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Difference between revisions of "Witchaven II: Blood Vengeance"

From PCGamingWiki, the wiki about fixing PC games
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Witchaven II Blood Vengeance cover.jpg
 
|cover        = Witchaven II Blood Vengeance cover.jpg
Line 5: Line 4:
 
{{Infobox game/row/developer|Capstone Software}}
 
{{Infobox game/row/developer|Capstone Software}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|IntraCorp}}
+
{{Infobox game/row/publisher|IntraCorp|United States}}
 +
{{Infobox game/row/publisher|U.S. Gold|Europe}}
 +
{{Infobox game/row/publisher|Proein S.L.|Spain}}
 +
{{Infobox game/row/publisher|SNEG|Digital}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Build}}
 
{{Infobox game/row/engine|Build}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|DOS|May 6, 1996}}
 
{{Infobox game/row/date|DOS|May 6, 1996}}
|steam appid  =  
+
{{Infobox game/row/date|Windows|June 9, 2021|wrapper=DOSBox|ref=<ref>{{Refurl|url=https://www.gog.com/news/the_summer_sale_splashes_onto_the_scene_with_groovy_game_deals|title=The Summer Sale splashes onto the scene with groovy game deals! - GOG.com|date=2021-06-09}}</ref>}}
|gogcom id    =  
+
|taxonomy    =
|strategywiki =  
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, multiplayer}}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 +
{{Infobox game/row/taxonomy/perspectives      | First-Person}}
 +
{{Infobox game/row/taxonomy/controls          | Direct control}}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS}}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Digitized, Realistic}}
 +
{{Infobox game/row/taxonomy/themes            | Fantasy}}
 +
{{Infobox game/row/taxonomy/series            | Witchaven}}
 +
|steam appid  = 1655430
 +
|gogcom id    = 1073977251
 +
|official site= https://web.archive.org/web/19961107055753/http://www.intracorp.com/wh2map.html
 +
|strategywiki = Witchaven II: Blood Vengeance
 +
|igdb        = witchaven-ii-blood-vengeance
 +
|mobygames    = 3514
 
|wikipedia    = Witchaven II: Blood Vengeance
 
|wikipedia    = Witchaven II: Blood Vengeance
 +
|hltb        = 25401
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Witchaven}}
+
 
 +
{{Introduction
 +
|introduction      = '''Witchaven II: Blood Vengeance''' is a {{Glossary:Fantasy}} {{Glossary:FPS}} game with light {{Glossary:RPG}} mechanics and a heavy focus on melee combat. It's story picks up directly after Witchaven.
 +
 
 +
|current state    = The game's source code has been made available as of 2006 by a former developer.<ref>{{Refurl|url=https://lesbird.github.io/capstone/index.html|title=lesbird.github.io|date=9 June 2023}}</ref>
 +
 
 +
For a high-fidelity, accurate, and accessible implementation of the game use BuildGDX. For a bugfixed version of the original DOS executable and game code use EGwhaven2 inside DOSBox or on a pentium DOS computer.
 +
}}
 +
 
 +
'''General information'''
 +
{{mm}} [https://ettingrinder.youfailit.net/wh-main.html ETTiNGRiNDER's Witchaven Shrine] Fanpage that catalogues much of Witchaven II's content & bugs.
 +
{{mm}} [http://www.r-t-c-m.com/knowledge-base/build-games/witchaven2.html Witchaven II entry at RTCM] Lots of information & patches relating to Witchaven II.
 +
{{GOG.com links|1073977251|witchaven|for game series}}
 +
{{mm}} [https://steamcommunity.com/app/1655430/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Retail |  | unknown |  |  | DOS }}
+
{{Availability/row| Retail |  | disc |  |  | DOS }}
 +
{{Availability/row| GOG.com | witchaven_ii_blood_vengeance | DRM-free | Prepackaged with [[DOSBox]]. | | Windows }}
 +
{{Availability/row| Humble | witchaven-i-and-ii-bundle | Steam | Bundled with [[Witchaven]]. | | Windows }}
 +
{{Availability/row| Steam | 1655430 | Steam | Prepackaged with [[DOSBox]]. | | Windows}}
 
