Difference between revisions of "Windows Subsystem for Android"
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==System requirements== | ==System requirements== | ||
+ | {{ii}} Requires Intel VT-x/AMD-V to use Hyper-V. Activating Hyper-V will disable PC from accessing Type 2 Virtual machines such as Virtualbox. | ||
+ | {{ii}} Booting WSA alone will require at least 2GB of free Physical RAM (Standby memory do count as free Physical RAM) and does not run on Pagefile. In theory it's impossible to run on system with 4GB RAM or less even with Pagefile enabled. Avoid running unnecessary background applications on systems with less than 16GB RAM. | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows |
Revision as of 20:10, 23 October 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
This article is about the emulation of a console or deprecated PC platform on Windows, macOS (OS X), or Linux.
Developers | |
---|---|
Microsoft | |
Release dates | |
Windows | October 21, 2021 |
Key points
- Runs using Hyper-V which is Type 1 Virtual machine and offers near bare-metal CPU performance compared to Virtualbox solution.
- Offer much better CPU compatibility by using latest compatibility layer called "Intel Bridge".
- Based on Android 11 (API level 30) source code.
- Highest image and audio quality possible compared to Virtualbox solution.
- WSA is in Insider testing.
- No Vulkan at the moment.
- Closed-source.
- Apps outside of Amazon Appstore have to be sideloaded.
- Only runs on Windows 11.
- No keymapper, must rely on game support to properly controlling games.
- Having several GPU rendering issues.
- Heavy RAM consumption and very slow booting speed.
- Incompatible with Google Play login and impossible to login into games that use Google Play Services.
- Cannot switch GPU on system with Optimus or Dynamic Switchable Graphics.
General information
- Introducing Android™ Apps on Windows 11 to Windows Insiders
- Windows Subsystem for Android™ support page
- Windows Subsystem for Android™ developer documentation
- Store link
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Download the emulator on Microsoft Store will also includes Amazon Appstore |
Essential improvements
Application Compatibility Tracker
Application Compatibility can be tracked at Github
Easy app sideload
EasySideload-WSA makes sideload APKs easier for WSA.
Easy file copy to WSA
EasyPush-WSA makes file copy easier for WSA, files goes to downloads folder on Android when done.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | May cause issues with certain older games that aren't adapting latest Android codes. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Emulator do run at 4K but not all games support that. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Depending on games | ||
Anti-aliasing (AA) | Depending on games | ||
Vertical sync (Vsync) | Android always forced on VSync | ||
60 FPS and 120+ FPS | Although the emulator do support 120 FPS, game must have 120 or unlocked FPS option to run at 120 FPS or more. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | Only support for games that have proper input remap | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Although users can use mouse to interact with game menu, hover tooltips and contexts are rarely implemented for games. | |
Mouse Y-axis inversion | ||
Touchscreen optimised | Built-in touch support | |
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate volume controls depending on game support | |
Surround sound | ||
Subtitles | Subtitles depending on game support | |
Closed captions | Closed captions depending on game support | |
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | Not all games do support native x86 or x64 especially when it comes from Google Play (rare older games may support x86 library only). |
System requirements
- Requires Intel VT-x/AMD-V to use Hyper-V. Activating Hyper-V will disable PC from accessing Type 2 Virtual machines such as Virtualbox.
- Booting WSA alone will require at least 2GB of free Physical RAM (Standby memory do count as free Physical RAM) and does not run on Pagefile. In theory it's impossible to run on system with 4GB RAM or less even with Pagefile enabled. Avoid running unnecessary background applications on systems with less than 16GB RAM.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 11 | 11 |
Processor (CPU) | Same as Windows 11 | Same as Windows 11 |
System memory (RAM) | 8GB | 16GB |
Hard disk drive (HDD) | SSD, size depending on games installed. | SSD, size depending on games installed. |
Video card (GPU) | Same as Windows 11 | Same as Windows 11 |