

API

Technical specs Supported Notes
DOS video modes Hercules, CGA, CGA Composite, EGA, Tandy, MCGA, VGA The VGA and MCGA modes use the same 16 color artwork as the EGA version.
The FM Towns version, included with digital versions, uses 256 colors similarly to VGA.
Executable 32-bit 64-bit Notes
Windows
Use ScummVM.
macOS (OS X)
Use ScummVM.
Linux
Use ScummVM.

System requirements

DOS
Minimum Recommended
Operating system (OS)
Processor (CPU) 8086
System memory (RAM) 256 KB
Hard disk drive (HDD)
Video card (GPU) Hercules or CGA
Windows
Minimum[4] Recommended
Operating system (OS) XP, Vista, 7, 8, 10
Processor (CPU) 1 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 130 MB
Video card (GPU) DirectX 7 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.7 or later
Processor (CPU) Intel Core 2 Duo 2 GHz or better
System memory (RAM) 1 GB
Hard disk drive (HDD) 130 MB
Video card (GPU) OpenGL compatible
64 MB of VRAM
Other Apple Mouse with Secondary button/click enabled
Linux
Minimum Recommended
Operating system (OS) Ubuntu 14.04 / Linux Mint 17
Processor (CPU) 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 130 MB
Video card (GPU) OpenGL compatible
256 MB of VRAM


Notes

  1. 1.0 1.1 Only the English version of the FM Towns version is available; the Kanji version is not included.
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 Notes regarding Steam Play (Linux) data:

References