}}
 
}}
 +
{{ii}} GOG.com and Steam versions include the original retail build, as well as an Enhanced build (both running on [[DOSBox]] with a custom configuration tool). The Enhanced build features fixes introduced in [[#Essential improvements|EGwhaven]], and the controls are remapped to be more consistent with modern first-person games.<ref>{{Refurl|url=https://www.gog.com/game/witchaven_ii_blood_vengeance|title=Witchaven II: Blood Vengeance on GOG.com|date=2021-06-09}}</ref><ref>{{Refurl|url=https://store.steampowered.com/app/1655430/Witchaven_II_Blood_Vengeance/|title=Witchaven II: Blood Vengeance on Steam|date=2021-06-09}}</ref>
 +
{{ii}} A free demo version is available from [https://archive.org/details/wh2demo_201806 Archive.org].
  
 
==Essential improvements==
 
==Essential improvements==
 +
{{++}} [https://ettingrinder.youfailit.net/wh-egwhaven.html EGwhaven2] A bugfix/enhancement patch to the original executable. Improves mod-ability.
 +
{{++}} [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#wh2userptch FGSFDS's Unofficial Witchaven II level fixes] Fixes issues for two maps.
 +
 +
{{ii}} Witchaven II can be set to read it's SMK files from the hard drive. Use the <code>LOCAL</code> parameter.
 +
 
===Source ports===
 
===Source ports===
 
{{Source ports table|content=
 
{{Source ports table|content=
{{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls. | Windows, OS X, Linux }}
+
{{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. '''Discontinued'''. | Windows, OS X, Linux}}
 +
{{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows, OS X, Linux }}
 
}}
 
}}
 +
 +
===[[DOSBox]]===
 +
====[https://dos32a.narechk.net/index_en.html DOS32A]====
 +
{{ii}} DOS32A is a memory extender for DOS games. It is an open source replacement to DOS4GW which was often used in game development .  It can improve both the performance and stability of Witchaven II.
  
 
==Game data==
 
==Game data==
 +
{{--}} Some of Witchaven II's save data and settings are stored in non-human-readable .DAT files. They can be modified  with a {{W|hex editor}}.
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|DOS|}}
+
{{Game data/config|DOS|
 +
{{p|game}}\PREF.DAT|
 +
{{p|game}}\CONTROLS.CFG|}}
 +
{{Game data/config|Windows|}}
 
}}
 
}}
 +
{{ii}} PREF.DAT contains values changeable ingame.<ref>https://moddingwiki.shikadi.net/wiki/PREF.DAT_(Witchaven)</ref>
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|DOS|}}
+
{{Game data/saves|DOS|
 +
{{p|game}}\SVGM*.MAP|
 +
{{p|game}}\SVGN*.DAT}}
 +
{{Game data/saves|Windows|}}
 +
}}
 +
{{ii}}SVGM*.MAP stores map data. Witchaven II uses [[engine:build|Build]] MAP format version 7.<ref>https://moddingwiki.shikadi.net/wiki/MAP_Format_(Build)</ref>
 +
{{ii}}SVGN*.DAT stores player data.<ref>https://moddingwiki.shikadi.net/wiki/DAT_Format_(Witchaven_savegame)</ref>
 +
 
 +
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 +
{{Save game cloud syncing
 +
|discord                  =
 +
|discord notes            =
 +
|epic games launcher      =
 +
|epic games launcher notes =
 +
|gog galaxy                = false
 +
|gog galaxy notes          =
 +
|origin                    =
 +
|origin notes              =
 +
|steam cloud              = true
 +
|steam cloud notes        =
 +
|ubisoft connect          =
 +
|ubisoft connect notes    =
 +
|xbox cloud                =
 +
|xbox cloud notes          =
 
}}
 
}}
  
 
==Video==
 
==Video==
 +
{{--}} Witchaven II inherits the first game's gamelogic issues. If unmodified it begins to malfunction at 30FPS and up.<ref>http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=10#p72</ref><ref>http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=20#p79</ref>
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 49: Line 126:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = false
 
|widescreen resolution      = false
|widescreen resolution notes=  
+
|widescreen resolution notes= See [[#Source ports|Source ports]].
 
|multimonitor              = false
 
|multimonitor              = false
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Source ports|Source ports]].
 
|ultrawidescreen            = false
 
|ultrawidescreen            = false
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Source ports|Source ports]].
 
|4k ultra hd                = false
 
|4k ultra hd                = false
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Source ports|Source ports]].
 
|fov                        = false
 
|fov                        = false
|fov notes                  =  
+
|fov notes                  = See [[#Source ports|Source ports]].
 
|windowed                  = false
 
|windowed                  = false
|windowed notes            =  
+
|windowed notes            = See [[#Source ports|Source ports]].
 
|borderless windowed        = false
 
|borderless windowed        = false
|borderless windowed notes  =  
+
|borderless windowed notes  = See [[#Source ports|Source ports]].
 
|anisotropic                = false
 
|anisotropic                = false
|anisotropic notes          =  
+
|anisotropic notes          = See [[#Source ports|Source ports]].
 
|antialiasing              = false
 
|antialiasing              = false
|antialiasing notes        =  
+
|antialiasing notes        = See [[#Source ports|Source ports]].
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
|60 fps                    = unknown
+
|60 fps                    = false
|60 fps notes              =  
+
|60 fps notes              = See [[#Source ports|Source ports]].
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              =  
+
|120 fps notes              = See [[#Source ports|Source ports]].
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 79: Line 156:
  
 
==Input==
 
==Input==
 +
{{Image|Witchaven_II_controls_ingame.png|In-game control settings.}}
 +
{{ii}} Withaven II uses {{W|scancode}}s to represent different keys inside CONTROLS.CFG. An exhaustive list of keys and their codes can be found [http://www.r-t-c-m.com/knowledge-base/documents-online/setup-cfg-witchaven2.html here.]
 
{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          =  
+
|key remap notes          = Using <code>setup.exe</code> or CONTROLS.CFG.
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = false
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = unknown
 
|invert mouse y-axis      = unknown
Line 92: Line 171:
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
|full controller notes    =  
+
|full controller notes    = Must be configured first.
|controller remap          = unknown
+
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Using <code>setup.exe</code> or CONTROLS.CFG.
|controller sensitivity    = unknown
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = limited
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Support for the Logitech Wingman only.
|xinput controllers        = unknown
+
|xinput controllers        = false
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = unknown
 
|xbox prompts              = unknown
Line 108: Line 187:
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = false
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
 
|dualshock prompts        = unknown
 
|dualshock prompts        = unknown
Line 116: Line 195:
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes        = unknown
 
|dualshock 4 modes notes  =  
 
|dualshock 4 modes notes  =  
|tracked motion controllers= unknown
+
|tracked motion controllers= true
|tracked motion controllers notes =  
+
|tracked motion controllers notes = The [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#wh2ptch V2.0f patch] by Capstone adds VFX1 cyberpuck support. Configure in CONTROLS.CFG
|tracked motion prompts    = unknown
+
|tracked motion prompts    = false
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = true
 
|other controllers notes  =  
 
|other controllers notes  =  
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = false
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
Line 143: Line 222:
  
 
==Audio==
 
==Audio==
 +
{{Image|Witchaven_II_sound_ingame.png|In-game sound settings. Includes jukebox feature.}}
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Music, Effects
|surround sound          = unknown
+
|surround sound          = false
 
|surround sound notes    =  
 
|surround sound notes    =  
|subtitles                = unknown
+
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = false
 
|mute on focus lost      = false
Line 164: Line 244:
 
  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = unknown
+
  |audio    = true
  |subtitles = unknown
+
  |subtitles = false
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
Line 177: Line 257:
 
|local play modes    =  
 
|local play modes    =  
 
|local play notes    =  
 
|local play notes    =  
|lan play            = unknown
+
|lan play            = true
|lan play players    =  
+
|lan play players    = 16
|lan play modes      =  
+
|lan play modes      = Versus, Co-op
 
|lan play notes      =  
 
|lan play notes      =  
 
|online play          = true
 
|online play          = true
 
|online play players  = 16
 
|online play players  = 16
|online play modes    =  
+
|online play modes    = Versus, Co-op
|online play notes    =  
+
|online play notes    = IPX
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 194: Line 274:
 
|dedicated          =  
 
|dedicated          =  
 
|dedicated notes    =  
 
|dedicated notes    =  
|self-hosting      =  
+
|self-hosting      = true
|self-hosting notes =  
+
|self-hosting notes = IPX
 
|direct ip          =  
 
|direct ip          =  
 
|direct ip notes    =  
 
|direct ip notes    =  
Line 203: Line 283:
 
|upnp =  
 
|upnp =  
 
}}
 
}}
 +
 +
===Multiplayer Clients===
 +
* '''[http://www.classicgamingarena.com/help Classic Gaming Arena]''' is a service for IPX-based multiplayer games running within DOSBox.
 +
 +
==VR Support==
 +
<table class="pcgwikitable template-infotable" id="table-vr">
 +
<tr class="template-infotable-head table-vr-head-row">
 +
<th scope="col" style="width: 230px;" class="table-vr-head-parameter">Headset</th>
 +
<th scope="col" style="width: 120px;" class="table-vr-head-vr">Native</th>
 +
<th scope="col" style="width: 470px;" class="table-vr-head-notes">Notes</th>
 +
</tr>
 +
 +
<tr class="template-infotable-body table-vr-body-row">
 +
<th scope="row" class="table-vr-body-parameter">Forte VFX1</th>
 +
<td class="table-vr-body-vr"><div title="Hackable" class="svg-icon svg-25 tickcross-hackable"></td>
 +
<td class="table-vr-body-notes">Supported in [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#wh2ptch version 2.0f]. Type <code>WH2 VFX1</code> to use.</td>
 +
</tr>
 +
</table>
  
 
==Other information==
 
==Other information==
Line 223: Line 321:
 
|vulkan versions        =  
 
|vulkan versions        =  
 
|vulkan notes          =  
 
|vulkan notes          =  
|dos modes              = SuperVGA, VESA, VGA
+
|dos modes              = SuperVGA, VESA, VGA, MCGA
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    =  
+
|windows 32-bit exe    = unknown
|windows 64-bit exe    =  
+
|windows 64-bit exe    = unknown
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =
 +
|macos arm app          =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
Line 237: Line 337:
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|audio            = HMI Sound Operating System
 +
|audio notes      =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        = Smacker Video Technology
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=
 +
|anticheat        =
 +
|anticheat notes  =
 +
}}
 +
 +
==Modding==
 +
===Map Editing===
 +
*The Build map editor was included on the CD. It is tailored to Witchaven II and does not work with Witchaven 1. Uses map version 7.
 +
 +
===Texture packs===
 +
* [https://www.moddb.com/games/witchaven/addons/witchaven-upscale-pack-212 Witchaven upscale texture pack by Phredeeke] Original Witchaven II textures refined using a [[wikipedia: generalized adversarial network|generalized adversarial network]]. Designed for BuildGDX.
  
 
==System requirements==
 
==System requirements==
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|recOS    =  
 
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|recCPU  = Intel Pentium 100
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{{System requirements
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|OSfamily = Windows
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|minOS    = 7, 8.1
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|minCPU  = Dual Core
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|minRAM  = 2 GB
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|minHD    = 2 GB
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|minGPU  =
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|minVRAM  = 512 MB
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|recHD    =  
 
|recHD    =  
 
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|recGPU  =  
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|recVRAM  = 1 GB
 
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{{References}}
 
{{References}}

Latest revision as of 23:25, 8 April 2024

Witchaven II: Blood Vengeance
Witchaven II: Blood Vengeance cover
Developers
Capstone Software
Publishers
United States IntraCorp
Europe U.S. Gold
Spain Proein S.L.
Digital SNEG
Engines
Build
Release dates
DOS May 6, 1996
Windows (DOSBox) June 9, 2021[1]
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Art styles Digitized, Realistic
Themes Fantasy
Series Witchaven
Witchaven II: Blood Vengeance on HowLongToBeat
Witchaven II: Blood Vengeance on IGDB
Witchaven II: Blood Vengeance guide on StrategyWiki
Witchaven II: Blood Vengeance on MobyGames
Witchaven II: Blood Vengeance on Wikipedia
Witchaven
Witchaven 1995
Witchaven II: Blood Vengeance 1996

Witchaven II: Blood Vengeance is a fantasy FPS game with light RPG mechanics and a heavy focus on melee combat. It's story picks up directly after Witchaven.

The game's source code has been made available as of 2006 by a former developer.[2]

For a high-fidelity, accurate, and accessible implementation of the game use BuildGDX. For a bugfixed version of the original DOS executable and game code use EGwhaven2 inside DOSBox or on a pentium DOS computer.

General information

ETTiNGRiNDER's Witchaven Shrine Fanpage that catalogues much of Witchaven II's content & bugs.
Witchaven II entry at RTCM Lots of information & patches relating to Witchaven II.
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
DOS
GOG.com
DRM-free
Prepackaged with DOSBox.
Windows
Humble Store
Icon overlay.png
Bundled with Witchaven.
Windows
Steam
Icon overlay.png
Prepackaged with DOSBox.
Windows
GOG.com and Steam versions include the original retail build, as well as an Enhanced build (both running on DOSBox with a custom configuration tool). The Enhanced build features fixes introduced in EGwhaven, and the controls are remapped to be more consistent with modern first-person games.[3][4]
A free demo version is available from Archive.org.

Essential improvements

EGwhaven2 A bugfix/enhancement patch to the original executable. Improves mod-ability.
FGSFDS's Unofficial Witchaven II level fixes Fixes issues for two maps.
Witchaven II can be set to read it's SMK files from the hard drive. Use the LOCAL parameter.

Source ports

Name Description
BuildGDX Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. Discontinued.
Windows
macOS (OS X)
Linux
NuBuildGDX Fork of BuildGDX aiming for stability, bug fixing and performance improvements.
Windows
macOS (OS X)
Linux

DOSBox

DOS32A

DOS32A is a memory extender for DOS games. It is an open source replacement to DOS4GW which was often used in game development . It can improve both the performance and stability of Witchaven II.

Game data

Some of Witchaven II's save data and settings are stored in non-human-readable .DAT files. They can be modified with a hex editor.

Configuration file(s) location

System Location
DOS <path-to-game>\PREF.DAT
<path-to-game>\CONTROLS.CFG
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1655430/pfx/[Note 2]
PREF.DAT contains values changeable ingame.[5]

Save game data location

System Location
DOS <path-to-game>\SVGM*.MAP
<path-to-game>\SVGN*.DAT
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1655430/pfx/[Note 2]
SVGM*.MAP stores map data. Witchaven II uses Build MAP format version 7.[6]
SVGN*.DAT stores player data.[7]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Witchaven II inherits the first game's gamelogic issues. If unmodified it begins to malfunction at 30FPS and up.[8][9]

Input

In-game control settings.
In-game control settings.
Withaven II uses scancodes to represent different keys inside CONTROLS.CFG. An exhaustive list of keys and their codes can be found here.

Keyboard and mouse State Notes
Remapping
Using setup.exe or CONTROLS.CFG.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Must be configured first.
Controller remapping
Using setup.exe or CONTROLS.CFG.
Controller sensitivity
Controller Y-axis inversion
Support for the Logitech Wingman only.
Controller types
XInput-compatible controllers
See the glossary page for potential workarounds.
PlayStation controllers
See the glossary page for potential workarounds.
Tracked motion controllers
The V2.0f patch by Capstone adds VFX1 cyberpuck support. Configure in CONTROLS.CFG
Button/gesture prompts
Generic/other controllers
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

In-game sound settings. Includes jukebox feature.
In-game sound settings. Includes jukebox feature.

Audio feature State Notes
Separate volume controls
Music, Effects
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
16 Versus, Co-op
Online play
16 Versus, Co-op
IPX

Connection types

Type Native Notes
Self-hosting
IPX

Multiplayer Clients

VR Support

Headset Native Notes
Forte VFX1
Supported in version 2.0f. Type WH2 VFX1 to use.

Other information

API

Technical specs Supported Notes
DOS video modes SVGA, SVGA (VESA), VGA, MCGA

Middleware

Middleware Notes
Audio HMI Sound Operating System
Cutscenes Smacker Video Technology

Modding

Map Editing

  • The Build map editor was included on the CD. It is tailored to Witchaven II and does not work with Witchaven 1. Uses map version 7.

Texture packs

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel 486DX2 66 MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 62 MB
Video card (GPU) SuperVGA, VESA, VGA
Windows
Minimum Recommended
Operating system (OS) 7, 8.1
Processor (CPU) Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 512 MB of VRAM


Notes

  1. 1.0 1.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References